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Posted

From a development standpoint:

If you handed me the source to the latest game and some meager amount of money, I'd simply make AC++ with BlazBlue's Features of outstanding fully-voiced story mode, Solid online play, challenges, Gallery and all those nice things then market it a little more strongly than BlazBlue.

I'd release on PC, Xbox360, and PS3.

That would make money. I hardly added anything.

Hand me more money and I'd upgrade the sprites, add more portraits and scenes, make the game worthy of being a lasting HD animu-airdasher.

A new character or two would be nice, too. Maybe something more BlazBlue-y. Throw in a meganekko or a female shotofail throwback.

From a gamer standpoint:

All of that then Fuck Potemkin.

It'll make money. Promise.

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Posted
Story is important for attracting new players to games, let's face it, some of the most popular games in Japan are just stories.

EDIT: forgot to mention, what I want in the next GG is better storytelling, a useful dragon install, Sol and Ky at least need to keep their new themes and costumes, and Sin, Raven, and That Man need to be playable. Oh and tutorial/ challenge modes, plus a "previously on segemnt" to explain the story so far to newer player. Also Chipp needs to be president.

Haha a wishlist eh? I have to agree with what you posted. Many fans do not play the game at all, shooing them away or completely ignoring them is not a good idea. It's the principle of externality, a game with a good story attracts fans, fans who do not play the game promote it through fanarts/fanfics/word of mouth. That's why yahoo messenger, IM messenger is distributed for free, the positive buffs promote the company.

From a development standpoint:

Hand me more money and I'd upgrade the sprites, add more portraits and scenes, make the game worthy of being a lasting HD animu-airdasher.

Yeah it's true that they need more cash to improve Guilty Gear's story features. But whenever cash comes to mind I remember that Blazblue is is fully featured from the start, and I wonder where they got the budget for it? The past GG games perhaps? Dunno.

Anyway, we have to admit that even though BB is a different game, it's a derivative from GG's system. Maybe now, since BB is so popular, GG can adapt it's story-mode features. I honestly think that GG can't beat BB's popularity anymore, but it still has potential to be more marketable than it ever has, especially that BB expanded the market. That's my opinion btw.

I think GG can have a "Normal Mode," which is dumbed down and an "Expert Mode" which is the actually the original, but developing this is hard since you have to balance two modes.

Posted
So, we talk about a new GG, and what do you all hope for?

Anime Cutscenes?

Story?

Online?

Is THAT you want in a BeU? Oh well

tell me about it :vbang:

I honestly think that GG can't beat BB's popularity anymore

lmao

Posted

I don't think modes would really make a difference. When you mention it - it sounds too much like "Beginner mode", which chaps my ass. I'll want data about how much Beginner mode contributes to popularity.

It's hard for me to say what is popular and what's not - fighters seem to be a small genre - so what's hot and not tends to evade me because it's hard to get into in general. BlazBlue more popular? I would guess so, seeing as it is fairly new and an enjoyable game.

I definitely think that Guilty Gear has success to drive a new game. I think it's fun enough as is (Minus Potemkin and Slayer RRRR) not to warrant a "reinvention" by altering mechanics to suit BlazBlue's slower pace of play.

I think it's more of a feature challenge and a marketing challenge. Give it all the features BlazBlue has (no beginner mode...) and Hype your NEW GUILTY GEAR HELLOOOO? and I'm fairly sure it'll make money.

Give people swag. People love Swag. Let people try it. Show them it's good.

Oh, I also agree there's a bigger market now to warrant a new GG thanks to BB. Play BlazBlue, try Guilty Gear - people can get hooked.

Posted
tell me about it :vbang:

?

You people do KNOW that BEUs are arcade games, right?

Online shit, stupid modes and this kind of stuff do not belong to them, only to their successive console release (*secondary*)

Posted

lmao

I want to be as pessimistic as I can about GG, so if the series goes downhill, I'm prepared. :v:If it's better than expected then I'll be very, very happy.:yaaay:

I don't think modes would really make a difference. When you mention it - it sounds too much like "Beginner mode", which chaps my ass. I'll want data about how much Beginner mode contributes to popularity.

