OmniSScythe Posted October 9, 2010 Posted October 9, 2010 Makoto: Valkenhayn: both characters exactly like the way they were in AM show. YEAHHHH Did Ragna's 6A just become like Makoto's (just with launch)? lol
Spirit Juice Posted October 9, 2010 Author Posted October 9, 2010 eiriei's post was missing a few stuff Helps if you tell me what was missing rather than just copy/paste 95% of what he posted.
HiagoX Posted October 9, 2010 Posted October 9, 2010 SJ, there's a mistake here: Karuru - Anima has super armor, flashes red when hit. - 3C hits downed enemy towards you. Can combo afterwards. - 8D breaks primer, air blockable, interruptable. It's 3D, not 3C.
RadRed Posted October 9, 2010 Posted October 9, 2010 I'm worried about Noel, as always. To see her damage output take another hit is a little disheartening.
iamkitkatbar Posted October 9, 2010 Posted October 9, 2010 I'm worried about Noel, as always. To see her damage output take another hit is a little disheartening. She gets what about 3-4k off Random D mashing 5k+ if she has some meter
zephyr07 Posted October 9, 2010 Posted October 9, 2010 Helps if you tell me what was missing rather than just copy/paste 95% of what he posted. bolded the stuff that's new. also there's some stuff in his post that wasn't in the blog info, so you might want to check where he got the additional stuff from
HiagoX Posted October 9, 2010 Posted October 9, 2010 You forgot to mention that Jin's 5D freeze time is shorter now.
Eshi Posted October 9, 2010 Posted October 9, 2010 Holy shit they're actually nerfing noel even harder LOL. They give her a normal anti air again and in return break her only decently damaging combos.She gets what about 3-4k off Random D mashing 5k+ if she has some meteryou are bad.
EkusuKariba Posted October 9, 2010 Posted October 9, 2010 She gets what about 3-4k off Random D mashing 5k+ if she has some meter yes. she gets that 3~4k dmg off random D mashing only against players who get hit by random D mashing.
zephyr07 Posted October 9, 2010 Posted October 9, 2010 You forgot to mention that Jin's 5D freeze time is shorter now. that wasn't in the blog, where did you read that?
Kyosuke Kagami Posted October 9, 2010 Posted October 9, 2010 >>5D freeze time is shorter now. Then what's the point of the 5D speed buff?
HiagoX Posted October 9, 2010 Posted October 9, 2010 that wasn't in the blog, where did you read that? http://www40.atwiki.jp/blazblue/pages/830.html Our brazilian forum (Hit Confirm) is translating stuff from this along with the blog. You're welcome.
felipebwk Posted October 9, 2010 Posted October 9, 2010 Ragna: + 5B > 6A gattling added back + C, 2C > 6A gattling added + ground gauntlet hades can be followed up + during blood kain 6D > 6D combos - 6A range reduced - 2C slower - 2D doesn't remove primer . these changes are an addition to the changes of the 1st test, or they are changes for the current Ragna? B. Edge bounds higher? 3c is techable? 6A nerfed... he continues to be a good anti air? dash => 6A works?
smooshman Posted October 9, 2010 Posted October 9, 2010 You forgot to mention that Jin's 5D freeze time is shorter now. lol it was already pretty shit on the freeze side, as long as you can link 5C (again lol) then it's all good.... now if it didn't push as far linking a 5B would be possible.
Spinzaku Posted October 9, 2010 Posted October 9, 2010 + 214D~C now makes the opponent spin in the air ^what's that supposed to mean? will it not be possible to land 5C>2C then? - cannot cancel throws into chain ^well there goes my throw game. they should buff his command throw if they're going to seriously do that.
zephyr07 Posted October 9, 2010 Posted October 9, 2010 http://www40.atwiki.jp/blazblue/pages/830.html Our brazilian forum (Hit Confirm) is translating stuff from this along with the blog. You're welcome. ah alright, thanks. does the wiki keep changes from the 1st loke test that aren't mentioned in the 2nd?
Sophisticat Posted October 9, 2010 Posted October 9, 2010 'k. Does Arc even know what it wants anymore? Changes like these just make the game more unfun. Haven't they realized that they need to increase sales if they want to sustain the franchise? >_>
RadRed Posted October 9, 2010 Posted October 9, 2010 She gets what about 3-4k off Random D mashing 5k+ if she has some meter Mashing drive doesn't work against the players I fight, sorry. It may work on you or other incompetent players, but that isn't something a Noel player should rely on at all in Continuum Shift. I may not be the most knowledgeable player around but I find the easiest way to get 5k+ with her is in the corner. Even then you still have to typically land something like a throw, 6B, CH 5C, or a 3C in order to get into it, which isn't all that easy against someone who is decent under pressure. *shrugs*
HiagoX Posted October 9, 2010 Posted October 9, 2010 ah alright, thanks. does the wiki keep changes from the 1st loke test that aren't mentioned in the 2nd? Here are the changes from the first loketest: http://www40.atwiki.jp/blazblue/pages/763.html
Rhiya Posted October 9, 2010 Posted October 9, 2010 Makoto: Valkenhayn: both characters exactly like the way they were in AM show. MEANWHILE AT ARCSYS "Valkenhayn has awesome mixup and does like 5k a combo. How's that sounding?" "Fine." "Fine." "Fine." "What about Tsubaki, gentlemen?" "She's getting 2k off a throw." "Broken." "Broken." "Broken." "Alright gents, we're nerfing Tsubaki."
Spirit Juice Posted October 9, 2010 Author Posted October 9, 2010 bolded the stuff that's new. also there's some stuff in his post that wasn't in the blog info, so you might want to check where he got the additional stuff from Just used your post instead for the first post, removed most of the bolds, and changed some stuff around (AM show = 1st loke test?).
klops Posted October 9, 2010 Posted October 9, 2010 She gets what about 3-4k off Random D mashing 5k+ if she has some meter accompanied by her arsenal of amazing normals to help augment her highly counter hitable drives wait nm wrong game
eirei Posted October 9, 2010 Posted October 9, 2010 Tager: - 5D only pulls opponent during start up The other way around. It only pulls in during active frames.
Recommended Posts