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Posted

Nothing new for Hakumen, eh?

Hopefully the final product will undo their "improvements" to his counters.

I'll miss all the wall bouncing hijinks with Valkenhayn, but all good things must come to an end.

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Posted

Ragnas damage tweaked, that's good news. Now they just need to tweak BK, since activating it is asking for a burst, followed by a cat-and-mouse game, while Rag is losing a shit ton of life...

They should really stop their Jin stupidity, I would say he is one of the most balanced characters atm. Making his 6B an overhead, fixing 6A, extending yukikaze's active frames + make it counter lows and buff it's damage (making it worth using) and BAM, Jin would be totally balanced.

Posted

Why's everyone asking for 6b overhead anyway, I know it's a very tempting move to make an overhead (airbourne, moves you forward while attacking) and all but yeah. Don't need to give people more incentive to use that move, personally, Jin's that 6b too much remind me of jump in j.HK spammers in sf4. It seems like a good deal at first, you get to approach and attack at the same time! Then you grow out of that phase once you fight someone who knows how to dp your ass out of the sky. Imo as it is it's decent enough and serves it's purpose.

Posted

Jin has a beastly all-around game already, the last thing he needs is a normal as good as 6B to become an overhead, especially with all the other bullshit he's getting currently.

I lol when all the CT "Jin loyals" who dropped him like a hot potato when he turned out to not be top tier in CS are now clamoring to play him again.

Posted

lol @ jin 6b overhead

is anyone seriously so slow that they cant interrupt it let alone block it on reaction?

Posted

Ah there we go, figured they weren't gonna leave Mu without any accessible launcher. Would have been very stupid if she had to rely solely on hitting crouchers or counterhits for any substantial combos.

Hehe, sounds like some other character I know, now that I wrote that down :kitty:.

Posted
Hehe, sounds like some other character I know, now that I wrote that down :kitty:.

We know that pain too well, don't we?

That put aside, they're really going all out on nerfing Makoto, she doesn't deserve this kind of treatment.

Posted

Found out how not to suck at Kune's 3C. 2D > 2D > 3C. The bug stuns them enough and has the perfect distance. Useless if they are blocking already. Now i'm thkinking of following up with 6B > 6A > 5D.

Posted
come on she can do like 7.k meterless(or something like that) in the corner :(

Its about 5k or 6k depending on the starter and up to around 7-8k with meter.

Worth nerfing? Yes. Does it fix anything? Not really. They are pretty much what made Makoto worth playing so removing them creates a hole in her game which I hope they will replace with things that make her more interesting overall.

Posted

obviously sol is taking care of the rebalancing[/bad joke]

heres waiting for more bang changes

Posted

More:

Ragna:

+ Able to combo off 3C

+ 2C > 5C gatling added

- Fine-tuning all of his damage. (?) I think it has been lowered.

Noel:

- 5C no longer moves her forward.

Arakune:

- F of g now leads to a combo

Posted
More:

Noel:

- 5C no longer moves her forward.

Eh, I can live with that. Now just give back overhead properties to 2D.

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