DogsofWar Posted November 18, 2010 Posted November 18, 2010 brb alcohol poisoning Tao or Makoto? If we drink for the nerfs everyone's getting, there'd be drunk sex everywhere. im in as long as i dont have to wrap up.
Stomoman Posted November 18, 2010 Posted November 18, 2010 Tao or Makoto? Tao. Good thing I sub Tsubaki and Makoto.
DogsofWar Posted November 18, 2010 Posted November 18, 2010 Tao AND Makoto...holy shit dude. Im putting you on suicide watch.
Firekid2 Posted November 18, 2010 Posted November 18, 2010 (edited) Makoto doesn't seem to be that bad off, really. Faster 5B, better 2A, better 214A~B. Sure, her damage took a hit, but so did everyone else. I'm not too terribly worried. >_> Edited November 18, 2010 by Firekid2 lol misinformation
Stomoman Posted November 18, 2010 Posted November 18, 2010 Tao AND Makoto...holy shit dude. Im putting you on suicide watch. At least Guilty Gear isn't getting any worse. I can just get into that until BB3.
farranpoison Posted November 18, 2010 Posted November 18, 2010 Makoto doesn't seem to be that bad off, really. Faster 5B, better 2C, better 214A~B. Sure, her damage took a hit, but so did everyone else. I'm not too terribly worried. >_> Hold on, a better 2C? Last I checked, it had a longer startup.
tofurr Posted November 18, 2010 Posted November 18, 2010 That's because Google Translate uses definitions from dictionaries, which I am using for my translations. The dictionary I'm using (www.jisho.org) does have strange meanings behind some words, but at least it's more accurate than fucking Google Translate. Plus, fighting game terms are used, so whether I use Google Translate or a dictionary, the words are figurative. I won't get what I'm looking for through the dictionaries the same way I won't find the meaning behind the term "crossup" in an American dictionary Here's a pretty good (that's what I've been told by multiple people) online Japanese word search/dictionary site you might be able to use too, to help in the future.
Eshi Posted November 18, 2010 Posted November 18, 2010 Makoto doesn't seem to be that bad off, really. Faster 5B, better 2C, better 214A~B. Sure, her damage took a hit, but so did everyone else. I'm not too terribly worried. >_>better 2C? where?
DaiAndOh Posted November 18, 2010 Posted November 18, 2010 At least Guilty Gear isn't getting any worse. I can just keep playing that forever. Fixed.
HiagoX Posted November 18, 2010 Posted November 18, 2010 Makoto doesn't seem to be that bad off, really. Faster 5B, better 2C, better 214A~B. Sure, her damage took a hit, but so did everyone else. I'm not too terribly worried. >_> Her 2C is worse, with more startup frames. Here's a pretty good (that's what I've been told by multiple people) online Japanese word search/dictionary site you might be able to use too, to help in the future. Yep, I use that one and NJStar's program.
HiagoX Posted November 18, 2010 Posted November 18, 2010 What is NJStar? Basically, a program made by the same guys from that website you linked in your last post. Apparently, it's somewhat a notepad full of stuff. Proper to learning japanese, I guess. And there's a internal dictionary in that program exactly like the one you can access in that website. So, whenever I have something I want to check, I can just open this program. I use it mostly for that and to store vocabulary. Some other uses here and there, but it's about that. If my explanation wasn't enough, perhaps I could upload a picture of it?
tofurr Posted November 18, 2010 Posted November 18, 2010 Nah, that's all good. I found the website for it, I'll read up more there. Thanks for the info on that though, I definitely want to try it out.
KayEff Posted November 18, 2010 Posted November 18, 2010 (edited) Ragna - ベリアルエッジの角度が鋭くなりコンボで融通が利きにくく - ベリアルエッジの初段が一回後ろに下がるモーションがつきさらに当てにくく - Belial Edge's angle is "sharper" (maybe more downward angle), combo flexibility is not effective (not a good combo option probably) - (no idea on this one, maybe Belial Edge's first hit falls behind, and the motion afterwards doesn't connect? someone verify on this) I don't like how Ragna's starting to look. Edited November 18, 2010 by KayEff
C0R Posted November 18, 2010 Posted November 18, 2010 I imagine the angle change has more to do with taking away a you're-in-the-corner-now-by-the-way function then actual combo versatility. It probably still hits just fine.
xlolxlolx Posted November 18, 2010 Posted November 18, 2010 dun feel like doing word for word: Connecting belial edge after the initial hit is difficult.
Shinkada Posted November 18, 2010 Posted November 18, 2010 So I'm curious about the counter assault/dead angle change. It sounds like it'll be a bit more burst-like? They seem to be stressing that predict it = near guaranteed punish. It'll probably still come out instantly, or at least instantly enough to stuff mashing, I can't imagine a dead angle any other way. They're already very situational, they'd be nearly completely useless if fast/multihit moves could hit you out of them. Anyone got any idea if the 'gap' they've added is seriously interruptable? That'd just be awful, unless it's only like 2-3 frames or something. Would still suck though.
SolheartStud Posted November 18, 2010 Posted November 18, 2010 Ragna - ベリアルエッジの角度が鋭くなりコンボで融通が利きにくく - ベリアルエッジの初段が一回後ろに下がるモーションがつきさらに当てにくく - Belial Edge's angle is "sharper" (maybe more downward angle), combo flexibility is not effective (not a good combo option probably) - (no idea on this one, maybe Belial Edge's first hit falls behind, and the motion afterwards doesn't connect? someone verify on this) I don't like how Ragna's starting to look. :8/:
Aureliano Posted November 18, 2010 Posted November 18, 2010 What the fuck am I reading. Counter assaults are fully invincible. The gap is there so you can block them (or react to them in some cases), not stuff them. Why would you even think that.
DogsofWar Posted November 18, 2010 Posted November 18, 2010 So belial edge now sends the person flying away, it comes in at a sharper angle(less range?) and it's not good in combos. I wonder what it's use will be now...
KayEff Posted November 18, 2010 Posted November 18, 2010 So I'm curious about the counter assault/dead angle change. It sounds like it'll be a bit more burst-like? They seem to be stressing that predict it = near guaranteed punish. It'll probably still come out instantly, or at least instantly enough to stuff mashing, I can't imagine a dead angle any other way. They're already very situational, they'd be nearly completely useless if fast/multihit moves could hit you out of them. Anyone got any idea if the 'gap' they've added is seriously interruptable? That'd just be awful, unless it's only like 2-3 frames or something. Would still suck though. Are you talking about the startup invincibility gap? If I recall correctly, the only thing that changed about Counter Assaults is the hitstop, which allows for an easier punish. Otherwise, it's the same old same old. Meaning it probably has the same invincibility attributes. dun feel like doing word for word: Connecting belial edge after the initial hit is difficult. The second line slightly makes sense now.
xlolxlolx Posted November 18, 2010 Posted November 18, 2010 @dogs: plz post where u read that it has blowback i'm pretty certain gyuudon meant that the horizontal descent has decreased, still can be used but you probably have to be above them a bit to connect all hits
C0R Posted November 18, 2010 Posted November 18, 2010 I didn't read that it has blowback, but there's a loketest video from 2 that confirms it. Here.
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