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Posted

AC and CS1 gatlings (and CS2 when that comes out)... wasn't AC+ missing something for robo and zappa?

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Posted

I'm not sure but, okay, though I would like to see a Justice and Kliff Gatling Table for AC+.

Posted

i wasn't planning on doing #r. afaik, we don't even have frame data for #r. I'll consider #r once we're finished with AC, CS1, and CS2.

thanks for the arakune stuff mumm-ra. i didn't know arakune even had a dash cancel. also you are correct: no karas

Posted (edited)

Yeah Arakune's dash cancels don't get used much (read: don't ever get used), I guess you could use them to bait stuff in blockstrings or as crossups in Fever?

Anyways, I believe I've covered everything, I'll check again later.

Edited by Mumm-Ra
Posted

Oh wow, I like this thread. Also, here's Rachel:

5A:

5A, 2A, 6A, 5B, 2B, 4B, 6B, 5C, 2C, 3C, 6C, throw, jump, special, super

2A:

5A, 2A, 6A, 5B, 2B, 4B, 6B, 5C, 2C, 3C, 6C, throw, special, super

6A:

5B, 4B, 6B, 5C, 2C, 3C, 6C, throw, special, super

5B:

6A, 4B, 6B, 5C, 2C, 3C, 6C, throw, jump, special, super

2B:

5B, 4B, 6B, 5C, 2C, 3C, 6C, throw, special, super

4B:

5B, 2B, 6B, 5C, 2C, 6C, throw

6B:

throw, special, super

5C:

5CC, 3C, 6C, super, special

5CC:

3C, special, super

2C:

None. Also, it is non-cancellable on clash (except for RC). No idea why.

3C:

3C (hold), special, super

3C (hold):

None

6C:

j.C, j.2C, special, super

j.A:

j.A, j.B. j.C, j.2C, throw, jump, special, super

j.B:

j.A, j.C, j.2C, throw, jump, special, super

j.C

j.2C, jump, special, super

j.2C

2C, special (ground), super (ground)

Posted

htanks jason.

i've updated the samples and put hte ones that i have with their respective frame data.

i also did zappa's venom's, and anji's gatlings so those are done unless someone wants to do them to double check my work.

Posted

Error on Ragna's gatling table, 6D is jump cancelable and j.B gatlings into j.C

6C is jump cancelable on the second hit, hit or block and dash cancelable on block and hit on both hits

5D dcable on first hit, 6A gatlings into 5C, 2C, 3C 5D, 2D, 6D

Posted (edited)

There are a couple of mistakes in Arakune's table, enterely my fault for the way I posted the gatlings. So I made this instead (sorry for the big picture):

Arakune%20Gatlings.JPG

I'm pretty sure thats how it should look like.

EDIT:

No wait, j.C links to j.2A, j.2B and j.2C, and its special cancelable too. I'm getting old, damn.

Edited by Mumm-Ra
Posted (edited)

I'll go ahead and start working on Baiken's right now, for AC. I'll put it here... double checking is appreciated. Some for me were hard to tell if they truly go into each other, such as 2D into another move.

Baiken Ground Gatlings

5P - 5P, 2P, 6P, 5K, 2K, 6K, 5S, 2S, 6HS, 5D [Jump Cancel, Special Cancel]

6P - 5D [Jump Cancel, Special Cancel]

2P - 5P, 2P, 6P, 6K, 5S, 2S, 5D [Jump Cancel, Special Cancel]

5K - 5S, 2S [Jump Cancel, Special Cancel]

6K - 5HS, 2HS [special Cancel]

2K - 6P, 6K, 5S, 2S [special Cancel]

5S - 6P, 5S, 2S, 5D, 2D [Jump Cancel, Special Cancel]

2S - 5S, 5D[special Cancel, Jump Cancel]

5HS - none [special Cancel]

6HS - 2D [Jump Cancel, Special Cancel]

2HS - 6K [none]

5D - none [none]

2D - none [Jump Cancel, Special Cancel]

Baiken Air Gatlings

j.P - j.P, j.K, j.S, j.HS, j.D [special Cancel]

j.K - j.P, j.S, j.D [Jump Cancel, Special Cancel]

j.S - j.P, j.HS, j.D [special Cancel]

j.HS - none [special Cancel]

j.D - none [none]

Edited by Mr. Kimura
Posted (edited)

Clarification on Noel's Gatling again:

6B -> 6C gatling is only on hit. On block, you can only do 6B -> 3C gatling.

