Kriegdrache Posted May 10, 2012 Posted May 10, 2012 YES! We build enough meter anyway, so its not like it goes to waste!
WolfCrimson Posted June 8, 2012 Posted June 8, 2012 What's the record for the highest damage of a non-goldburst non-Mugen combo for Hakumen?
IndigoNovember Posted June 8, 2012 Posted June 8, 2012 (edited) What's the record for the highest damage of a non-goldburst non-Mugen combo for Hakumen? This is all I got: (8) FC lvl3 6C > lvl3 4C > 5C > Renka (1) > Kishuu > 2C > TK Hotaru > J.2C > 5C > 2C > SJ.2A > J.2C > 6A > 5C > 2C > SJ.2A > J.2C > 2C > SJ.B > J.2A > J.2A > AD J.2A > J.C > 5C > Gurren > 5C > Shippu [9891 / 0.7] *sigh* can't even kill Ragna ε=(‐ω‐;;) Nevermind, that doesn't work. This does: (8) FC lvl3 6C > lvl3 4C > 5C > Renka (1) > Kishuu > 2C > TK Hotaru > J.2C > 5C > 2C > SJ.2A > J.2C > 2C > SJ.2A > J.2C > 2C > SJ.B > J.2A > J.2A > AD J.2A > J.C > 5C > Gurren > 5C > Shippu [9734 / 0.9] Edited June 8, 2012 by IndigoNovember
WolfCrimson Posted June 8, 2012 Posted June 8, 2012 (edited) I see, I came up with this variant that does ~500 less damage but gains more stars: (8) FC Max 6C > Max 4C > TK Tsubaki > 66 > 5C > Renka (1) > Kishuu > 2C > TK Hotaru > JC > fj2C > 5C > 2C > SJC > j2A > fj2C > 2C > SJC > j2A > fj2C > 2C > SJC > j2A > slight delay AD > j2A > jC > 5C > 3C (9402/2.5) TK Tsubaki link feels pretty tight, so you need to do it quick. Video demonstration. Edited June 8, 2012 by WolfCrimson
IndigoNovember Posted June 8, 2012 Posted June 8, 2012 I see, I came up with this variant that does ~400 less damage but gains more stars, because it doesn't use Shippu at the end: (8) Max 6C > Max 4C > TK Tsubaki > 66 > 5C > Renka (1) > Kishuu > 2C > TK Hotaru > JC > fj2C > 5C > 2C > SJC > j2A > fj2C > 2C > SJC > j2A > fj2C > 2C > SJC > j2A > delay AD > j2A > jC > 5C > 3C (9402/2.5) TK Tsubaki link feels pretty tight, so you need to do it quick. Video demonstration. Nice swag cross under midcombo (─▽─) . Edited my post, since I had a non-working combo by accident.
Dorian Posted July 2, 2012 Posted July 2, 2012 Dead thread but I have a question. (3) [starter] > Renka (1) > Kishuu, 2C > j.B > j.2A, AD j.B > j.A, 2C > j.B > j.2A, AD j.2A, j.C Having issues with the timing after the first AD, hard to get 2c to connect. I keep playing around with delays but I'm having a heck of a time with consistency, any tips?
xlolxlolx Posted July 2, 2012 Posted July 2, 2012 lets see... first time reading this in months ^youre not hitting j.a low enough to ground, you need to hit 1st j.b at around max jump height and delay the j.2a as long as you can then slight delay on 2nd j.b and j.a before you land hmm highest i got without bursts fc 6c>full charge 4c>5c>236b(1)>623a>2c>sj.2c>j.214b>falling dj.2c>5c>2c>sj.2a>j.2c>6a>5c>2c>sj.2a>j.2c>2c>sj.2a>j.2a>air dash>j.2a>j.c>5c>214a>5c>632146c = 10036 proly can go higher?
mAc Chaos Posted July 19, 2012 Posted July 19, 2012 Are all Yukikazes the super fast Yukikaze that used to only happen if you caught a projectile on the first frame? Or is that difference still there.
