Jump to content
Dustloop Forums

Recommended Posts

Posted

this thing of ground moves as "air-umblock.." sounds good to me... ya know, this make the game look more like G.G! no more "jump, dash, scape" this sure will make the game more agressive! the 3c tech. for all characters is the thing that make me sad! problably block overheads will became easier...

  • Replies 1k
  • Created
  • Last Reply

Top Posters In This Topic

Posted
Alright apparently the Hazama combo is:

Zaneiga 6C 2B 5C j.C(5) land Jayoku 2D~D j.BC(2) j.C(5)214b

3.8k Damage seems pretty terrible for a combo that starts off Zaneiga which will never land, is corner only (or so I assume since it uses 2D~D and I don't see 6C being usable anywhere else since it'd send you too far away), and uses 50% meter.

All I can say is I hope lok4 gives back his old bnb startup... Or adds a more reliable new one. This one seems like it would be kinda difficult to land. I know haz needed some nerfs but.. Haha not sure how you could reliably use that combo.

Posted

I wish I could ban people for being fucking stupid (read: FU), but there's no rule against being stupid on DL. If there was, 95% of the forum populace would be banned.

Posted

Then it wouldn't be as interesting if we agreed on everything, all the time. Some people just learn by doing. Whether right or wrong the whole point is to know better.

Posted
FU certainly isn't learning after I've told him multiple times to stop posting and being an idiot.

isn't there some kind of banning loop hole you can exploit?

Posted
FU certainly isn't learning after I've told him multiple times to stop posting and being an idiot.

Just about to say this.

Im reiterating it.

Im all for discussion, but youre just too much >_<

Well, the hazama combo might be midscreen.

6C supposedly downs right now, i assume its like noel 22B. He can probably dash 2B 5C etc...

the 2D followup to Houtenjin is an odd choice though, any hazama players want to clarify if there are an advantages of doing 2D~D as opposed to like, 4/6D~D? This is midscreen. There have been no listed changes to 2D or 4D or 6D in terms of properties, so i assume everything is the same as CS1 in that regard

Posted

Mu:

+ 2C > 6C combos on standing.

So now (as someone who only gets to play online), I get to whiff 6C more? Oh boy!

Posted
That brings an interesting point, who considers FU's opinions trolling? I'm sure his reasons are legitimate.

why thanks =D i'm not really trying to troll =p i just post what i really think; someone says i'm wrong; i confront them about it; i'm labled an idiot. but nobody really explains anything so i never learn anything about the game =p

least that how i see it o3o now onto the other changes!

i'm confused about hazamas 'BnB'...is a BnB still a BnB if you need heat?...

Posted

As far as the gripes about Ragna go....doesn't he get most of his meter from Belial Edge anyway? On top of that, if you know how to block his RC'd mixups (depends on the player, but yes, it can be done), doesn't that mean he's bone'd?

I don't know, I mean...most matchups I've done with Ragna against good players there's always something Ragna has trouble dealing with. Either Jin's j.B or Tager's 5A or DP Bait, or in Arakune's case, 6D.

I mean, the main problem I see with Ragna is that he's offense oriented. He has nothing going for him defensively short of Counter Assault or Burst which are practically useless in certain situations for him (or at least I haven't seen anyone use Gold Burst in combos concerning Ragna properly).

Once he goes Blood Kain, if you have a Burst in stock you can ruin his day, heck, if you have 50 Meter and Counter Assault his Blood Kain you could still ruin his day. And knowing how to IB his D moves keeps him from getting HP back on top of that. About all you have to worry about then are him taking off Guard Primers, and most of the methods I've seen for taking Guard Primer involve scare tactics that aren't entirely safe for Ragna.

Just what I've seen anyway. Not saying he isn't strong but...he's got a lot of glaring weaknesses too.

Posted
How about you open a thread to discuss that interesting point?

Isn't that a little too much? I mean its like putting him on the spotlight.

Posted
Hazama

+ Ouroboros gauge goes up one if guarded. (This is listed as a nerf, aka in red. I have no idea why. Wasn't the gauge gain on block completely removed last loketest? And doesn't this change revert it to CS1?)

+ 6A/6C downs opponent on hit.

* Zaneiga>6C>2B>5C>JC>Snake>2D>5B>JCx2>JC>Hirentotsu

Ouroboros used to go to full (2 stocks) if hit or guarded. Now it only goes up one, I guess. That'll somewhat prevent Hazama from just poking you with a chain and then zooming around everywhere. Not that it really was a huge problem other than scrubs thinking they're being so smart. Maybe for Tager, I dunno.

If they would speed up Zaneiga so it combos off something besides 3C then maybe 3C nerf wouldn't be as gamebreaking for Hazama.

Posted

On somewhat of a sidenote, I've not been on this forum for very long, but I'm starting to see where Blade and FU get their reputation from.

Posted
On somewhat of a sidenote, I've not been on this forum for very long, but I'm starting to see where Blade and FU get their reputation from.

not everyone can spend all their time playing punchy games =p

Posted

@ Eirei. So true.

Anyway. About Dudena's 3C. So you can 22C off of it? Was the hitstun ramped back to CS or is it JUST enough for 22C? As in, might you be able to 5D or 2B off of a 3C knockdown? This is kinda big. Well.....maybe not. If all you can get off of a 3C is a 22C pickup then you can still combo afterwards. Gotta be point blank, though. Ah well. Dudena ain't looking bad at all.

Posted

I also agree that Hazama's Zaneiga should be sped up so it can be used as a legit poking tool. Also I'm happy about the 6A/6C buffs, where they actually get uses now. So how about a 6B buff? That move needs a use too.

Posted

I doubt you'll get any other followups. It specifically states that Madao can be used as a followup, says nothing about other moves. I guess it's possible, but don't count on it.

Posted

Arakune

+ fâ—‹g gives you 100% curse, probably can't use it to recurse afterwards.

I approve of this.

Though since it gained comboability, a little on the unnecessary side(?) I won't bitch though.

Why don't we just make arakune the new rachel. EVERYONE , but arakunes would be happier. The bastard is too hard to balance anyways, it seems every time they try he just finds a new way to be broken later on.

Stay free netplayer.

not everyone can spend all their time playing punchy games =p

FU, you are bad at the game and bad at these forums.

At least I'm just bad at these forums, at rock bottom I know my character and a sufficient amount of a few others here and there, you sir, bear no leverage. Your opinion is just fine, but when people say you're posting like an idiot, people who you know don't troll--then, you need to lurk more. Get a better understanding on the game, then come back and try your hand.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...