Chiizu Posted October 17, 2010 Posted October 17, 2010 Goodbye to 5c kara throw with Noel. We've still got 5D BC but now that it's been slowed down i'm curious to know if it still works. And bloody hell i'm not fine with that. 5C was her only half decent poke and now that it doesn't move forward in a way it lost some range, and Noel has an atrocious lack of range. Now if only they put disjointed hitboxes on it, then fine.
SkyKing Posted October 17, 2010 Posted October 17, 2010 Wait, Noel's a rushdown character in CS? First time I've heard of that. X3 I don't mind 5C not moving forward, so long as it can still be JC'd and is still fast. Her changes so far are kinda good, but I still want to know how she's going to "flow." Really wish that she can go back to being a true rushdown character, and not the reaction-based one from CS1.
felipebwk Posted October 17, 2010 Posted October 17, 2010 More: Ragna: + Able to combo off 3C + 2C > 5C gatling added - Fine-tuning all of his damage. (?) I think it has been lowered. Noel: - 5C no longer moves her forward. Arakune: - F of g now leads to a combo Ragna got his 3C untech. again! he can combo whit 3C! fuck yessss...
FormerlyUnknown Posted October 17, 2010 Posted October 17, 2010 yes buff the beginner mode character o3o it's the right thing to do...
Lou_Cypher Posted October 17, 2010 Posted October 17, 2010 Ah... wait a minute, was Haku's falling j.2C combo taken out or did they just make it much harder to do?
psycofang2 Posted October 17, 2010 Posted October 17, 2010 it appears they just made it harder to do. like it wasnt already.
smooshman Posted October 17, 2010 Posted October 17, 2010 yes buff the beginner mode character o3o it's the right thing to do... uh.... yeah, buffing overnerfed (from previous loketeste) characters makes sense.
TD Posted October 17, 2010 Posted October 17, 2010 Any new info on Rachel? (is her j.2c back? :P just the THOUGHT of it being back is making my eyes water with joy.)
felipebwk Posted October 17, 2010 Posted October 17, 2010 yes buff the beginner mode character o3o it's the right thing to do... sarcasm??... anyway, more buffs for Ragy.! I am already satisfied with lambda! but i want more buffs for Ragy! pls. ARCS!
FormerlyUnknown Posted October 17, 2010 Posted October 17, 2010 uh.... yeah, buffing overnerfed (from previous loketeste) characters makes sense. he was nerfed just as much as everyone else =p sarcasm??... anyway, more buffs for Ragy.! I am already satisfied with lambda! but i want more buffs for Ragy! pls. ARCS! i'm just sayin o3o i dun beleive the tutorial character should ever be the best in anything.
Firekid2 Posted October 17, 2010 Posted October 17, 2010 i'm just sayin o3o i dun beleive the tutorial character should ever be the best in anything. http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeBalance See skill based balance. This is what I was talking about. >_>
felipebwk Posted October 17, 2010 Posted October 17, 2010 he was nerfed just as much as everyone else =p Are you crazy ?!? they have destroyed Ragy in the first test!!! and for the "tutorial character" thing...well, i have to agree, Ragy. is very basic, very easy compared to Arakune. (easy to get the basics, but hard to master, that is ragy., arakune is hard for basics and for master...) But!! I do not see why a basic character can not be in the top 6 !!
smooshman Posted October 17, 2010 Posted October 17, 2010 he was nerfed just as much as everyone else =p i'm just sayin o3o i dun beleive the tutorial character should ever be the best in anything. Jin....... wtf are you talking about? no offense, but a simple character is supposed to be just as balanced as the tough characters. Simple to learn=/=easy to win, even if they're buffed to hell.... except for bang.
FormerlyUnknown Posted October 17, 2010 Posted October 17, 2010 Are you crazy ?!? they have destroyed Ragy in the first test!!! and for the "tutorial character" thing...well, i have to agree, Ragy. is very basic, very easy compared to Arakune...but I do not see why a basic character can not be in the top 6 !! we're on the 3rd test now going into the 4'th, get over it. and i don't see the logic in giveing a character a 3 year old could master some of the best moves in the game =p where as you take a hard to master and unique character like rachel and nerf her into projectile spam. where's the point in learning other characters if they teach you how to play one of the best ones in TUTORIAL
felipebwk Posted October 17, 2010 Posted October 17, 2010 http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeBalance See skill based balance. This is what I was talking about. >_> YOU get a very, very good point man! thumbs up for ya!
smooshman Posted October 17, 2010 Posted October 17, 2010 edit: jin's just getting over buffed =p also not a good thing. considering he's fine and he's been fine and now they're giveing him bang's steroids. yeah, except no. Jin wasn't fine he lacked reliable options in many areas (AA, safe pressure finish, combo ender, abare, etc). and he's gotten like 3 buffs, only like 2 of which is great (5C>5D, 214B knockdown) which doesn't change much since 5D can't be followed up with out meter. oh and his 6A sucks worse now and his mixup is still balls.