Spark Posted July 19, 2012 Posted July 19, 2012 Yukikaze will always start up during the super freeze.
mAc Chaos Posted July 19, 2012 Posted July 19, 2012 Well, what I'm asking is if they changed any of it's properties as far as how fast it activates from the previous games. Did it not do that before?
Spark Posted July 19, 2012 Posted July 19, 2012 As far as I know Yukikaze always has been 55F start up. The only difference now is that the super flash only appears if the counter catches something, instead of appearing after the 1st active frame.
mAc Chaos Posted July 20, 2012 Posted July 20, 2012 There was once something called "perfect Yukikaze" that would activate much faster if you landed Yukikaze on the first frame. But it's been so long that I don't remember if it actually existed or if we just imagined it. fffffffFFFFFFFFFF
Spark Posted July 20, 2012 Posted July 20, 2012 No, that Yukikaze also had 55F start up. It only seems fast because Hakumen would start moving during the super flash, so the opponent has less time to move out of the way since they're frozen during super flash. This used to only be possible if it caught something on the first active frame because the super flash would always happen after the 1st active frame of Yukikaze regardless of whether it caught something or not. So if you didn't catch a move on the 1st active frame it would go 1st active frame > super flash > rest of active frames > Yukikaze attack start up. However since the super flash only happens when you counter something it will always go Active frames > Yukikaze attack start up > super flash > rest of Yukikaze start up.
dioxideUniversa Posted August 5, 2012 Posted August 5, 2012 hello hakumen forums are you alive http://www.youtube.com/watch?v=8_O9VIUmmiQ#t=1m57s unfortunately nothing interesting in this clip besides 6b doing a strange bounce and possibly yukikaze seeming to leave you closer to the opponent maybe.
Sophisticat Posted August 5, 2012 Author Posted August 5, 2012 Omfg new BB. If it's old CT 6b, then it's all I need. Fools will be stomped!
Wander Posted August 5, 2012 Posted August 5, 2012 Is CT 6B good? I dont know how awesome it is since i wasnt a hakumen player until CS
BladeOfJustice7 Posted August 5, 2012 Posted August 5, 2012 (edited) CT 6b's properties were bad (not an overhead and just a REALLY slow low). I hope that's not the case, I don't know why you'd be excited for that Nolan... Yukikaze yes, leaves you closer to your opponent. And it's prettier, hakumen glows nigh transparent blue energy when it gets activated. Didn't see anything with Shippu. His new artwork looks boss, let's just hope he won't be like his ct/cs2 iterations. EDIT: 6a looks like it does immense damage, maybe its just me though. And Shippu sends people flying away like Carnage Scissor. Edited August 5, 2012 by BladeOfJustice7
mAc Chaos Posted August 5, 2012 Posted August 5, 2012 You could special cancel CT 6B though. And it's way faster than the current 6B. Bounced on CH too. He looked pretty much the same to me, but he only showed up for a split second. Game looks awesome as fuck anyway.
Sophisticat Posted August 5, 2012 Author Posted August 5, 2012 CT 6b was actually really good, but I never got to use it as much as I wanted since CT was starting to get phased out and I'd just discovered its wonderful properties. Fast low (and low invuln as well?), you could combo off it, etc. Current 6b is ass though it's still good to break up their pace. His artwork does look quite boss this time around. And yeah, not enough out yet to tell what's what.
Sophisticat Posted August 5, 2012 Author Posted August 5, 2012 Lol, yeah, I think I'd take 6b as an overhead over a low since he's covered for lows and it still catches lows anyway. CT 6b, but as an overhead. Hype.
dioxideUniversa Posted August 5, 2012 Posted August 5, 2012 (edited) EDIT: 6a looks like it does immense damage, maybe its just me though. And Shippu sends people flying away like Carnage Scissor. I had this reaction, but then I saw this image: http://moetron.com/uploads/20120805_bbcp014_resize.jpg Not sure what two hits must have come before it... http://i.imgur.com/BSviA.png More info. New special seems to be j.214A, translated as "Agito." Costs 1 star. Edited August 6, 2012 by dioxideUniversa
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now