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Posted (edited)

The previous combo I mentioned:

(5B - 5CC - 623C - J214A - Dash 2CC - Slight delay 623C - J214A (whiff) - SJ JC - J236D - J214C - 6C - 214D - 5C - 2C - 236B - 214B - 22B) which no one uses can sleep, since I managed to find a much easier one.

1-2 charges midscreen.

5B - 5CC - 623C - J.214A(w) - 2CC - HJ.C - J.236D - J.214C - 6C - 236B - 214B - 22B which does 3.4k (or 6C - 214D - 5C - 2CC - 236B - 214B - 22B which does 4k)

Edited by Kiba
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Posted
The previous combo I mentioned:

(5B - 5CC - 623C - J214A - Dash 2CC - Slight delay 623C - J214A (whiff) - SJ JC - J236D - J214C - 6C - 214D - 5C - 2C - 236B - 214B - 22B) which no one uses can sleep, since I managed to find a much easier one.

1-2 charges midscreen.

5B - 5CC - 623C - J.214A(w) - 2CC - HJ.C - J.236D - J.214C - 6C - 236B - 214B - 22B which does 3.4k (or 6C - 214D - 5C - 2CC - 236B - 214B - 22B which does 4k)

That's actually really good, gonna start using this.

Oh, also Kiba, I wanted to mention that when you do 5BB 5CC RC > 5BB 5CC to dip into that remaining lifebar of your opponent. You can do 5BB 5CC RC > 5CC instead. Doing so allows DP whiff combos to hit midscreen and in the corner, even with a 1 charge extension.

So like:

5BB 5CC > RC > 5CC > 623C > j.214A(w) > dash 2CC > 236B 214B 22B will hit without the additional 5BB 5CC which prorates too much after RC.

Posted

Oh, also Kiba, I wanted to mention that when you do 5BB 5CC RC > 5BB 5CC to dip into that remaining lifebar of your opponent. You can do 5BB 5CC RC > 5CC instead. Doing so allows DP whiff combos to hit midscreen and in the corner, even with a 1 charge extension.

So like:

5BB 5CC > RC > 5CC > 623C > j.214A(w) > dash 2CC > 236B 214B 22B will hit without the additional 5BB 5CC which prorates too much after RC.

I see where you're getting at.

The only real reason I used it was because 5BB - 5CC - DD would whiff sometimes and so I'd RC to get in closer with 5B and make it easier to use the DD. I wouldn't use it if they didn't have low health though, but thanks! I will remember that.

Posted

Corner combo

1 Charge

5BB 5CC > 623C > j.214A(w) > 2CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > 22C > dash 5C 2C > 236B 214B 22B (3839dmg)

Or you can start with 5B 5CC instead which will lead into 3997dmg.

Also, Kiba, if you replace the 6C with dash 2B 2CC in your 1 charge variation combo above, it'll lead into 3.5k dmg.

Posted
Corner combo

1 Charge

5BB 5CC > 623C > j.214A(w) > 2CC > 623C > j.236A(w) > j.214D > 5C(w)C > 2CC > 22C > dash 5C 2C > 236B 214B 22B (3839dmg)

Or you can start with 5B 5CC instead which will lead into 3997dmg.

Also, Kiba, if you replace the 6C with dash 2B 2CC in your 1 charge variation combo above, it'll lead into 3.5k dmg.

Very nice. If you use 236C instead of 236B you will get 4k (In the 5B - 5CC combo). Not much damage added I know.

Good eye with the 2B - 2CC doing more damage too.

Posted

I've found 2B - 2CC alternative to 6C pick up into 236 > etc etc always does more damage more actual damage.

I think 6C gives you more meter gain given you do the full hit count though.

Posted (edited)

Does it really for 2B > 2CC? I started using it a lot more often a couple of weeks ago because it stopped forward rolls in the corner but I didn't know it did more damage. I thought the damage was pretty much the same from 6C. I used it to add some variety to corner combos especially if I didn't have charges since I realized I pretty much let them go free after a regular corner combo so I hit training mode and that's what I found.

Edited by pktazn
Posted

I think I just found out that 2B - 2CC will always do more damage than 6C.

2B - 2CC prorates the combo potential more though.

Posted

Yea I noticed that. I have to be careful with what I'm doing since if I try to do too much from 2B > 2CC they'll tech out easier. I mostly use it to keep them in the corner, especially if they have a tendency to delay their tech, for a reset. I'm still trying to figure out how much I can capitalize off it but it's a starting point at least haha.

Posted

Which combos are you using 2B - 2CC in?

The only time I'd used it is in the combo above in which Hajin corrected for me, or if I use 22D in the corner and I dont have more stock to use J.214D.

Posted (edited)

Hmm.... This is where I'm really bad because I know combos (and why they're used) when I'm playing but I can't really recall them unless I'm playing or I'm asked after the match. Especially since I'm one of those that goes "Oh hey maybe this will work" in the middle of a match. How sad and what fail orz :psyduck:

But since you mentioned it in your post, I do use it sometimes if I don't have charges to do anything nice and fancy in the corner. I have terrible pressure so me being able to do anything to damage them helps since the people I play with are really good.

Edited by pktazn
Posted

2B > 2CC is the corner pickup after throw in the zero charge throw corner combo I'm trying to remind myself to use...

Posted

Ah no worries PK haha.

I also forgot about that circumstance as well Airk. Thanks for the heads up.

Posted

My bad haha. I think one of the people I play with is trying to get a stream up for our casuals so there will actually be footage of me failing hard (especially against Guardian's Valk and Mu :vbang: ) but then it would help show what I'm doing and all of you can tear me apart and you can see what combos I'm doing wrong. I'm not that good and I have to admit I feel pretty basic aside from a few corner combos.

