Sindelian Posted May 17, 2011 Posted May 17, 2011 how do you guys usually continue a combo from a far away crouching opponent or otherwise unreachable opponent - with or without use of a wind? for instance, after a (5b 2b) x2 6b one can do j.3db j.c, land and finish the combo, but it dosen't work on characters who are crouching, and 5cc is inconsistent at this range. 6cd sometimes catches on, and 3cd does often but l don't feel another wind is needed just for one 3c. i'm wondering if it's more plausiblle to reset if l can't reach them, but idk. I usually create a set up of some sort. Like After the fork and knife part of the combo, I throw a C lobelia which won't let them back off without being defensive. Usually though I just do j.3db combo and follow up with 3c and set up the frog.
Kuuhaku Posted May 18, 2011 Posted May 18, 2011 High damaging corner combo Close in the corner with 3C 3C (3 hits) BBL sj.8D j.2CD (level 3 fatal) George 5CC 236A 236A dash 5CC sword iris dash 6C j.C j.C 236A 5916 damage 2 wind 50 meter Gain 2 wind and 40 meter Off of 5B- doesn't have to be the corner, but close enough to where they will be in the corner when 3C hits 5B 5CD 3C (3 hits) BBL sj.8D j.2CD (level 3 fatal) George 5CC 236A 236A dash 5CC sword iris dash 6C j.C j.C j.236A 6053 damage 3 winds 50 meter Gain 2 wind and 48 meter
tofurr Posted May 18, 2011 Posted May 18, 2011 (edited) Mid-screen: 5B, 5CD, 3C (3hits), BBL, SJC8D, j.2CD lv3, Frog, 3C (1hit), 236A, 66, 6A, 214C, SJC, j.B, j.C, dj.B, j.C (5640 DMG 32 HEAT 3 Wind, get 1 back) Oki version: 5B, 5CD, 3C (3hits), BBL, SJC8D, j.2CD lv3, Frog, 3C (1hit), 236A, 66, 3C, 214C, 3C, Pumpkin (5068 DMG 21 HEAT 3 Wind, get 2-3 back) Edited May 18, 2011 by tofurr
tofurr Posted May 19, 2011 Posted May 19, 2011 Close to corner combo: 5B, 5CDC, 236B, 66, 6A, BBL, SJC8D, j.236A, j.2C, Frog, 5CC, 236A[x2], 66, 3C (1hit), 214C, 3C (1hit), Pumpkin -50 meter, uses 2 winds, regains both back, oki, 5.5-5.6k damage, and gains 36 heat. Mid-screen to corner: 5B, 5CDC, 236B, slightly delayed 5D, (IAD)j.214C, 66, 6A, BBL, SJC8D, j.236A, j.2C, Frog, 5CC, 236A[x2], 66, 3C (1hit), 214C, 3C (1hit), Pumpkin -50 meter, uses 3 winds, regains 2 (almost 3) back, oki, 5.1-5.2k damage, and gains 39 heat.
TD Posted May 19, 2011 Posted May 19, 2011 rachel gets alot of heat from damn there every combo. theres almost never a time l dont have a bbl ready to fry non-loli ass... (back to corner) 6a CH dash 5b j.c 2d dj.2c (lv2) land 2a whiff dash under ~ route 1: 5cc oki (note that you wont be deep in the corner, so you may have to improvise a bit from there) - 1 wind, 2477 dmg, gain 18 heat route 2: 5b j.c dj.2c (lv2) land 2a (whiff) 5cc oki -2 wind, 2923 dmg, gain 25 heat route 3: 5b j.c dj.2c (lv2) 236b j.c dj.c j.214c bbl 5cc oki - 2 wind, 50 heat req, 4088 dmg, gain 38 heat you can actually do route 3 midscreen, and after bbl you can do 214a 236a 3c(1) 214c 236a (frog hits) 3c(1) 214c 3c(1) for 4238 dmg and 47 heat back. havent recorded wind gain, l never remember. oh well.
Istillduno Posted May 19, 2011 Posted May 19, 2011 Just a heads up, it's looking like any combo with 3c,BBL,sjc8d, j2cd (level 3) doesn't seem to work on Hazama outside the corner, the BBL isn't giving enough hits on him midscreen to get the level 3 j.2cd.
