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Posted
IF IT WORKS FOR YOU USE IT, IF IT DOESN'T THEN DON'T.

BUT YOU'LL NEVER LEARN ANYTHING NEW IF YOU'RE TOO AFRAID TO DROP COMBOS.

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Posted

It was aimed more for what was happening but you speak truth. It's up to the person receiving the information to take it, try it, and make it work though and more options in a FG has never hurt anyone before to my knowledge.

Posted
Oh shit, Kiba is exposed as a secret jerk.

Don't even go there.

PK basically summarised what I said in her previous post.

It comes just comes down to the fact that I enjoy helping you guys, so I'm always looking for something new.

Posted
You should just come out of nice guy closet and join me in being a total jerk-town, Kiba.

It's so much fun!

Your avatar sucks!!!

Does that make me a jerk too :3

Posted

Okay. I think I can settle this nonsense once and for all:

Dusk: There is an easy circumstance where these 5B>5CC combos are applicable. Jumpins with j.C. (See the Kiba video). This gives you an extra hit to confirm off of, without heavily compromising your combo, and without having to worry about high/low mixup or whatever - if the j.C hits, you've got lots of time to confirm into whatever, but you probably can't go straight into 5C.

Posted

The 3.8k - 4k corner combo I listed and the 3.4k+ - 4k+ midscreen combos Kiba listed should get added to the combo thread. They're pretty viable stuff.

Posted
You should just come out of nice guy closet and join me in being a total jerk-town, Kiba.

It's so much fun!

I'm already quite bad. Ask Hexanoid for instance.

if the j.C hits, you've got lots of time to confirm into whatever, but you probably can't go straight into 5C.

You can. It's easier on CH but normally, you'd have to be quite low when connecting the J.C. You may also have to dash to get the 5C in.

J.C - 5C is way better than doing J.C - 5B - 5CC.

Posted
Dusk: There is an easy circumstance where these 5B>5CC combos are applicable. Jumpins with j.C. (See the Kiba video). This gives you an extra hit to confirm off of, without heavily compromising your combo, and without having to worry about high/low mixup or whatever - if the j.C hits, you've got lots of time to confirm into whatever, but you probably can't go straight into 5C.

I was saying it's sort of silly off 5b starter, so yeah -- j.C>5b>5cc makes more sense. I was saying that translating 5b pokes into 5b>5cc probably isn't a good idea.

Posted

Alrighty, I got back on the BB wagon for a bit and played some lazy casuals and screwed around with combos and what not and found something interesting.

So we know the variation of the corner combo that uses a high hitting 236C > 5C > 2C > 236B etc etc ender.

For example-

Corner: 6A > 5CC > 6B > 623C > j.214A(whiff) > 2CC > 236C > 5C > 2C > 236B > 214B > 22B- 2721 damage

It's very easy to drop the combo at the 2C > 236B mark as they may often times be too high if you didn't time hits perfectly and that's a bad place to drop the combo as they tech and land you'll still be in the recovery of 236B and be punished severely.

Alternatively, you can just omit the 5C and make this combo much, much easier to land for a sacrifice of a little damage.

Corner: 6A > 5CC > 6B > 623C > j.214A(whiff) > 2CC > 236C > 2C > 236B > 214B > 22B- 2623 damage

That works for all variation of the combo that uses the 236C in the corner after DP whiff and while some links will make it easier than others for the 5C > 2C > 236B to land, I find myself never dropping this variation at all.

Give it a try and see for yourself but I do believe I found my goto no charge corner combo variations.

Posted

I actually use this as my no charge corner combo from a 6A:

6A > 5CC > 6B > 623C > j.214A(w) > 2CC > 22C > Dash 5C 2C > 236B > 214B > 22B (2721)

Same for 5BB/5B > 5CC > 623C >j.214A(w) > 2CC > 22C > Dash 5C 2C > 236C > 214B > 22B which does 3088 to 3145 with no charge.

Posted (edited)

Oh yes, I forgot about that one.

I just like the fanciness of adding the 236C in there to continue the combo. Plus, it works on everyone including Jin whose sliding hitbox makes it impossible for use to pick him up with the dash 5C > 2C ender.

I'll keep that variation in mind too though =D.

Edit-

Sweet, I just managed to combine both combo variations into one sexy combo sandwich.

Behold-

Corner: 5BB > 5CC > 623C > j.214A > 2CC > 236C > 2C > 22C > dash 5C > 2C > 236C > 214B > 22B - 3161 damage, 36 Heat Gain.

Totally works with the 6A variation too. Muwahaha.

And it's pretty easy to do to boot. Now I've found my corner no charge combo =d.

Man, why am I figuring out sexy combos now when I'm barely going to play until extend comes out >_<;;

Edited by BatousaiJ
Posted

Very nice, you dont mind if I steal this from you do ya?

