ItzxJustxNano Posted October 11, 2010 Posted October 11, 2010 I prefer No sliding motion for bloom trigger, It gives emergency tech and if you want you can run in and 5C and force them to air tech setting up for more pressure, But They increased her pressure game alot with these changes so I don't mind that or the damage nerf.
Jourdal Posted October 11, 2010 Posted October 11, 2010 Hey guys remember when Jin was looking like he was getting nothing but buffs in CS1 loketests despite already being nearly top tier, and everyone else was somehow getting nerfs? I remember laughing so hard when I saw the Jin section of the final changelist. I remember the opposite, like a slower 5B, and two useless back to back swords for C, a nerfed jump B etc, bang was consistently the strongest in the CS1 loke tests.
Leaf Posted October 11, 2010 Posted October 11, 2010 Hey guys remember when Jin was looking like he was getting nothing but buffs in CS1 loketests despite already being nearly top tier, and everyone else was somehow getting nerfs? I remember laughing so hard when I saw the Jin section of the final changelist. Remember when that never happened? I do.
farranpoison Posted October 11, 2010 Posted October 11, 2010 CS1 Jin was pretty lol, no lie. Also, people still complaining?
Justice7541 Posted October 11, 2010 Posted October 11, 2010 Well then I recommend you guys go back and look at the old stickied thread for BBCS changes, those are still from third loketest. Either way the point is that any nerfs/buffs/tweaks aren't even so much as indicative of which direction they're intending to take a character. They might just be taking out Tager's 5C 6A combo to see how vital an effect that has on his game, etc. You can get mad at Arcsys all you want, but in all honesty I find it hard to believe that a professional game developer would actually overlook the fact that Bang now has no combos off any of his overheads or lows when even your average Dustloop scrub can spot it in half a second.
Mumm-Ra Posted October 11, 2010 Posted October 11, 2010 You can get mad at Arcsys all you want, but in all honesty I find it hard to believe that a professional game developer would actually overlook the fact that Bang now has no combos off any of his overheads or lows when even your average Dustloop scrub can spot it in half a second. Makes sense, since Bang is Blazblue Dan.
Mightfo Posted October 11, 2010 Posted October 11, 2010 Makes sense, since Bang is Blazblue Dan. if rufus can be top tier, so can dan and bang
Henaki Posted October 11, 2010 Posted October 11, 2010 ee you realize spacing specific things that can only be hit by 5c's startup but requires 6a's pull in to land the collider will be impossible? or are you just. oh right. dustloop.com. edit: not to mention the anti-backdash hitconfirm it provides, along with providing maximum damage in combos, on top of being a good way to go into a ghetto mixup (3c, 6b, throw or jump pressure) off his best poke.. its a subtle nerf that really makes no sense really. its a nice tool in his arsenal that he could certainly enjoy use of... it wouldnt murder him but hes fucking horrible and its not like theres any reason why they'd nerf it that i cant hink of.
skd Posted October 11, 2010 Posted October 11, 2010 hopefully the charge will make up for it? somehow, i dont see how it will though <_<
Spirit Juice Posted October 11, 2010 Author Posted October 11, 2010 Anyone else feel like trolling? Do it and get banned. If I missed seomthing that needs to be corrected, let me know. Believe it or not, I can't babysit DL all the time and actually do other things outside of that.
Mumm-Ra Posted October 11, 2010 Posted October 11, 2010 If I missed seomthing that needs to be corrected, let me know. Believe it or not, I can't babysit DL all the time and actually do other things outside of that. If you could add this to the OP under Arakune's section I'd appreciate it. Spin and dive now have same move proration added. Landing recovery after airthrow. Jump cancel from bird (j6B?) slowed, can't bird -> bird -> spin anymore. Warps (If P then Q, not dash/backdash) are a lot slower, you can hit him out of them on reaction. I'd like to point out that the "bird>bird>spin" nerf seems to be a mistake: Question. The part about Arakune's bird>bird>wheel not being possible got scrapped, am I correct if I assume that the added part says that its possible but its "unclear" how? This forum needs strikethrough. Also the D bug falling faster with less damage/hitstun is considered a buff in the same blog I got that info from, not a nerf.
Crosell Posted October 11, 2010 Posted October 11, 2010 Hrm, no Valk or Makoto changes. Valk is understandable he is still new, but Makoto has gotten some good time in. Interested to see what they are going to change with the DLC character or if there will be any major changes at all.
BatousaiJ Posted October 11, 2010 Posted October 11, 2010 you realize spacing specific things that can only be hit by 5c's startup but requires 6a's pull in to land the collider will be impossible? or are you just. oh right. dustloop.com. edit: not to mention the anti-backdash hitconfirm it provides, along with providing maximum damage in combos, on top of being a good way to go into a ghetto mixup (3c, 6b, throw or jump pressure) off his best poke.. its a subtle nerf that really makes no sense really. its a nice tool in his arsenal that he could certainly enjoy use of... it wouldnt murder him but hes fucking horrible and its not like theres any reason why they'd nerf it that i cant hink of. Agreed on its actual use being valuable. I love my ghetto mix ups with overheads or delayed B buster off 6A gatling. Weren't there some word on 6A getting guard point?
Twin Rhapsody Posted October 11, 2010 Posted October 11, 2010 Nothing new on Makoto eh? Well, guess that's actually good news, she's solid as is and 5B JC-able on block is great. Only thing I'm really watching for in the coming Loketests is if 214B/C-D is an overhead, and if 623C-D can allow follow-ups or is still just a combo ender.