Dunno about the American scene but my friends I forced to play GG dropped it in about 10 minutes saying that it's weird, 2D and difficult, then they go back to Tekken 6. And yeah, we need data, I'll try to test it with comparative statics.

?

You people do KNOW that BEUs are arcade games, right?

Online shit, stupid modes and this kind of stuff do not belong to them, only to their successive console release (*secondary*)

Everybody has his/her wishlist. If they won't give us those "stupid modes" they should at least make more Drama CD's, novels and stories. That's what I want from GG... and new characters of course, balancing and new features. I care about the story more but I also like playing it.

Posted

I definitely like being able to play the games I like. I bought CT - already old and somewhat forgotten, simply because it was on PC and I wanted to experience it. I don't have the means to hook up my console and play Guilty Gear or CS. I certainly can't afford or fit an arcade machine in here.

Certainly, driving or taking the train to NYC to play at a loud arcade is also not very plausible.

The console and PC releases are as important as the arcade.

Posted
?

You people do KNOW that BEUs are arcade games, right?

Online shit, stupid modes and this kind of stuff do not belong to them, only to their successive console release (*secondary*)

I actually had no idea BEU meant an arcade game, my lack of knowledge because I was born after the arcade generation (though I kinda wish I wasn't) aside, I'm pretty sure a succesful consle release nets more money than the arcade release, though I'm no economist, so feel free to disregard.

On an unrelated note, I played GGX ver. 1.5 in a hotel lobby arcade (I didn't know there was a time GG didn't have bursts) and it did had AUTO mode that was basically beginner mode...looks like Blazblue didn't invent that.

Posted

Beat 'em up are mode for arcade...and so usually for japan's market. The most important thing, in order to make people play over and over the same game, is to make a good and balanced gameplay, as well as some good visual.

Console releases are less important, and secondary to the rest.

Of corse, when we switch th focus to the west, they became important, because the 99% of us doesn't have a Mikado under their house :/

But also in those cases, the most important thing is to be arcade perfect. Story mode and this kind of think are just...supplementary. Sure they can improve the target and buyers a little, but you have to consider that 80% of the money is made by the arcades.

Also, even talking about console releases, story mode and other think do not make a game popular. I don't think SFIV sold well 'cause of the story mode :/

Posted
Dunno about the American scene but my friends I forced to play GG dropped it in about 10 minutes saying that it's weird, 2D and difficult, then they go back to Tekken 6.

Which kind of reminds me of how most people I know are very closed minded about different video games. Here's a diagram of their mind:

Why.png

(Besides, whats wrong with 2D? :psyduck: )

Posted
Beat 'em up are mode for arcade...and so usually for japan's market. The most important thing, in order to make people play over and over the same game, is to make a good and balanced gameplay, as well as some good visual.

Console releases are less important, and secondary to the rest.

Of corse, when we switch th focus to the west, they became important, because the 99% of us doesn't have a Mikado under their house :/

But also in those cases, the most important thing is to be arcade perfect. Story mode and this kind of think are just...supplementary. Sure they can improve the target and buyers a little, but you have to consider that 80% of the money is made by the arcades.

Also, even talking about console releases, story mode and other think do not make a game popular. I don't think SFIV sold well 'cause of the story mode :/

I thought it was assumed we were talking about western markets. The most important part of a game is being able to play it.

I'm not driving two hours to play Guilty Gear at an arcade smart enough to buy it. Period.

You're right. The next guilty gear should be like MAHVEL. Release half a game again. I think Capcom can handle releasing half a game. I'm not too sure about others.

Posted
... 2D...

your friedns would have abandoned the game even if it has a beginer mode since they find the 2d graphics as something negative about the game

Posted
Beat 'em up are mode for arcade...

Girls do not go to the arcades and play BEU unless she has a BF or pals that play. I don't have either of those.

Also, even talking about console releases, story mode and other think do not make a game popular. I don't think SFIV sold well 'cause of the story mode :/

'Cause it has teh ultra super awesome graphics and it's not sum weird animu. All the testosterone it emits hype gamers. And being popular and selling well are not entirely the same. True, Super Mario has little fanfics/fanarts dedicated to them, but it really sells well. Games like GG and BB makes you get attached to the characters you play through story mode and it's one of its good features (though some don't really care about the story.) I agree that gameplay is the most important thing, but GG has already a very good story and it would be a waste if they would not at least improve on it. All in all what to do with gameplay and what to do with GG as a series are different issues.

your friedns would have abandoned the game even if it has a beginer mode since they find the 2d graphics as something negative about the game

Yes and it's sad. Well I had a classmate once who loves GG as much as me. He uses :PO: and I use :DI: but since it's only the two of us it got boring.