I "feel" like 2B -> 2B is a gatling only on hit... but I'll double-check that later.

Another mistake: 2A gatlings into 2A (on block or hit)

Edited by dragontamer
Posted

I happened to find a mistake for Venom: It's not f.5S that is jump cancellable, it's c.5S.

Also, 5K is jump cancellable as well.

Posted

Hazama-

5A-5A, 6A, 2A, 5B, 2B, 6B, 5C, 2C, 3C, 6C, 5D, 2D, 4D, 6D, Jump/Yes, Throw/Yes, Special/Yes

2A-2A, 5A, 6A, 5B, 2B, 5C, 2C, 6C, Jump/No, Throw/Yes, Special/Yes

6A- Houtenjin only

j.A-j.A, j.B, j.C, Jump/Yes, Throw/Yes, Special/Yes

5B- 6A, 2B, 6B, 5C, 2C, 3C, 6C, Jump/No, Throw/No, Special/Yes

6B- Houtenjin only

2B- 6A, 2B, 6B, 5C, 2C, 3C, Jump/No, Throw/No, Special/Yes

j.B- j.C, Jump/Yes, Throw/No, Special/Yes

5C- 2C, 3C, 6C, 5D, 2D, 4D, 6D, Jump/Yes, Throw/No, Special/Yes

2C- 3C, 5D, 2D, 4D, 6D, Jump/Yes, Throw/No, Special/Yes

3C- Jump/No, Throw/No, Special/Yes

6C- Jump/No, Throw/No, Special/No (no cancels)

j.C(all 5 hits)-j.C(x5), Jump/Yes. Throw/No, Special/Yes

ALL D MOVES- Cancels into followups, can special cancel on hit/block, can do normals, specials, and throw on any followup at different points depending on the followup

Throw (air and ground)-D moves and specials

Might do HOS later.

Posted

Another mistake: 2A gatlings into 2A (on block or hit)

2A technically doesn't gatling into itself. I say that not only because the mook/frame data said so, but if you pay close attention, you can tell. If you visually compare 2A->2A to 2A->other gatlings, you'll notice that 2A->2A won't cancel the recovery animation of the move like a gatling into anything else would.

It looks like it gatlings into itself because the move recovers very quickly and even combos (links!) into itself. At first I too thought it gatlings into itself, but the frame data is most likely right on this one.

Posted
2A technically doesn't gatling into itself. I say that not only because the mook/frame data said so, but if you pay close attention, you can tell. If you visually compare 2A->2A to 2A->other gatlings, you'll notice that 2A->2A won't cancel the recovery animation of the move like a gatling into anything else would.

It looks like it gatlings into itself because the move recovers very quickly and even combos (links!) into itself. At first I too thought it gatlings into itself, but the frame data is most likely right on this one.

If it didn't gatling, then it would be a 9-frame hole in between every 2A (static difference -1 + 8 startup frames). However, it is easily tested in training mode that there is a 0-frame hole on normal block.

Posted

Just pointing out a small typo in the Tager guide. You put his 6B as being unable to Special/Super cancel but it in fact can. Its his basic combo filler into MTW.

Posted

corrections noted. thanks everyone.

i'll get hazama up soon.

edit: you sure hazama 2B gatlinsg to 2B?

also you're missing j.2C (or wahtever that crossup slash of his is)

Posted (edited)

I finished the Baiken one, if someone wants to overlook it that'd be dandy. I don't play Guilty Gear that much but I tried. I'm sure I forgot lots of things.

Edited by Mr. Kimura
Posted
I finished the Baiken one, if someone wants to overlook it that'd be dandy. I don't play Guilty Gear that much but I tried. I'm sure I forgot lots of things.

I haven't had a chance to double check with AC yet, but at first glance, 6H gatlings to 2D, and I don't think 2D gatlings to anything. Also, j.D doesn't gatling into itself, it links.

Posted

My mistake.

2B->2B does not exist

j.C-Cancels into nothing, nothing cancels into it. Jump-Yes Special-Yes

Posted
I haven't had a chance to double check with AC yet, but at first glance, 6H gatlings to 2D, and I don't think 2D gatlings to anything. Also, j.D doesn't gatling into itself, it links.

Thank you. I'm not really knowledgeable with Guilty Gear but I figured I'd give it a start. So if you find something else I'll edit it. I'll double check it myself when I get a chance. Thanks again.

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