FormerlyUnknown Posted October 17, 2010 Posted October 17, 2010 i always thought jins dps were good anti airs =p if you know when and where to use them. edit: of course when compared to ragnas jesus-dp then yes they all look terrible =p
eirei Posted October 17, 2010 Author Posted October 17, 2010 Ragna got his 3C untech. again! he can combo whit 3C! fuck yessss... No. It specifically says that it just combos into Madao. Noel - 5C doesn't move her forward. Arakune + f○g gives you 100% curse, probably can't use it to recurse afterwards. Tsubaki + 214C confirmed after corner throw. Hazama + Ouroboros gauge goes up one if guarded. (This is listed as a nerf, aka in red. I have no idea why. Wasn't the gauge gain on block completely removed last loketest? And doesn't this change revert it to CS1?) + 6A/6C downs opponent on hit. * Zaneiga>6C>2B>5C>JC>Snake>2D>5B>JCx2>JC>Hirentotsu This is your new BnB, learn it, love it. 3800 damage. I assume Snake is j214B? Carl + 5C CH proration still same, 8D has different same-move proration on the clap and wave, so it does more damage. Ragna + 3C combos into 22C. * Apparently Dead Spike combos are the way to go now?
smooshman Posted October 17, 2010 Posted October 17, 2010 i always thought jins dps were good anti airs =p if you know when and where to use them. ....... you do know that that last part is what I meant by he doesn't have RELIABLE AA.
XVII Posted October 17, 2010 Posted October 17, 2010 i always thought jins dps were good anti airs =p if you know when and where to use them. edit: of course when compared to ragnas jesus-dp then yes they all look terrible =p 623A/B must've been nerfed somewhere during previous loketests.
FormerlyUnknown Posted October 17, 2010 Posted October 17, 2010 ....... you do know that that last part is what I meant by he doesn't have RELIABLE AA. well nothings reliable if you just spam it =p if something works all the time without haveing to think that's what we call broken (see: bang shit)
Mekki-Maru Posted October 17, 2010 Posted October 17, 2010 where's the point in learning other characters if they teach you how to play one of the best ones in TUTORIAL Ragna isn't one of the best characters in the game. He has shitty mixup that's balanced by almost always having meter for rapid cancel shenanigans that actually allow him to get hits. His entire game is making you scared of THREE GOOD NORMALS so he can hit you with his stupid shit. For fuck's sake the Ragna subforum has a thread titled LET'S GET DUMB.TXT.
Partialartist Posted October 17, 2010 Posted October 17, 2010 623A/B must've been nerfed somewhere during previous loketests. 623A was nerfed from CT to CS. Here's a rundown of Jin's changes, so far. 1. 2C>5C possible (can't input 2C twice) 2. B musou knocks down again 3. 5D start up faster but shorter freeze time, can combo from 5C 4. Sekkajin (5C mash) has very little/no pushback 5. 5C air unblockable (barrier guard works). 6. 3C techable now. 7. 6A forces crouch, can't special cancel 8.*5B > 6A gatling added. Of course, it doesn't combo. 9. 2B > 5B gatling added. 1. Gives him a bit safer pressure and a more confirmable FC combo, at the expense of a little damage. 2. Nice, since he'll be getting more knockdowns. 3. They toned it down in the 3rd test, but it's still a welcome addition. Makes up for losing the combo ability after 3C. Can't combo afterwards, so it's not OP. 4. Probably won't improve his combo options too much, but it will make it so that Sekkajin combos finally work on Nu and Carl. 5. Everyone is getting moves with this property, so it's not a big deal. 6. This is happening to a lot of folks, too, so it's not that bad. 7. His only overhead is only worth it with 50 heat. No wonder folks are asking for a 6B overhead. Not that it would do much, since it's slow enough that it's only good as an anti-throw tool. 8. It's nice, but again, 6A isn't all that. 9. Pretty cool. Now you can go 2B > 5B > 2B or 2B > 5B > 6A. Still, the above comments about 6A, plus the fact that 2B combos aren't terribly damaging. Jin is currently in the bottom half of the roster. These changes will definitely move him up, but I don't see anything that breaks him.
Firekid2 Posted October 17, 2010 Posted October 17, 2010 Ragna isn't one of the best characters in the game. He has shitty mixup that's balanced by almost always having meter for rapid cancel shenanigans that actually allow him to get hits. His entire game is making you scared of THREE GOOD NORMALS so he can hit you with his stupid shit. For fuck's sake the Ragna subforum has a thread titled LET'S GET DUMB.TXT. God, can I give you an e-high five? I've been trying to tell him this all the time. >_<
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