  • 4 weeks later...
Posted

I recently started playing GGXX#R again just to see how it was/felt.

Of course I still loved it, but being used to BB now really gave me the feeling that 'this could have been more'...

Obviously I'm not talking about gameplay. But Tutorials and Challenges could have made it more accessible I think, and I'm not only talking about newbs. By now I don't need a tutorial of course, but I was thinking about the time when I was playing the game for the first time and mainly being used to games like SSFII had a tough time getting used to game mechanism.

Also the combo counter from BB is great and I'd like to see that in any fighting game. Conversely, BB could really use the 'record' option from the GG training mode.

And a better Story mode would definitely be a plus. I would like that because with all the added characters the story has become kind of messy compared to BB. I'd really like to see a thorough story mode with a 'True Ending' in a GGXXX for PS3 one day, especially because the GG story rocks.

  • 3 weeks later...
Posted
I recently started playing GGXX#R again just to see how it was/felt.

Of course I still loved it, but being used to BB now really gave me the feeling that 'this could have been more'...

Obviously I'm not talking about gameplay. But Tutorials and Challenges could have made it more accessible I think, and I'm not only talking about newbs. By now I don't need a tutorial of course, but I was thinking about the time when I was playing the game for the first time and mainly being used to games like SSFII had a tough time getting used to game mechanism.

Also the combo counter from BB is great and I'd like to see that in any fighting game. Conversely, BB could really use the 'record' option from the GG training mode.

And a better Story mode would definitely be a plus. I would like that because with all the added characters the story has become kind of messy compared to BB. I'd really like to see a thorough story mode with a 'True Ending' in a GGXXX for PS3 one day, especially because the GG story rocks.

BB does have a record option, it just doesn't let you record both charachters

Posted

I said this before but, I think it'd be great if Record Input came with more options, like for example:

You record an attack or action, and you set it to only do the action "After Blocking", or "On Wakeup", or "On Recovery", so that people are more wary of sudden counter-moves, and how safe or unsafe their moves really are.

Say you recorded Sol to do Volcanic Viper, setting him to do it after blocking your attacks, means you can practice safer guard strings, and you'll know if it's unsafe if you get hit with his DP, this would also help make Okizeme safer.

Posted
Oviously I'm not talking about gameplay. But Tutorials and Challenges could have made it more accessible I think, and I'm not only talking about newbs. By now I don't need a tutorial of course, but I was thinking about the time when I was playing the game for the first time and mainly being used to games like SSFII had a tough time getting used to game mechanism.

BB definitely did tutorial mode right. It assumed you knew ABSOLUTELY NOTHING about fighting games and held your hand all the way through just about all of the complicated mechanics to the tune of Rachel's witty voice. This is the most robust tutorial mode I have ever seen in a fighter.

Posted
More like the only tutorial mode in any fighting game.

Closest thing I've seen is those missions in Soul Calibur games and a brief explanation for Fate U/C and MK9, otherwise, nope, BBCS had the most comprehensive beginner tut I've seen in a while, it's friendlier to mistakes besides. Guilty Gear Accent Core Plus "hid" a tutorial in Mission Mode, but that's very subtle.

But to be honest, I think I found Challenge Mode to be even more helpful, since you actually come into fighting games not knowing any combos and some people (like me) aren't all that creative when coming up with combos that are effective. Once you hammer down the basics of a character's combos, it becomes easier to try other variations to those combos.

Posted

Comprehensive tutorials are what would help a crowd grow, not just for a new guilty gear but any fighter imo, especially newcomers who don't always have an accessible arcade to learn from experienced players. This concept applies even greater to games such as gg, due to the insufficient net-play available. Games like sf4 are extremely successful for many reasons but probably one of the biggest reasons for it is because of easy accessibility. Personally, I'd just be happy if they put AC or even slash on ggpo:)

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