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Posted

how exactly does it work? for example i am playing with my brother and we both have fight sticks so you hear every time a button is pressed... anyway so we are playing and i press the buttons to do a grab and about maybe 1 second later he does a command grab... he grabs me and the game says throw reject miss... how is it that i pressed the buttons for grab first then he grabbed me and it says reject miss? also this has happened with regular grabs... why? thanks for any help!

Posted

If you try to throw while in block stun (or during a combo, before he choses to throw you) it creates reject and command grab has more priority than a normal grab afaik, hence he will always win.

Posted (edited)

Throw Reject is a mechanic implemented to prevent mashing for an easy throw escape. Basically, if you press throw just before being thrown yourself, it will give you a TRM message (in other words, you got grabbed out of your throw's startup frames).

In the case of the command throw above, it came out faster than your throw, so you got countered. Command throws in general come out very quickly, though there are a couple exceptions. For this reason, it's not advisable to go for a throw on Tager unless you set up the situation.

An annoying feature of this mechanic is that you will get TRM'd if you went for a throw reject too early even if you only pushed the button once. To make sure this doesn't happen, wait until you see the green (or purple) "!", and push throw.

If you try to throw while in block stun (or during a combo, before he choses to throw you) it creates reject and command grab has more priority than a normal grab afaik, hence he will always win.

No, getting thrown in blockstun is what creates the purple "!!". If you were mashing jab while in blockstun and got thrown, then you will get throw countered.

TRM is specific to the throw mechanic and does not affect anything else.

Edited by Sophisticat
Posted

Ahhh, so THAT's what TRM stands for. I kept thinking "total resource management" when I'd see it with Haku and immediately think it referenced his stars and wonder what people were talking about.

Posted
Ahhh, so THAT's what TRM stands for. I kept thinking "total resource management" when I'd see it with Haku and immediately think it referenced his stars and wonder what people were talking about.

Nigga this ain't economics.

Posted

In addition if they use OS throw tech and you purple throw them, there will be an X through the !!, signaling a successful throw reject miss.

Posted

No, getting thrown in blockstun is what creates the purple "!!". If you were mashing jab while in blockstun and got thrown, then you will get throw countered.

TRM is specific to the throw mechanic and does not affect anything else.

No, you're confused.

Here's what he said/meant:

If YOU are in blockstun, and you push throw, nothing will happen (You're in blockstun, you can't do anything). But if your opponent then grabs you shortly thereafter, you'll get a Throw Reject Miss, because even though you were in blockstun and couldn't initiate a throw, you still hit throw and are therefore in the TRM window. When you get thrown, it might be purple if you're still in blockstun when your opponent grabs you, but it won't matter because you get the TRM.

I think/hope everyone is clear on what purple throw means, but that wasn't what advancednoob was talking about.

Posted

Yeah, I should have been a bit more clear with my explanation...

TRM used to make me scratch my head, since before BB I played SSF4, where mashing throw is how you block, lol.

Posted
yeah, TRM makes grabs INFINTELY stronger in Blazblue.

alot of the community just recently learned of it's existence, lol

Heh, if Blazblue didn't have the throw reject miss system in place, throws would be almost useless. You'd just have to mash throw whenever you're in any kind of stun. The only time they'd be useful after that is if you trained your opponent not to mash throw by making your opponent eat counterhit setups or something.

Posted

don't worry. I won't say names, but some UNEDUCATED individuals were pretty convinced that throws are complete ass...

its okay, apparently throws were too powerful in CS so they got universally nerfed.

Posted
Heh, if Blazblue didn't have the throw reject miss system in place, throws would be almost useless. You'd just have to mash throw whenever you're in any kind of stun. The only time they'd be useful after that is if you trained your opponent not to mash throw by making your opponent eat counterhit setups or something.

Funnily enough this would also be rendered irrelevant with throw OS.

And ground throws are pretty bad in general (air throws are fine imo) but TRM is very strong.

Posted
yeah, TRM makes grabs INFINTELY stronger in Blazblue.

alot of the community just recently learned of it's existence, lol

i and many others have known about trm and the changes to throw break buffering since cs first came out. also, it doesn't make grabs any better against people that don't mash tech and learn to tech on reaction.

Posted

When people can barely react to 20+ frame overheads(I know I can't consistently), it's only natural that they will have a hard time reacting to 13 frame throws, thus the use of option selects, thus the effectiveness of TRM tactics.

I like how some DL members talk as if teching throws on reaction and blocking overheads are so easy.

Posted

^ They are if you're looking for it. Pure reaction is a bit overrated, but when accounting for experience and anticipation, it's expected that you should be able to block/tech on time. Setups and conditioning will mess you up, but it's easier to block/tech if you anticipate it.

Posted
^ They are if you're looking for it. Pure reaction is a bit overrated, but when accounting for experience and anticipation, it's expected that you should be able to block/tech on time. Setups and conditioning will mess you up, but it's easier to block/tech if you anticipate it.

I have a small hunch that there are players that could make your mind reel with the chokepoints of mix-up encountered against some characters, and you just might be tempted to OS that throw tech every now and then.

Posted
oh man. If throws are so useless, why are they so effective in japan.

:3

They aren't useless! Throws are legit, you just can't be predictable which is why they get teched in the first place (and that's what I was talking about in my previous post). TRM is especially useful when playing as Haku, for example. Going for a throw once in a while is good to keep them on their toes too, even if they tech often.

Unless you're the one local guy here who techs throws like he has a Six Sigma certification for it. Man, fuck that guy. >_> (j/k dude if you're reading this, you know I love you. <3)

I have a small hunch that there are players that could make your mind reel with the chokepoints of mix-up encountered against some characters, and you just might be tempted to OS that throw tech every now and then.

I don't doubt it. BB isn't on GG's level for mixups, but some characters have scary mixup/pressure.

Also, I don't OS throw. It's for wusses. :P What's the point, anyway? If they bait it, well, yeah. Tech the throw or block properly!

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