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Posted

I still don't know how to use my own characters. Apparently not enough information is out for any comprehensive guides outside of combos. That doesn't make me feel like I know what I'm doing. At best, I'll know combos.

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Posted

i have about 400 matches played online with kyo, leona, duolon and vice, so if anybody wants to know anything for those characters, feel free to ask and i'll see what i can do.

Posted
i have about 400 matches played online with kyo, leona, duolon and vice, so if anybody wants to know anything for those characters, feel free to ask and i'll see what i can do.

Vice is my first grappler. What should I be doing in a match, what should I avoid? What are mistakes I should avoid?

Posted

star, search youtube for kof fundamentals, I saw a good one a while back. don't look for kof13, just kof in general. I think you'd find it that way anyway.

Posted (edited)
forget those asap and use those:

Corner cr.B, cr.B, s.B, f+B, j.214C,\/, [d],u+C Drive Cancel ,f+D, then:

[d],u+C: [50% HD-Gauge] 308 damage.

j.QCF,HCB+P(P): [50% HD-Gauge, 1-2 Stocks] 412/490 damage.

http://wiki.hardedge.org/index.php/Leona_Heidern%28KOFXIII%29

thats a bad ass combo but I can't drive cancel moon slash into grand saber...thats what I'm working on right now that combo was simply to make up for the lack of drive cancel. and thanks for the link!! its mostly all in german :psyduck: lol since you have so much match experience my question to you is the timing on linking to two and are you really doing [d]~? on your joystick/ controller? I was told it was told db~ub to ub~f. I'd like to know if its correct or not.

Also would appreciate some advice on Vice as well I've been playing her since 98 (whenever shes available) that 632 P move they stole from orochi yashiro is pretty annoying to work with distance wise and trying to actually hit with it without being countered as well, I guess is that her counter to fireballs? I'd like to know any possible uses.

( ~ - 3-)~

Edited by BoomBoxBeats
Posted
Vice is my first grappler. What should I be doing in a match, what should I avoid? What are mistakes I should avoid?

some general stuff about vice:

- i play her last because she needs enough meter for [any random air hit,\/, HCF+KK, HD combo or BnB].

- her j.CD is your main poking tool, but keep in mind that it can be crouched and that smart opponents never jump stupidly around when they play vs. vice (because any air hit can lead to ~800 damage)

- her j.C isn't good at all, simply because her smalljump is rather slow and you have to hit really late with j.C to properly combo into stuff. nevertheless, it's her best jump-in :(

- all QCB+P versions are unsafe as hell, you really shouldn't poke with them, except the EX version as anti air -> link QCB+A, followup (drive cancel into super if meter is available).

- 2-3 x cr. B is generally ok for hit confirm / okizeme situations. you can also do cr.B, (cr.B,) standing B for a few pixels of extra range.

- after cr.B pokes, you can running HCB,f+P opponents that are careful (not the mashers obviously).

- HCF+B is a vital poke, because vice generally has trouble getting in. dont forget that HCF+B links into HCB,f+P and her grab supers.

- her splash (A-Version) is fine after cr.B, cr.B or C/D, f+A (late cancel) or simply as corner okizeme. you can use the C-Version when you are further away, but i generally avoid doing the splash outside of the corner (too unreliable), and if i use it, mostly the A-version.

unfortunately, vice is my weakest character, partly because i rarely get to play her (leona and duolon take care of business), and partly because she isn't easy to play at all.

is the timing on linking to two and are you really doing [d]~? on your joystick/ controller? I was told it was told db~ub to ub~f. I'd like to know if its correct or not.

the input is [db],ub+P, then either uf+K or f+K. i personally find UF+K a lot easier, especially in the longer HD-combos, because you can from corner to corner to corner.

Posted

To add to what ATG said about Vice:

-Her Decide (hcf+K) changes properties depending on the version. hcf+B can be comboed into and only hcb,f+P/hcbx2+K is guaranteed after it. hcf+D can only be comboed into with a drive cancel but can be followed up with qcb+A. hcf+BD is an anywhere juggle, meaning it'll juggle in situations where other stuff won't (like after antiair st.A), and you can follow it with a cl.D.

-Learn to do run>hcb,f+P. It's fairly easy and useful for obvious reasons.

-hcb,f+P and hcbx2+K are both instant grabs, so you can punish stuff with them that'd otherwise be safe. The DM also has invincible, so it can work as an anti-meaty on wakeup, but good players generally aren't going to be standing right next to grapplers on wakeup to begin with.

I still don't know how to use my own characters. Apparently not enough information is out for any comprehensive guides outside of combos. That doesn't make me feel like I know what I'm doing. At best, I'll know combos.

Who do you use aside from Vice?