Kuuhaku Posted May 19, 2011 Posted May 19, 2011 Yeah. There's a list of characters somewhere. Though wuku says he was testing it and that list might not be 100% accurate (so we'll do further testing this weekend). Jason D. posted a tip earlier that says you can force them to take all 6 hits by doing 4D when you BBL -> 63214D6C
kro_ Posted May 20, 2011 Posted May 20, 2011 how do you guys usually continue a combo from a far away crouching opponent or otherwise unreachable opponent - with or without use of a wind? for instance, after a (5b 2b) x2 6b one can do j.3db j.c, land and finish the combo, but it dosen't work on characters who are crouching, and 5cc is inconsistent at this range. 6cd sometimes catches on, and 3cd does often but l don't feel another wind is needed just for one 3c. i'm wondering if it's more plausiblle to reset if l can't reach them, but idk. You can do: (5b 2b) x2 6bd 3c 236b link 5a 5b j.c dj.b j.c j.214c land bbl/set frog If you use a 6d wind as you do 6b you'll be in the perfect position to link 5a after b lobelia.
SSJ Vega Posted May 22, 2011 Posted May 22, 2011 i have a quick question, when ever you do a lv2 j2c combo and the 236b whiffs, what did i do wrong. ive gotten consistent with doing something like 3c 8d 5b j.c 2d dj lv2 j2c but the lobelia passes underneath them every know and then. if i can fix it then id like to before i miss it in an online match.
iSadClown Posted May 22, 2011 Posted May 22, 2011 I have a question... Is this a valid combo? Corner - 5B 5CDC Frog 5B 236Ax2 5B j.B j.C jc 2D j.C land BBL Frog 5C(w)C Pumpkin 236A Oki I just picked up rachel
Soniti Posted May 23, 2011 Author Posted May 23, 2011 (edited) I've been messing with 1 wind lvl 3 j.2c fatals from BBL in the corner, and the good news is that they work in most BNBs. This means that if you start a corner combo from 5b and start w/ ~1.3 wind, you can do 5142 dmg! And you end the combo with ~3 wind. Pretty godlike, Rachel. edit: oh yeah lemme post the combo i'm doing as an example... corner: 5b 5cdc 214a 5b 236a (frog hits) dash 6a BBL sj 8d j.2c(lvl3 from fall distance) 214a 5cc delay 236a (frog hits) dash 3c iris 3c -5142 damage edit: have another wind and another 50% and feel like 2 1-wind lvl3 j2c's? SURE! 5b 5cdc 214a 5b 236a (frog hits) dash 6a BBL sj 8d j.2c(lvl3 from fall distance) 214a 5cc delay 236a (frog hits) dash BBL sj 8d j.2c(lvl3 from fall distance) 214a 5cc delay 236a (frog hits) dash 3c iris 3c -6163 damage Edited May 23, 2011 by Soniti
kro_ Posted May 23, 2011 Posted May 23, 2011 I have a question... Is this a valid combo? Corner - 5B 5CDC Frog 5B 236Ax2 5B j.B j.C jc 2D j.C land BBL Frog 5C(w)C Pumpkin 236A Oki I just picked up rachel Yes, but frog before 5CC after a BBL will cause the frog to activate during the slide so you won't get the frog for oki. Switch the frog and pumpkin summons after BBL and you will have better oki with that combo. This is what I like to use: 5B 5CDC Frog 5B 236Ax2 j.C 2D jc j2.C (lv2) land BBL Backdash Pumpkin dash 5CC frog + 236a oki Ye good olde CT Rachel corner guardbreak setup. The lv2 j.2c pops them high enough for you to backdash, set pumpkin, and 5cc them. They must neutral tech into an activated frog with pumpkin right over their head and a pole set in place (or take the hits for more damage). ~4.8k, uses 2 winds
kro_ Posted May 23, 2011 Posted May 23, 2011 I've been messing with 1 wind lvl 3 j.2c fatals from BBL in the corner, and the good news is that they work in most BNBs. This means that if you start a corner combo from 5b and start w/ ~1.3 wind, you can do 5142 dmg! And you end the combo with ~3 wind. Pretty godlike, Rachel. edit: oh yeah lemme post the combo i'm doing as an example... corner: 5b 5cdc 214a 5b 236a (frog hits) dash 6a BBL sj 8d j.2c(lvl3 from fall distance) 214a 5cc delay 236a (frog hits) dash 3c iris 3c That's the combo I've been doing too. Really solid in terms of execution, damage, meter, and oki. What do you think about those midscreen j.236a drops into lv3 j.2c? The damage is good but they seem kind of impractical to me. Other than that trick (potentially), I can't really find anything better than the combos in Dance to Wind.
