Sophisticat Posted March 4, 2012 Author Posted March 4, 2012 Haku should naturally be able to punish air bursts. It's just how he's designed. Best bet for ground is counters or initiating a blockstring of sorts. Not much I'm aware of you can do here.
Darkside937 Posted March 6, 2012 Posted March 6, 2012 Instant block their burst and Renka. You can even do 5C but the timing is obviously tighter.
SansProtocol Posted March 8, 2012 Posted March 8, 2012 Does instant blocking the burst push you farther back than a regular block? I only ask as I don't know if it would cause you to whiff the first hit on Renka. It's a good idea to use the move but the Green Burst is -16 on block already so I just want to make it possible and easier on myself. I'll test some stuff tomorrow but I think that's the best practical way other than Shippu (3+7 start-up) starter in the corner to punish those with meter. Thanks for the idea!
Spark Posted March 8, 2012 Posted March 8, 2012 You only get pushed further back if it was IB barrier, on normal IB you have less push back.
SansProtocol Posted March 9, 2012 Posted March 9, 2012 You only get pushed further back if it was IB barrier, on normal IB you have less push back. Thought so, I just don't have the game with me to test it out. Thanks for the quick response, Spark.
RoflCat Posted March 9, 2012 Posted March 9, 2012 This might be old/stupid question, but it was only recently that I got back to BB... Do you consider 6D->Shippu a valid option? The frame data say 6D spin you for 81 frames, and Shippu require 80 frame to do full charge. I did it last time I had a chance to play, and Shippu did full damage (so the 'combo' came to 1400 + 5500 = 6900 damage?), but I wasn't sure if it was supposed to be like that, or was it simply my opponent not teching when he could've.
dioxideUniversa Posted March 9, 2012 Posted March 9, 2012 (edited) It works, but it doesn't deal that much damage because of severe proration on parries. It's 2885 damage total in CSE. Using no meter with a normal combo gets you 2514. Said combo is 6D -> Forward Jump -> j.2c -> 2c -> sj.B -> j.2a -> AD j.2a -> j.C Edited March 9, 2012 by dioxideUniversa
Judgemastar Posted March 9, 2012 Posted March 9, 2012 It works, but it doesn't deal that much damage because of severe proration on parries. It's 2885 damage total in CSE. Using no meter with a normal combo gets you 2514. Said combo is 6D -> Forward Jump -> j.2c -> 2c -> sj.B -> j.2a -> AD j.2a -> j.C what happens if you land this in the corner? Lets say you land 6D then do something like Forward Jump, j.2C, 6C, Shipuu (fully charged) Will they tech into the unblockable? and will only specific characters be able to escape the attack?
SansProtocol Posted March 9, 2012 Posted March 9, 2012 what happens if you land this in the corner? Lets say you land 6D then do something like Forward Jump, j.2C, 6C, Shipuu (fully charged) Will they tech into the unblockable? and will only specific characters be able to escape the attack? Your opponent can time their Neutral Tech and use the 32F of invulnerability to cause Shippu to whiff, which can then be punished.
mAc Chaos Posted March 9, 2012 Posted March 9, 2012 (edited) You could always do 6D > full charge Shippu as a gimmick; they can tech right into it for full damage. But god help you if they do a wakeup 720 or something. Your opponent can time their Neutral Tech and use the 32F of invulnerability to cause Shippu to whiff, which can then be punished. If you time it late you can account for that. But they might tech late too, but they would have to be looking for it. It's only really worth trying in the corner if at all. Once in a blue moon. Edited March 9, 2012 by mAc Chaos
Arcknight Posted March 9, 2012 Posted March 9, 2012 I think the only reason it works, is because it isn't supposed to work in the first place. I mean no one in their right mind would ever fully charge Squall/Shippu right? Right? /wink
Skye Posted March 11, 2012 Posted March 11, 2012 Hey, where can I find a list of CSE combos? Noticed that there wasn't a CSE combo thread.
Judgemastar Posted March 11, 2012 Posted March 11, 2012 Hey, where can I find a list of CSE combos? Noticed that there wasn't a CSE combo thread. There are some combos videos in the video thread. But that's all I know for sure.
Spark Posted March 11, 2012 Posted March 11, 2012 Hey, where can I find a list of CSE combos? Noticed that there wasn't a CSE combo thread. http://www.dustloop.com/forums/showthread.php?11432-CS2-Hakumen-Combo-Guide&p=1235232&viewfull=1#post1235232 Basic Extend BnBs here.
SansProtocol Posted March 12, 2012 Posted March 12, 2012 I'll be working on the match-up threads tonight (creating them, formatting, filling in information) so to anyone wondering, they'll be ready to post in by morning.
mAc Chaos Posted March 12, 2012 Posted March 12, 2012 Hey, where can I find a list of CSE combos? Noticed that there wasn't a CSE combo thread. There isn't one, but the combos you'll need have been posted here and there. I'm still working on the combo thread itself.
BladeOfJustice7 Posted March 13, 2012 Posted March 13, 2012 I'll be working on the match-up threads tonight (creating them, formatting, filling in information) so to anyone wondering, they'll be ready to post in by morning. Should we wait for your to fill in the the o.p?
Wander Posted March 13, 2012 Posted March 13, 2012 What is j.B's startup? In the wiki it says 8 but in the frame data section it says 9?
SansProtocol Posted March 13, 2012 Posted March 13, 2012 Should we wait for your to fill in the the o.p? No, go on ahead. I'll edit the posts when needed. If I fill in a tidbit on the original post and have forgotten something, feel free to make a note about it. If there's something on the OP that may seem incorrect or there's a more practical way, say so in a reply to the thread. I created the threads to start up discussion on the Extend match-ups. Though one person may have the most match-up experience for a character doesn't mean they have discovered or tried everything against them. This is going to be a group effort, after all. What is j.B's startup? In the wiki it says 8 but in the frame data section it says 9? I will edit the frame data for some things on the wiki as the information was still being done with the JP import copies. Though some things are a bit incorrect in the Frame Data section itself, j.B's not one of them (to the best of my knowledge). TL;DR: It's 9 frames now.
BladeOfJustice7 Posted March 13, 2012 Posted March 13, 2012 Ok thanks, your sig is gdlk I wished I thought of it.
SansProtocol Posted March 14, 2012 Posted March 14, 2012 Ok thanks, your sig is gdlk I wished I thought of it. I'll be posting stuff later tonight on a few match-up threads (hopefully). And thanks!
Zeron_X25 Posted March 15, 2012 Posted March 15, 2012 http://www.youtube.com/watch?v=TnOol6dKY5c#t=8m41s How do you do that? Cancelling Enma with a Kishuu? wtf
NoSales Posted March 15, 2012 Posted March 15, 2012 After testing it, I think you have to trick the game into thinking you're going to jump by doing 6239A after Enma, though I'm not entirely sure.
Spark Posted March 15, 2012 Posted March 15, 2012 You do 6239A. So that you jump after enma, but then you cancel it into 623A before the jump actually happens.
Zeron_X25 Posted March 15, 2012 Posted March 15, 2012 Ahhh ok. Thanks. It's gonna be annoying to pull off though...
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