Since I was curious about what I use 2B > 2CC in the corner, I went to training mode for a bit before I left for classes. The first thing I did (and most likely what I default to in a match) was:

No charge

5B > 5CC > 22C > dash 2B > 2CC > 236C > 214B > 22B

Suprah basic and only does 2.5k :v:

Posted
My bad haha. I think one of the people I play with is trying to get a stream up for our casuals so there will actually be footage of me failing hard (especially against Guardian's Valk and Mu :vbang: ) but then it would help show what I'm doing and all of you can tear me apart and you can see what combos I'm doing wrong. I'm not that good and I have to admit I feel pretty basic aside from a few corner combos.

Since I was curious about what I use 2B > 2CC in the corner, I went to training mode for a bit before I left for classes. The first thing I did (and most likely what I default to in a match) was:

No charge

5B > 5CC > 22C > dash 2B > 2CC > 236C > 214B > 22B

Suprah basic and only does 2.5k :v:

I spent a bunch of time trying to teach myself that combo, then just went back to 5BB>2BB>5CC>22C>6C>236B>214B>22C. >.>

Posted

I'm a styler admittedly... I like being stylish even though I tend to do the same combo depending on the situation, so I needed variety for basic corner combos haha. Personally, doing dash 2B > 2CC (when I learned about it) comes easier to me since if I use 6C now I tend to go into the 623C > j.236A(w) > j.214D combo, super if I have the meter, or 236x > 214x > 22x if the 6C accidentally comes out when I try to do the 22C > 5C > 2C extender.

I'm still working on it in training mode to see what I can do off it but since they tech out easier after 2B > 2CC I haven't figured out anything yet. I thought I could be clever and do the IAD combo off it but nope.

Posted (edited)

Actually the 2B > 2CC pickup allows the dash 5C 2C > 236B 214B 22B in the following corner carry combo:

5BB 5CC > 623C > j.214A(w) > j.C > j.236D > j.214A(w) > dash 2B 2CC > 22C > dash 5C 2C > 236B 214B 22B

It gives around 3.4k.

@Kiba: 236C leads into 4k in the combo I mentioned? We should replace the 236B with 236C then. Also, I did try seeing if I could deal out more damage with the 2 charge variation of the combo you mentioned but had no success. That one there is already good anyway lol.

@Batou: This is also another reason why I need review framedata more. I didnt know 6C gave more meter gain than 2B 2CC. So honestly, using either pickup route isnt bad. You could use 6C if you're close enough to get heat for DD or CA, or 2B 2CC for abit more damage to closeout the round faster.

@Pk: You should keep us updated about when you guys have those casuals on stream. I actually want to see you in action, those of us who watch would obviously want to help and it's not like any of us would boo you or anything.

Also, you can only do a 2B > 2CC IAD combo off of a naked 22C in the corner. Anything else hits beforehand prorates the IAD action.

Well, maybe Batousai would

:kitty:

@Airk: Last time we played I noticed you started doing IAD combos, are you still working on those?

Edited by HajinShinobi
Posted

@Airk: Last time we played I noticed you started doing IAD combos, are you still working on those?

I soldier on with this! Anytime I play I give myself 10-15 minutes of basically just practicing this, and honing my j.236A<whiff> corner combo nonsense, because I still drop it on the left side more often than I'd like.

I still drop the IAD more than I'd like, but I'm at least starting to use it in matches, though I'm only really comfortable using it after 214D or 22X CH. I've been "living without it" for so long that I'm not even entirely sure where to insert it. My next step is going to be practicing it as part of the j.236A <whiff> corner combo, because I omit it when I do that combo right now. (Not really worth the additional screwup chance for an extra like 400 damage or whatever.) I figure once I'm comfortable with it as part of that combo, it'll be easier to work it in other places.

Posted

If you need a combo to start learning the IAD with, you can do 5BB 2C > 214D > 2CC > IAD j.CC(delay) > 5B 2CC > 236B 214B 22B.

5BB 2C > 214D is a very simple starter for IAD and it's the combo I used to master the IAD stuff, plus it leads into 3k damage. Works both midscreen and corner too.

Posted (edited)

No charge

5B > 5CC > 22C > dash 2B > 2CC > 236C > 214B > 22B

Suprah basic and only does 2.5k :v:

Heh, I've learnt something new. :3

I've been "living without it" for so long that I'm not even entirely sure where to insert it.

You can begin them from these starters:

22A/B/C CH (midscreen)

22D - 236D (Midscreen)

22X (corner)

214D

J.214X (corner, though A, B and C versions require RC)

J.214D - 236D (Midscreen) can be done w/o 236D in corner

22D - 6CC - 623C - J.236A/B - J.214D - 5C(w)C - 2CC - IAD (Corner)

Just a few listed which will be very likely to pop up in matches.

Edited by Kiba
Posted
22D - 6C - DP whiff - 5C(w)C - 2CC - IAD (Corner)

Just a few listed which will be very likely to pop up in matches.

I didnt know about that last one. =o

Posted

You can also do it off of 214X CH, but you have to dash 2CC to follow it up. I've landed it a couple of times, it's useful when I don't have the stock to use 214D instead and I managed to cut through something with 214B/C

Posted
You can also do it off of 214X CH, but you have to dash 2CC to follow it up. I've landed it a couple of times, it's useful when I don't have the stock to use 214D instead and I managed to cut through something with 214B/C

Ah, yes, this is also true. I've had alot of success with 214B CH at the start of a round or when people approach from air to ground (when timed well) when I have no charge at my disposal.

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