Posted (edited)
Any good combos that lead to activate HD mode and Neo Max with Kyo?

all of those combos work close to / in the corner:

[cr.B,cr.A,df+C(2)] or [jump-in, C,df+D(2)],BC, D,SRk+C, Drive Cancel, QCF+D, reverse SRK+B, [sRK+C, drive cancel reverse SRK+B]x2, SRK+A, drive cancel QCF+D, reverse SRK+B, SRK+C, drive cancel QCF,QCF+PP: [100% HD-Gauge, 2 Stocks] 719 Damage.

Make sure to delay the standing D after activation to make sure the SRK+C properly hits (the first hit has to hit). you can leave out srk+C if you think you won't make it close enough to your opponent. the df+D helps with the hit confirm, especially online.

cr.B, cr.A, df+C(2), BC, D,SRK+C,QCF+D, wait, [sRK+C, Drive Cancel reverse SRK+B]x2, SRK+C, Drive Cancel reverse SRK+D(2 Hits) Super Cancel j.QCB,HCF+P,\/, QCF,QCF+PP: [100% HD-Gauge, 3 Stocks] 783 Damage.

cr.B,cr.A,df+C(2),BC, D,QCF+D, reverse SRK+B, super cancel j.QCB,HCF+P,\/,QCF+A, reverse DP+B, SRK+A, Drive Cancel reverse SRK+B, Super Cancel j.QCB,HCF+P, \/, QCF+A, reverse SRK+B, SRK+A, MAX-Cancel QCF,QCF+PP: [100% HD-Gauge, 4 Stocks] 838 Damage

cr.B,cr.A,df+C(2),BC, D,SRK+C Drive Cancel QCF+D, reverse SRK+B, SRK+C, Drive Cancel reverse SRK+B, SRK+C Drive Cancel reverse SRK+D (2 Hits) Super Cancel j.QCB,HCF+P,\/, QCB,HCF+PP, MAX-Cancel QCF,QCF+PP: [100% HD-Gauge, 5 Stocks] 895 Damage. (967 with j.C,\/,C, BC at the beginning).

j.C,\/,C, BC, D,SRK+C Drive Cancel QCF+B, SRK+C Drive Cancel reverse SRK+B, SRK+A Drive Cancel QCB, HCF+P, SRK+A(2 Hits) Drive Cancel j.QCB,HCF+P,\/, QCB,HCF+P MAX-Cancel QCF,QCF+PP: 997 Damage. More hits actually reduce the damage in this specific combo. Use s.D instead of s.C after the Jump-in and the combo will kill with 1007 damage total (although that setup is rather unrealistic). Source for this combo: http://www.youtube.com/watch?feature=player_detailpage&v=mkWclyTo7Gw#t=337s

Edited by AtTheGates
Posted

The guides on SRK are actually pretty helpful.

I'm online, so today I'll be doing some KOF. Just gotta do some simple work while the controller charges, and then I'll have an impromptu stream

My team is Vice, Mature, and Athena.

Posted

So after taking the time to practice Saiki and learn a few corner combos, I realize that he's fun as hell once he gets going. The problem is driving someone to the corner with him lol.

Posted
The guides on SRK are actually pretty helpful.

Very much so. Haven't touched the series in a while and the wiki-guide was exactly the right thing to see.

Also, whoever's been editing the bottom tidbits of the character pages has an odd sense of humor. =D

Posted

That shouldn't prove very difficult for any of the Yagami team members, hah.

...I spent last night spamming Versus mode for color unlocks. The unlock system is so dumb, but in any case, I have my main team in "Tales of..." cosplay now. =D

Posted

Seeing Adelheid's character portrait and win pose on the art CD sparks some new hope that he may still be DLC later down the line... I hope. This game is seriously lacking in 'GENOCIDE CUTTER!'

Posted (edited)

With the exception of Athena, I dress my Two Evils in Ivory suits.

PS: How do I tell who I was playing against in replays? Don't tell me I can't...that'd be stupid.

Edited by Star-Demon
Posted (edited)

How am I doing so far? I haven't put much time into it, but I think I'm really liking Vice the most, surprisingly.

DAT BACK

My first ever win!

Edited by Star-Demon
Posted

@Star-Demon

Well, aside from just combo practice, the main thing that I see is that you really don't seem comfortable with the movement mechanics in this game. You really need to get your hopping and jumping (and their super forms) down, otherwise your options get much more limited.

Posted

OMG the lag really is bad. Played someone one US State away in an epic scrub-match and, liek... omg sluggish.

Posted
I think they archived it.

I start to look for it and then I see SCV play, I'm ok with this. Still need to find some of that pro Saiki play though, I really like using him now.

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