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Posted

:p Oh well.

Still useful now.

But dat slow jump.

Posted

I'm kinda wondering the logic behind making Sledge Follow Up a Fatal...You can't punish with it unless you have the most amazing spacing ever and while it may be faster, its still pretty telegraphed given its the only thing he can do after Sledge...So pretty much its just a gimmick at this point.

Posted

Hey sorry might be a dumb question, but is the 4th loketest going to be the final changes? I need to know when to get hype.

Posted
Hey sorry might be a dumb question, but is the 4th loketest going to be the final changes? I need to know when to get hype.

It just means it'll be the final loketest, it will probably be close to the final changes, but there is no guarantee there won't be more alterations between the loketest and final release.

Posted

+ No proration on guard crushes.

* Noel, Tager, Bang (3C), Arakune, Hakumen, Makoto are the only ones with an untechable sweep at this point.

Arakune

- Jump startup is 6F.

- FoG hits low.

Jin

+ 6A can't be punished (unless you IB). Will combo into 5C on CH.

+ 623C has more untech time, unairtechable from a ground hit. Can still combo.

+ Less proration on forward throw's third hit.

- 5C has less range.

- 2D is slower.

- More proration on back throw.

Litchi

* 2C 4D Haku Ippatsu xN gave 4700

+ Ippatsu may have lost same-move proration (hence the 4.7k combo)

* Midscreen 4D 2D dash tk Chun 6C etc. works, hard to connect.

Rachel

+ Wind affects movement more.

+ 6C forces standing.

+ 3C hits higher.

Bang

+ 5B level increased.

Hakumen

* Stop asking.

Valkenhayn

- CA spins on hit, can followup in the corner only.

Posted
I'm kinda wondering the logic behind making Sledge Follow Up a Fatal...You can't punish with it unless you have the most amazing spacing ever and while it may be faster, its still pretty telegraphed given its the only thing he can do after Sledge...So pretty much its just a gimmick at this point.

are you kidding me, seriously this should have been in the game before...the possibilities are endless, I'll put it like this if you trade with this its in your favor, you throw it out a little early as a meaty its in your favor (RC it if blocked.) and your gonna get 4k off it most the time, I wanted j.2C to be fatal but this will do.

6F jump start up on ara.

he is dead now.

thanks ASW for killing a character that's already dying.

Posted

LITCHI'S CHANGES IN THIS TEST ARE S.E.X.Y!

=^-^= Give her back Itsuu combos and she'll be perfect!

I like the approach they are taking with her combos this time around.

Posted
LITCHI'S CHANGES IN THIS TEST ARE S.E.X.Y!

=^-^= Give her back Itsuu combos and she'll be perfect!

I like the approach they are taking with her combos this time around.

stop rubbing it in...

Posted
+ No proration on guard crushes.

* Noel, Tager, Bang (3C), Arakune, Hakumen, Makoto are the only ones with an untechable sweep at this point.

Arakune

- Jump startup is 6F.

- FoG hits low.

hope now he jump cancel faster...

Posted

Noel, Tager, Bang (3C), Arakune, Hakumen, Makoto are the only ones with an untechable sweep at this point.

Even Tao? So 6c loses wallbounce, can tech after sweep, no more taunt loop/taunt combos, j2d can't combo into Cat2. All she has left is some piss poor 1k combos and grab combos. I'm sure there will be more stuff discovered, but that means I have to relearn alot of things. She's like a new character.

Posted
=^-^= Give her back Itsuu combos and she'll be perfect!

Nop. Also gyuudon said that Ippatsu can't be jump installed like some people were thinking.

"Jump canceling moves is actually still in the game. Just not for the moves that you can't cancel normally."

Also the combo is actually 2C 4D Haku Riichi Ippatsu xN, you have to Riichi and be in the corner for the first ippatsu, if they are cornered you'll kick them out. So it's either distance dependant, or there's going to have to be something to move them out of the corner before Riichi.

Oh boy Riichi Ippatsu Ippatsu Ippatsu Ippatsu Ippatsu Ippatsu I sure wish this worked in actual mahjong, I'd be getting hanemans all over the place.

Gold burst has first hit proration at 100, 70 afterwards. Maybe. "First hit" as in the burst itself or the first attack afterwards? dunnolol

Posted

Arakune

- Jump startup is 6f

What startup time is now?

Now, if they can just fix Hazama combos and I'm good with everything.

Posted
wth does "5b level increased" mean?

It gives the move increased blockstun and hitstun, allowing for more time to do mixup/combo options of choice. :eng101:

edit: fuck, beaten

Posted

+ No proration on guard crushes

WOWZERS.

Wonder how much Dudena would be able to get off a guard crush now. Hee hee upgrading from 5000+ to 7500, GO.

Guess this might be a way of making the primer system more important. Now you REALLY don't want to be guard crushed.

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