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Posted

@Lumination - If you think they'll burst, walk up and standing 360B, or wait for a moment, block (since it takes some time for guardbreak to wear off) and then get a combo after you block it (6C?). Plus their primers have been hit hard, so aim at guard breaking them again.

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Posted
EDIT: Decided to not post stuff that everyone knows and post potentially useful stuff instead.

On the note of IB->whatever, 360A requires a 3-frame gap, and IB advantage is 2 frames less, so I think all IB->360A points remain as at least IB -> 720 points, and the longer ones should remain as IB->360A points... basically anything that was only barely too short to safely IB->360B, i.e. 5 or 6 frames, will still be possible to IB->360A

6 frames is enough to 360B, at least that should be the size of the gap after an Ib'd Ragna 2B in CS1, so anything that left a 5 frame gap could still be punished by 360A.

How much room is there between 2C > 3C? Could they counter or reversal in between?
Unless they change some levels/start up it is totally safe even on IB except if they were airborn and IB'ed right before landing/air reversal. Which raises another question, What do we do when they block 2C in the air now? Asledge is all I can think of and that's pretty far from ideal.
Posted

I missed that detail, my internet is trash atm.

That is freaking weird but it has some uses.

Maybe we can do FC 6B>6A stuff if they are big/close enough.

Posted (edited)

Oh wait duh. 6B FC might make Gadget Flinger a bit more threatening rewarding? also, depending on what you can get off of it.

ninja edit

Edited by Edalborez
Posted

Gadget finger will never be threatening unless their character sucks or if you have 50 heat.

Posted

If Mu can't keep even Tager out then she should just get removed from the game.

So that shouldn't be a surprise :P

Posted (edited)

Also, that Mu didn't know the matchup either (not surprising in Japan). The reason that matchup is a rotting shit-burger is because there are certain stein configs that Tager CANNOT answer. Also, her long range normals and DP fuck him at closer ranges too.

Also, Tager got DP'd out of 6A startup, so the super armor isn't all that immediate.

Edit: Also, it was Mu's DP, which has 10 frames of startup. 10 frames of no super armor, doesn't seem like it will stop mashing quite so well.

Edited by FlyingVe
Posted (edited)

Hot from Jbbs: http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1292048931/l50

3C is that this time I actively 狙Ubeki.

3C> 2B> 2C> Koreda> Koreda Sky> 6B> 2C> Koreda> JC 2800 in Gaje

3C> 2B> 2C> Koreda> (Spark),> 3800 at the wheel

3C> Wheels> Terabureiku out until 4200.

Selected after two 6A 6B 迫Rubeki with the pounding.

Damage is likely to guarantee Terabureiku place after 1100 and extends it to the last substantial correction 効I.

Sledge added: overall decreasing F, no gas in the final straight fight back?

Koreda: 1600 → 1800 Isao Takeshi

Gadgets: a slight increase in range?

3C: F decreased overall increase in strength, and no gas in the final straight fight back?

6A: Armor formation from the upper reservoir at the foot smoke effects, and smoke in the reservoir

  After the formation of armor, armor off when the attack roll out

  Prevented determination smells armor missile

Long story short 3C has better proration, Collider does 200 less damage, sledge has less recovery, 720 has stronger magnetism, 3C has less reocvery.

I think it says terra has 1100 guaranteed damage.

Original text for both in case I'm wrong and someone wants to take a poke at it:

触ってきて判った変更点

受身補正の増加:CSコンボの最後あたりがつながらなくなった

スレッジ追加:全体F減少,直ガでも確定反撃なし?

コレダー:威力1800→1600

ガジェット:若干の範囲増加?

3C:全体F減少,威力増加,直ガでも確定反撃なし?

6A:溜めてから足元に煙エフェクトで上段アーマー成立,溜め中も吸う

  アーマー成立後,攻撃判定が出た時点でアーマー切れる

  飛び道具判定はアーマーで防げないくさい

GETB:磁力時の暗転F前の吸い込み強化,2キャラ分の距離は吸える

今回3Cは積極的に狙うべきだね。

3C>2B>2C>コレダー>空コレダー>6B>2C>コレダー>JCガジェで2800

3C>2B>2C>コレダー>(スパーク)>ホイールで3800

3C>ホイール>テラブレイクで4200まで出る。

6Aの後の6Bとの二択はガンガン迫るべき。

後テラブレイクの保証ダメージが1100位ありそう、補正効いてても最後相当伸びる。

Edited by A.X.I.S.
Posted

Yep. It looks as if we will have a safe way to sneak a low into MTW. Welcome sneaky non-buster finishes through a no gimmicky and even less risky low!!!

Posted (edited)

Hi, i frequently read the forums but never post. since axis posted the jbbs page with alot of tager info, i figured i read some, of them and post whatever i could find.

中央

4投げ>dl5C>6A>2C>コレダー>Bスレ>ガジェをプラチナに確認

ライチとカルルには入らなかった

全キャラ安定なのは5C>6A>コレダー>Bスレ>ガジェかな

壁背負い

4投げ>dl5C>6B>コレダー>Bスレ>ガジェを確認

キャラ限かどうかは不明

From mid screen, after a back grab,

back grab >delayed 5C>6A>2C>collider>Bsledge>gadget

works on platinum but does not work on litchi and carl

(Note: its my first time reading jbbs, so im not sure about the terms they use there. what is dl5C?)

Edit: Thanks to MikeZ dl should mean delayed

however, 5C>6A>colliderー>Bsledge>gadget probably works on everyone

When at corner,

back grab >delayed 5C>6B> collider >Bsledge>gadget is confirmed

(6B > collider?? feels weird.. i have never done this in CS before. wonder if it was a typo for 6C instead)

whether it works on all characters, is not confirmed yet

今回、通常ヒットでもJCJDが繋がるようになってるね。

一応、6C>HJBJCJDが繋がる。

多分、JDの発生が早くなってると思うので、

normally, JCJD connects.

(im not very sure about this line cause i missed out one word during translation. I do not understand the word 'ヒットでも' and i think it may affect the meaning.

but now, tentatively, 6C>HJBJCJD connects.

its probably due to JD being faster (this is the author's guess)

my translations may not be very accurate cause im not exactly very good at japanese

since im posting as im reading, should i just edit my post or just post new posts whenever i find read something new. will that be considered spam?

Edited by alpha_helix
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