Dacidbro Posted October 11, 2010 Posted October 11, 2010 I LIKE ALL OF THE NERFS THEY ARE REASONABLE EXCEPT THE ONES FOR BANG TAKE THEM OUT No but seriously, aside from the obvious mistake of 2A not comboing to 5B (Because of 5B is slower now), Bang looks fine right now. It's funny, every single person is asking "Oh my god how can I do (X old damage number) because of Y nerf?!" when obviously they're trying to massively scale down the damage wide-scale.
kenja0 Posted October 11, 2010 Posted October 11, 2010 I LIKE ALL OF THE NERFS THEY ARE REASONABLE EXCEPT THE ONES FOR BANG TAKE THEM OUT No but seriously, aside from the obvious mistake of 2A not comboing to 5B (Because of 5B is slower now), Bang looks fine right now. It's funny, every single person is asking "Oh my god how can I do (X old damage number) because of Y nerf?!" when obviously they're trying to massively scale down the damage wide-scale. Right. It seems kinda strange to take out the only link for 2A. It wasn't broken and it made the BnB do like 500~800 less damage in the end. A patch's aim is to balance, but it's also to make everything have its uses. What that does is make 2A absolutely useless. Go for mixup with 5C/2C? Nah, anyone with a Tager 360 or DP destroys dropped combos like that. Throw? The other 2 options are quite obvious. They need to aim for something when throwing in some changes. For example, with Hazama, they take away his best link into his BnB. What are they giving him in return?... I don't know if 214D~B is a good enough replacement if it just ends there...especially with all the other stuff he's lost. Is there any way into that j.Cx5? Doesn't seem like it.
zdravkelja Posted October 11, 2010 Posted October 11, 2010 The problem is they took out many very important combo starters. Hazama for example. There is NO way to start aerial combo any more (except for anti air and yayoku) and like it was not enough, they took out jC jump cancel. He is probably the weakest now. They took out 623C bounce from Bang. Like it was so much broken. 2A>5B also... Ragnas 3C to 5D... I don't think that had to be taken out. They added 5C/2C>6A whick is Hakumen changes are somewhat stupid. I think he was very well balanced. 6D change is the biggest facepalm of all. But there will be more L tests, there is plenty of time to fix some things.. I think they didn't have to go that far, some proration changes would've been better.
Kyle Posted October 11, 2010 Posted October 11, 2010 It's possible they slowed down Bang's 2A, 5B as to increase his opportunity to get reversal'd. His current mix-up is tight, with numerous high/lows and a solid command grab, adding a hole or two would make his pressure/mix-up a little more bearable.
Skye Posted October 11, 2010 Posted October 11, 2010 In retrospect, it looks more like they're testing some sort of tertiary value of the characters by taking them out of the comfort zone of what we know as their combo-ability.
firesoul1 Posted October 11, 2010 Posted October 11, 2010 Wouldn't it be nice to have some sort of standard property for certain inputs?
zaeris Posted October 11, 2010 Posted October 11, 2010 Right. It seems kinda strange to take out the only link for 2A. It wasn't broken and it made the BnB do like 500~800 less damage in the end. A patch's aim is to balance, but it's also to make everything have its uses. What that does is make 2A absolutely useless. Go for mixup with 5C/2C? Nah, anyone with a Tager 360 or DP destroys dropped combos like that. Throw? The other 2 options are quite obvious. They need to aim for something when throwing in some changes. For example, with Hazama, they take away his best link into his BnB. What are they giving him in return?... I don't know if 214D~B is a good enough replacement if it just ends there...especially with all the other stuff he's lost. Is there any way into that j.Cx5? Doesn't seem like it. In bang case its more like Dan from sf4 series... simply a joke character which I'm perfectly fine with. And yes, im with the camp of people that hated bang since CT. Less ninja and narutard.
eirei Posted October 11, 2010 Posted October 11, 2010 Anyone else feel like trolling? Do it and get banned. If I missed seomthing that needs to be corrected, let me know. Believe it or not, I can't babysit DL all the time and actually do other things outside of that. http://www.dustloop.com/forums/showthread.php?10272-BBCS-LokeTest-2-Oct.-8th-2010-Discussion-%28NO-COMPLAINING%29&p=787627&highlight=#post787627
OmniSScythe Posted October 11, 2010 Posted October 11, 2010 Nothing new on Makoto eh? Well, guess that's actually good news, she's solid as is and 5B JC-able on block is great. Only thing I'm really watching for in the coming Loketests is if 214B/C-D is an overhead, and if 623C-D can allow follow-ups or is still just a combo ender. Not sure they will make a change to 623C~D after what happened to ID. You can always just 623C/j.623C whiff the D then jab into a air combo.
Mightfo Posted October 11, 2010 Posted October 11, 2010 In bang case its more like Dan from sf4 series... simply a joke character which I'm perfectly fine with. And yes, im with the camp of people that hated bang since CT. Less ninja and narutard. nobody cares about your nonsense about how random characters who have their own mechanics, hd sprite, etc should be wasted on a joke instead of just being a viable character It's funny, every single person is asking "Oh my god how can I do (X old damage number) because of Y nerf?!" when obviously they're trying to massively scale down the damage wide-scale. i would be surprised at that considering matches already go on fairly long unless they worsened blocking with better mixup/easier guard crushing/fuckin' something magical
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