Also, you should keep playing BB often. Not everyday, but often. I like watching your matches.

Posted

No problem baby, Tsubaki love is a collective effort and I'm happy to contribute.

I probably should play a bit every week but if I take off from BB for awhile, I can come back to extend with a lot more enthusiasm and really get some good training/combo work done.

We'll see though~

Posted

Ah, well yeah you're already really good. But it is ultimately up to you. And thanks, I promise it wont go to waste~

Also, I think the combo list thread could use a little update with the following:

By Kiba:

Midscreen

1 to 2 charges

5B - 5CC - 623C - J.214A(w) - 2CC - HJ.C - J.236D - J.214C - 6C - 236B - 214B - 22B which does 3.4k (or 6C - 214D - 5C - 2CC - 236B - 214B - 22B which does 4k)

2 Charge - Midscreen.

5B - 5CC - 623C - J.236D - J.214C - 6C - 214D - 2CC - (Slight delay) 623C(w) - J.214A - Dash 2CC - 236B - 214B - 22B (4.1K)

2 Charge - Midscreen.

5B - 5CC - 623C - J.214A(w) - 2CC - 623C - J.214B - 623C - J.236A(w) - J.214D - 236D - 5C - 2CC - 236B - 214B - 22B (or if in the corner 5C - 2CC - 22C - Stuff)

1 Charge

5B - 5CC - 623C - J.214A(w) - (Slight Delay) 236D - 2CC - IAD J.CC(delay) - 5B - 2CC - 236B - 214B - 22B (3.6k).

By HajinShinobi:

Corner combo

1 Charge

5BB/5B 5CC > 623C > j.214A(w) > 2CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > 22C > dash 5C 2C > 236C 214B 22B (3839 to 4004dmg)

By BatousaiJ:

No Charge

Corner: 5BB > 5CC > 623C > j.214A > 2CC > 236C > 2C > 22C > dash 5C > 2C > 236C > 214B > 22B - 3161 damage, 36 Heat Gain.

Posted

Damn phone sending my message prematurely then crashing... I'll update it later since I'm waiting to take my tests.

For the record: I don't mind people saying the combo thread needs to be updated but please remember I'm busy with other things as well and I tend to wait until there's a lot so it can just be a big update. Thanks for compiling them though since I was trying to remember which posts had combos.

Posted
Damn phone sending my message prematurely then crashing... I'll update it later since I'm waiting to take my tests.

For the record: I don't mind people saying the combo thread needs to be updated but please remember I'm busy with other things as well and I tend to wait until there's a lot so it can just be a big update. Thanks for compiling them though since I was trying to remember which posts had combos.

...lol, thank you for clearing up that misunderstanding (I thought I was being a pest for a second). Yeah I didnt mean that you have to rush and make any updates right away. You'd do it when you have time like you just said. Just thought I'd put them together and throw it out there since I was pretty sure it would get updated eventually anyway.

And good luck with your tests.

Posted

Yea sorry about that I really do appreciate you guys contributing combos and advice here :(

Cold as iceeee.

Noooo I was trying to add spoiler tags to say I'd update it but my phone pwn'd me.

Posted

Sweet, I just managed to combine both combo variations into one sexy combo sandwich.

Behold-

Corner: 5BB > 5CC > 623C > j.214A > 2CC > 236C > 2C > 22C > dash 5C > 2C > 236C > 214B > 22B - 3161 damage, 36 Heat Gain.

Totally works with the 6A variation too. Muwahaha.

And it's pretty easy to do to boot. Now I've found my corner no charge combo =d.

Man, why am I figuring out sexy combos now when I'm barely going to play until extend comes out >_<;;

Nice stuff. I will be sure to use that combo now. Thanks for the contribution.

In regards to finding out combos now, I dunno, I'm doing the same thing really, heh. Then again, it's probably because I have 4 upcoming tournaments, so every little helps.

Thanks Hajin.

Posted
In regards to finding out combos now, I dunno, I'm doing the same thing really, heh. Then again, it's probably because I have 4 upcoming tournaments, so every little helps.

4? I take it your gonna enter the gamerbase BB tourny rotations every month? (possibly not the best thread to be asking this lol)

Posted

I found that sometimes when I do

5BB > 5CC > 623C > j.236D > j.214C(w) > 6CC

The opponent tends to tech out before the 6CC but other times they don't. Any reason why this happens? Do I have to delay the j.236D or j.214C more to make it consistent?

Posted (edited)

The 623C - J.236D - J.214C has to be input quickly with no delays.

5BB also makes the timing a little more strict.

Also, 2 charge midscreen:

CH 236D - 6CC - 214D - 5C - 2CC - IAD J.CC(delay) - 5B - 2CC - 236B - 214B - 22B (4.4k)

Edited by Kiba
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