Jump to content
Dustloop Forums

Recommended Posts

Posted

PLEASE NOTE THAT ALL CHANGES MAY NOT BE ACCURATE DUE TO MISTRANSLATION, MISINFORMATION, OR TROLLING BY SOME JBBS PEOPLE

ALL CHANGES ARE SUBJECT TO CHANGE FROM THIS LOKETEST TO THE NEXT ONE OR RETAIL

System Changes:

  • All characters have either a 5B or 5C that's air unblockable
  • Guard crush prorate 100% on first hit only, 80% for the rest

Ragna:

2C has ~11 startup frames? (unsure about this one)

+ Dead Spike: more untechable time when hits the opponent in the air, more hitstop (same as Unlimited Ragna?)

- 2B > 6A is not possible anymore.

- Gauntlet Hades: causes slight ground bouncing.

- Gauntlet Hades follow-up: opponent flies higher, more untechable time, can follow with High Jump and air combo.

- Belial Edge: Level has been reduced, less untechable time.

- Carnage Scissor: more recovery time on the second hit, it lasts up until the opponent touches the floor.

Jin:

-2D is even slower than it was in shinjuku

Taokaka:

+6C CH wall bounces (in shinjuku it only sent them flying)

-6A start up increased, 2B>6A won't combo

-5D's hit stun has decreased or DA recovery has increased? on crouchers 5DA>5B won't combo

-[2]8D has weirdly slowed (thanks ronove for the correction)

-Only DD can cancel from 3C (in corner can combo with 5B though)

-After 6B normal hits won't combo (up till shinjuku 5B could)

-CA motion changed to 6C, sends opponent flying, slides

Arakune:

+new move 4B added (old 6B)

+new move 6B added (old A>6B)

+5B>4B gattling added

-6A start up increased

-6D bug placement is quite far now

Litchi:

6B, JC on CH wallbounces

Carl:

+Folka guaranteed to come out

+8D breaks 2 primers

-Anima lost it's super armour

-J2C bounce height has increased

Hakumen:

+Enma floats opponents like it used to, enma combos are possible again

Lambda:

-Increased recovery from crescent cancel

-Crescent saber's recovery increased. Cannot pick up combos from TK crescent

-6C sends opponent flying (in corner wallbounces)

-cannot combo 6C from 2DD

Hazama:

+Jabaki slides, in corner will wallbounce, 5B>3C>Jabaki>5C>... works in corner

Mu-12:

+recovery of stein placement decreased. 6C>5D>Habakiri combos

+3C downs both air and ground opponents and can't be teched. untech time increased

+Ame no Habaya hits 5 times, untech time increased

+2B reach incresed

-6B moves her less forward

-J2C can be teched

Makoto:

-B, C arrow now have same move proration

-comet arrow same move proration increased

  • Replies 550
  • Created
  • Last Reply

Top Posters In This Topic

Posted

updates from http://generalnantoka.blog35.fc2.com/

- Carl's Anima no longer has armor

- 8D breaks 2 primer

- Fuoco guaranteed to come out (i think it's like how 8D was in CT?)

- j2C: the jump after the hit is bigger (literally translate to bigger, it should mean higher)

- Ragna's 5D 2nd hit hits mid

That's all is there for now.

Posted
- Ragna's 5D 2nd hit hits mid

O_O weird...

Crossing fingers for Mu's 3C to be untechable again.

Reading the entry there, it says something about Gauntlet Hades...it says it's been increased? buffed? My Japanese isn't that good...

It also says Makoto's dash speed has been decreased (?!) and some other stuff about her.

Posted
Just to clarify, are there any more loketests after this or is this the last one?

To my knowledge this is the last one

Posted

None have been announced after this one, as far as we're all concerned, this is the last, but the changes are still subject to change before the release of CSII.

Posted
- Ragna's 5D 2nd hit hits mid

Nope. Chuudan = overhead. It's high.

Karuru

- Anima no longer has superarmour.

+ 8]D[ breaks 2 primers.

+ Fuoco (236]D[) guaranteed to come out.

- j2C bounces higher.

Ragna

- Gauntlet Hades hits mid. WHAT WHY enjoy your useless move

+ 5D(2) is an overhead.

Makoto

- Dash speed slowed down.

+ Her crossup (probably the command "dash") has less recovery.

- This was from the previous loketest, but went unnoted: DP followup now knocks them down faster.

Mu

- j2C techable.

+ 3C 2B is back. Guess 3C is untechable once more?

Hazama

- "I can't find any combos orz"

Anyway he says he won't be updating as much since he's not in Osaka. He's only watching videos.

Posted
Anyway he says he won't be updating as much since he's not in Osaka. He's only watching videos.

WHAT VIDEOSSSSSSS.

Posted
I need to stop reading these. The Makoto updates are just messing with my head.

Fixed, for me. I'm listening to Kirby's Epic Yarn's OST just to keep my sodium levels down. @_@

Posted

Ah, okay. Hee hee hee. Ragna' phunking with my heart. Anyway. I was kinda thinking one of the hits of 5D should be a high or low or SOMETHING then BOOM. 5D(2) hits high. Hooray! Too bad about the Gauntlet Hades though. LOL. Wonder what that move is going to be used for. Maybe it'll be a fatal with beastly proration or be really fast. Something.

Posted

+ This was from the previous loketest, but went unnoted: DP followup now knocks them down faster.

How is that a buff?

Posted

Makoto

- Her crossup (probably the command "dash") has less recovery..

I'm certain on so many levels that should be a plus.

Posted
I don't even care about your silly squirrels Jesus Christ I'll fix it calm down

Fuck fucking fuck I'm calm. :psyduck:

Posted

Gauntlet Hades is now useless. Pretty cool. Not sure why they would make an already really slow overhead that you couldn't get much damage from anymore in CS not an overhead anymore.

Posted
Gauntlet Hades is now useless. Pretty cool. Not sure why they would make an already really slow overhead that you couldn't get much damage from anymore in CS not an overhead anymore.

4K's a good amount to get off of Gauntlet Hades actually...

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...