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Posted
Dude bang has some crazy damage combos.

fixed for you =D your welcome

@hiagoX: yeah, these threads always seem to turn into a collection of arguments/bitching (what i'm doing included) but it keeps people from leaking that into the other threads.

Posted

I've never really paid attention to loketests before. Who's imput does Arcsys listen to when making the changes?

Anyway, it doesn't bode well for Tao. Some of her more damaging combos came from 6c, and that was about 4-5k, taunts excluded. It was high risk too, so there's no reason to take that away, really. Same goes for j.2d.

Noel is just disheartening. I still have hopes for the final changes, though.

Posted
This is not a "changes" wishlist thread, so stop talking about that kind of stuff. FU, stop talking.

yes sir.

@justice: now that was just uncalled for =p i would offer rebuttle but i'm not talking anymore o3o

Posted
I do not understand how fighting games work.

Bang damage is nothing to write home about. His combos are only annoying specifically because he can get all the seals he needs for FRKZ in a single combo.

Posted

I don't know why I'm feeding the troll, but...

Bang is Fu-Rin-Ka-Zan. Fu-Rin-Ka-Zan is Bang. It's part of him and defines pretty much every aspect of his design. His drive gives him seals specifically for Fu-Rin-Ka-Zan. Taking this away from him would rip the very heart and soul of his character design.

Seriously FormerlyUnknown, keep quiet and just watch the character changes.

Posted
I don't know why I'm feeding the troll, but...

Bang is Fu-Rin-Ka-Zan. Fu-Rin-Ka-Zan is Bang. It's part of him and defines pretty much every aspect of his design. His drive gives him seals specifically for Fu-Rin-Ka-Zan. Taking this away from him would rip the very heart and soul of his character design.

Seriously FormerlyUnknown, keep quiet and just watch the character changes.

sadly, he isnt a troll :(

Posted

lol why did they remove 5c 6a??????????

i can understand the 5d change though, once you got magnetism it kind of made tager brainless for footsies/midrange...

Posted
lol why did they remove 5c 6a??????????

i can understand the 5d change though, once you got magnetism it kind of made tager brainless for footsies/midrange...

It's pretty silly that running 2A is better than running 5B with Ragna in Ragna vs Tager once Ragna is magnetized.

Posted
If they are going to make 6a like cs, it needs to be top invunerable im sick in tired of fuckin players jump mindlessly against rachel. in a game where jumping is very friendly espically for litchi arakune taokaka ragna jin and bang characters need good anti air moves. This will lead blazblue more in the direction of a better overall fighting game.

If a character has a ridiculously good anti-air, that will also really be abused mindlessly.

Posted

I don't really want to reply to you for the obvious reason, but I guess I will.

the man doesn't need 4 supers to everyone else (aside from tao)'s 2

You need to play the game more.

ct bang was wonderfull, i had fun matches against him. however when you nerf an entire cast and buff 1-3 characters, they tend to end up broken in the long run. bang was fine and then they buffed him, now he's not fine so they need to nerf him.

Yea, no shit you had fun against him in CT, and I wonder why.

Posted

I was hating Bang before it became cool.

Posted
If a character has a ridiculously good anti-air, that will also really be abused mindlessly.

An AA should actually AA. xD; Keep the current recovery, but oh god, the hitbox needs to be like in CT.

Posted
An AA should actually AA. xD; Keep the current recovery, but oh god, the hitbox needs to be like in CT.

Agreed. At minimum, the range should be expanded so that when both Rachel and someone else are standing right against each other, 6a should be able to hit after 5b.

Posted
lol why did they remove 5c 6a??????????

i can understand the 5d change though, once you got magnetism it kind of made tager brainless for footsies/midrange...

5d pulls in on active frames, how will that even work? You'll have like 4 frames of pull and it'll pull the opponent like, 4 pixels.

Posted
An AA should actually AA. xD; Keep the current recovery, but oh god, the hitbox needs to be like in CT.

It should be, but there's a fine line since aerials are definitely a part of a character's approach game. There's usually a problem when you give a zoner an anti-air that really good. Look at Nu's 2C in CT. Sure it didn't have head invincibility, but its hitbox+speed made it mindless to use and abuse. Rachel's 6A in CT was almost that bad too.

Posted
I was hating Bang before it became cool.

So you were hating him in CT? When the match-up was strongly in your favor? Seems like an odd thing to do.

I guess I need to leave this thread now, it's dragging me down.

Posted
So you were hating him in CT? When the match-up was strongly in your favor? Seems like an odd thing to do.

I guess I need to leave this thread now, it's dragging me down.

I remember him saying it was 6.5 in bangs favor.

Posted
I remember him saying it was 6.5 in bangs favor.

zeth is just overly defensive of his broken character o3o i am too so i can't argue but i try to hold decent arguements

edit: plz don't ban me qq i'll be good

Posted
It should be, but there's a fine line since aerials are definitely a part of a character's approach game. There's usually a problem when you give a zoner an anti-air that really good. Look at Nu's 2C in CT. Sure it didn't have head invincibility, but its hitbox+speed made it mindless to use and abuse. Rachel's 6A in CT was almost that bad too.

It WAS that bad.

Shit hit behind her, and it was way too fast.

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