Soniti Posted May 23, 2011 Author Posted May 23, 2011 I haven't tried the j.236a whiff trick midscreen, but I do use it in the corner if the opponent is high in the air when BBL hits them. I made a bunch of gold burst and throw combos today. No claims for them to be optimal, but I put some effort in. If someone has better combos in those categories, feel free to suggest them. I'm gonna do total reworks on the other categories soon.
Koas Posted May 23, 2011 Posted May 23, 2011 (edited) edit: have another wind and another 50% and feel like 2 1-wind lvl3 j2c's? SURE! 5b 5cdc 214a 5b 236a (frog hits) dash 6a BBL sj 8d j.2c(lvl3 from fall distance) 214a 5cc delay 236a (frog hits) dash BBL sj 8d j.2c(lvl3 from fall distance) 214a 5cc delay 236a (frog hits) dash 3c iris 3c -6163 damage If you have that much meter and wind you can just do this instead. 5b 5cd 3c BBL sj8d j2cd (lvl 3) BBL 214a 5cc delay 236a (frog hits) sj9 delay dj9 j2c (lvl 2) 2a whiff 66 5cc 66 3c 214c 3c -> oki (you have regained frog meter here) -6927 damage If you omitt the second BBL you get 5817 damage It seems you guys have forgotten about windless lvl 2 j2c combos after BBL or something edit: If you do an extra lvl 3 j2c after the second BBL (using 1 wind and j236a ) you get 7182 damage. Edited May 23, 2011 by Koas
Soniti Posted May 23, 2011 Author Posted May 23, 2011 Didn't realize they were that much dmg, but not testing them yet was one of the reasons I didn't just add those to the combo list. Thanks.
choysauce Posted May 23, 2011 Posted May 23, 2011 how do you guys usually time/cue your lvl3 j.2c's for your corner combos after BBL? the only way i can see to do it is hit 2C right when the lightning goes away
Kuuhaku Posted May 23, 2011 Posted May 23, 2011 If you have that much meter and wind you can just do this instead. 5b 5cd 3c BBL sj8d j2cd (lvl 3) BBL 214a 5cc delay 236a (frog hits) sj9 delay dj9 j2c (lvl 2) 2a whiff 66 5cc 66 3c 214c 3c -> oki (you have regained frog meter here) -6927 damage If you omitt the second BBL you get 5817 damage It seems you guys have forgotten about windless lvl 2 j2c combos after BBL or something edit: If you do an extra lvl 3 j2c after the second BBL (using 1 wind and j236a ) you get 7182 damage. Well, you just saved me some testing. I was going to see if adding the windless level 2 to the corner combo I posted earlier would add damage. Hmm... doesn't seem like it would be that much more though. But, your version has an oki ender which is pretty sweet.
Beening Posted May 23, 2011 Posted May 23, 2011 Two things about Rachel's 2c move 1) What determines the level, fall height or fall time? 2) Why is it not an overhead?
Kuuhaku Posted May 23, 2011 Posted May 23, 2011 1) It's momentum- which is determined by a few things like how long she's in the air (longer she's in the air, the faster she falls, hence her being higher in the air = more time in the air). Her momentum is also fastest at the beginning of wind usage. 2) It's not an overhead because she already has the fastest overhead in the game (j.A). They most likely did it so her mix up wouldn't be too strong, especially since you can cancel into 2B on landing. Her mix up being way too strong is one of the things that made her broken in CT (that and her whole I kill you in one combo lulz).
Kuuhaku Posted May 23, 2011 Posted May 23, 2011 Corner throw combo Throw 3C (3 hits) BBL sj.8D j.2CD (level 3 fatal) George 5CC 236A 236A dash 3C sword iris 6C j.C j.C 236A 4.5k 2 wind 50 meter Will post regain and meter regain in a sec.
Soniti Posted May 24, 2011 Author Posted May 24, 2011 Corner throw combo Throw 3C (3 hits) BBL sj.8D j.2CD (level 3 fatal) George 5CC 236A 236A dash 3C sword iris 6C j.C j.C 236A 4.5k 2 wind 50 meter Will post regain and meter regain in a sec. Why would you ever want a j.236a ender? That's letting them out of the corner for free. I'm avoiding that in all of the combos i list...
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