Andarel Posted December 9, 2011 Posted December 9, 2011 When in doubt, 2B. Then 2B again. Then 2B again. If they avoid it, push buttons > EX Deicide. That move is too sweet.
Star-Demon Posted December 9, 2011 Posted December 9, 2011 Where in NY do you live? You can come out to sessions if you want. I play at Next Level on fridays and there's a tourney coming up on the 17th. Just because the net play is bad is no excuse to not get better if you really want to learn. Watch match vids when you can, ask questions etc. I'll help you out if I can, but after playing online I don't think I'll ever play another online game. If you want to come out to sessions let me know and we can work from there. I feel like people give up too easily these days without really trying. Going to next level is like buying a few games for me. I would if I could but it's a few long rides in. People seem to give up easy because they don't like planning their games like college careers. This game is hard. Didn't we play today and have an awesome connection? You can learn plenty from me, I'll always give advice and such. Take the advice I tossed you on PSN earlier into consideration and we can really start to go somewhere with this. Or are you ignoring what I told you completely? I know I was vague, but you can always ask me to tell you how to play your characters more effectively (except Vice, I can't really help you with her). It's been a few days - I'm practicing basic hopping and junk, but I don't get it. I can. Get really good at hitconfirming everything into EX Decide and do ambiguous roll mixups off of command grab. I can't hit confrim anything if I can't land anything or can't stop being hit. Example of what to do after command grab->roll?
Mightfo Posted December 9, 2011 Posted December 9, 2011 People seem to give up easy because they don't like planning their games like college careers. This game is hard. saying OHH THIS GAME IS SO HARD over and over without giving any actual examples doesn't help anyone help you the game is pretty easy except for some weird input stuff and the harder combos
Star-Demon Posted December 9, 2011 Posted December 9, 2011 Small cancel windows Strict input Mashing lows into double half circles on rise Strict input goddamn netplay rushdown or die buffer? LOL try again. strict input armbar There.
Andarel Posted December 9, 2011 Posted December 9, 2011 Small cancel windows Strict input Mashing lows into double half circles on rise goddamn netplay rushdown or die buffer? LOL try again. Netplay is pretty ass, makes me sad Other than that, inputs really aren't that bad. They're tougher than pretty much anything else on the market now, but I've found that after some hours in training/mission mode I can pretty much do everything. The cancel windows aren't that bad if you can combine inputs, though some are a pain in the ass - you have stuff like Duo Lon (and others') qcf.B -> qcbhcf.BD which may or may not cross up, so if you know it will you can just qcf.B -> hcf.BD...basically, just work it. Some things are dumb because of this game's buffer is: DB drive cancelled into qcf is best done as 6236A~A (for Elisabeth's dp into slice, for example). The game has a pretty big buffer...sort of. I think it's about 10 frames for specials, and about 15 for supers, but only like 2-3 for normals. It's great with Vice, since you can buffer the qcb.C after heavy Deicide. If you're gonna mash a low, mash them like 2B 632B 146 or 1463214 afterwards. It makes things so much simpler, it's great. But yeah, Vice stuff. Your anti-airs are kind of ass, got to jab them out or far C, or air-to-air hop with your great j.B and j.D. If you connect, EX Deicide into combo as they fall. You have two main combo paths off of 2B: 2B 2B 632146A grab or 2B 2B 214A 236C. You lose a bit of damage from the first one but get way better oki, and since her wakeup game is stupid good (safe hop overhead, safe hop low, command grab, block against reversals) and canceling a DP would be a drive cancel if you can DC on block (honestly don't remember). She can play neutral game with 2B, 5C, 5B, and Deicide B which is slightly minus on block and leads to 150 damage + oki if it connects when you link the command grab. Just be careful because if it gets jumped you're f'ed and if it trades you won't deal anything to them. At close range she has her awesome cl.D and that overhead, as well as a superfast command grab. If you want to play safer, since she has no real reversals without burning EX for EX Mayhem (214AC), go back to that 2B range and use her zoning normals to confirm into more Mayhem. And of course, if you want damage off anything get them airborne (EX Mayhem or an air-to-air), whip out EX Deicide, and get that cl.D > 6A > stuff.
Tong Posted December 10, 2011 Posted December 10, 2011 You guys need to learn how to buffer inputs, and fast... :L
Star-Demon Posted December 10, 2011 Posted December 10, 2011 She has something like LK LK LK LK HCB HCB+LK HK for a trial. stupid. I never read into her normals. I have all this homework to do and I read a few things once and forgot all of it. So: j.HP and j.LK are good in air? OK. 2B 2B 632146A grab 2B 2B 214A 236C OK. I'll try those. TBH I played last night locally and it wasn't as frustrating. I got rushed hard by some players but the skill level is way different so I suppose that's okay. When it was casuals I just got hit too much because I'm awful at blocking.
Vulcan422 Posted December 10, 2011 Posted December 10, 2011 In terms of reversals and buffering, the game reminds me of 3rd Strike.
Andarel Posted December 10, 2011 Posted December 10, 2011 That trial is actually pretty easy, once you get a feel for it. It should be: 2B 2B 632B 1463214B+D Basically, buffering the last kick into the super saves you a ton of time because you don't have to loop back to forwards. Played her more today, she's probably my best char. Stuff you should know: j.LK and j.HK are great air-to-air normals depending on where the opponent is, j.CD (blowback attack, dunno what the term is for it otherwise) is also really good, though slower, and will beat most things that fight it horizontally. Link it into EX Deicide for damage. j.LP is good for pressure, while j.HP is her best jump-in. Easiest damage = 2B 2B 214A 236C (1236982A for more damage if you want to spend meter, the air grab super). If you're going to spend meter, this is your absolute best choice except when: - You hit someone in the air and want to use EX Deicide to continue the combo. - You want a reversal option, of which EX Mayhem (214AC) is your best bet. - You want a ridiculous ranged command throw in EX Splash (623AC). - You want a great ranged command throw in EX Gorefest (632146AC). - You want to combo off 6A, which requires 63214 63214 B/D/B+D. - You want to leave her Neomax open as a punish tool for 450 damage. Basically, the first two are really important. The third and fourth are welcome additions to mixup. Her hop gives her better overheads, so raw 6A (and thus that super) really aren't super-useful; I may be wrong on that one. And her Neomax is sweet, but Splash -> Air super is generally a better bet I think.
Keo-bas Posted December 10, 2011 Posted December 10, 2011 Hey Bolverk-GTM sorry we couldn't get any games in but my relative asked for his copy back so we can't play. (feel free to delete me from friend list) Now that I actually got my own copy of KOFXIII for the 360, I hope to get some real training. (can use my beloved snes pad.)
Bolverk-GTM Posted December 10, 2011 Posted December 10, 2011 Hey Bolverk-GTM sorry we couldn't get any games in but my relative asked for his copy back so we can't play. (feel free to delete me from friend list) Now that I actually got my own copy of KOFXIII for the 360, I hope to get some real training. (can use my beloved snes pad.) It's fine, man. I played against Sanger_Zonvolt yesterday. He's a VERY strong player. Still learning the game like I am, but his fundamentals are super strong. I have a lot of respect for him right now. GGs to him.
Star-Demon Posted December 10, 2011 Posted December 10, 2011 Anyone up for playing a little today? I need to practice more basics and stuff versus real people.
Star-Demon Posted December 10, 2011 Posted December 10, 2011 Does customize let you fire a spring out of your character's ass when they get in the corner? I could use one of those. :O
Bolverk-GTM Posted December 10, 2011 Posted December 10, 2011 Does customize let you fire a spring out of your character's ass when they get in the corner? I could use one of those. :O LOL. Against Kensou's fireball pressure, you have to time a roll between the kick and fireball. Just take some time to practice dealing with it. You should consider using your meter to CD out of stuff more often, too.
kazukifafner Posted December 10, 2011 Posted December 10, 2011 Finally able to pick this game up. Duo Lon/Benimaru/Kensou? Always (unless I feel like changing `3`)
Bolverk-GTM Posted December 10, 2011 Posted December 10, 2011 Finally able to pick this game up. Duo Lon/Benimaru/Kensou? Always (unless I feel like changing `3`) Oh hey, you're pretty close. Want to play some matches?
kazukifafner Posted December 10, 2011 Posted December 10, 2011 Probably later. Right now, my OCD is telling me "unlock everything for everyone."
Luikaka Posted December 10, 2011 Posted December 10, 2011 Damn i need to get live so i can play with you guys... Btw how does the xbox version of kofxiii compare to the ps3 version.
kazukifafner Posted December 10, 2011 Posted December 10, 2011 Well, I only have PS3, so I'm not sure. However, what I do know is that HCBF commands seem more difficult than I remembered ;-; HCB/HCF I can do just fine, but for some reason that one extra input screws me over, lol
Bolverk-GTM Posted December 10, 2011 Posted December 10, 2011 Damn i need to get live so i can play with you guys... Btw how does the xbox version of kofxiii compare to the ps3 version. It seems like a majority of the complaints about the netcode are coming from XBL's side of things (surprisingly). I'd say that's as big of a difference as any because most of my netplay matches on PSN are great.
Vulcan422 Posted December 10, 2011 Posted December 10, 2011 Probably later. Right now, my OCD is telling me "unlock everything for everyone." Fucking Color Edits take forever to unlock, even with the boosting method.
Starlight777 Posted December 11, 2011 Posted December 11, 2011 Color edit needs some freaking orange and brown. Shocked their would be a lack of those colors.
Chazmobile Posted December 11, 2011 Posted December 11, 2011 Color edit needs some freaking orange and brown. Shocked their would be a lack of those colors. This, so much. I have enough reds and whites thank you.
Keo-bas Posted December 11, 2011 Posted December 11, 2011 It seems like a majority of the complaints about the netcode are coming from XBL's side of things (surprisingly). I'd say that's as big of a difference as any because most of my netplay matches on PSN are great. Actually I'll have to concur with this. I have experience both and PSN initial impression was better but this is day one for live so hopefully It can be improved. (also i think xbox live live scene is heaven for lag switchers, so be aware)
Vulcan422 Posted December 11, 2011 Posted December 11, 2011 I know. Even after boosting DLC Iori, I still can't make a proper fucking Orochi Iori color. They only have the brown-ish hair but not the pants.
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