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Posted

Sure, the video will get more attention on your channel than mine anyways, and I could care less about those few subscribers I would "maybe" be getting, considering I don't upload all that often anyways. I guess I just upload it to mediafire or another hosting site and then you'll download it then upload it? (I guess that's how you and BatousaiJ did it)

Yup that's pretty much what he did, through PMs. Don't worry about doing it quickly btw, take your time and again thank you for volunteering to do the recording.

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Posted (edited)

Not bad I just fixed up some of the grammar mistakes and made some parts shorter like saying it's "One of Tsubaki's lows" is now just "hits low" since they know it's Tsubaki but everything else for information seems fine to me. In my derp-ness I forgot to highlight what exactly I changed though. My bad :vbang:

I think pressure should be shown before combos and I honestly don't think we need to show a mugen combo especially when our IAD and DP whiff combos do the same, if not more damage, than using mugen personally.

Here's the document with the proof-reading I made: http://www.mediafire.com/?z5vvwr9ouxwvwq7

Of course I may have missed something so hopefully everyone also checks out what you wrote Dae but good job, and thanks again :toot:

EDIT: I remembered one of the things I changed. I put all the drives together rather than having it split up in the ground and air normals section that way it's easier to see what her drive.

Edited by pktazn
Posted

Do a quick round up of the combos we're going to use on the video before you start recording.

It's been awhile since we updated the combos here and I'm sure we have more optimal combos for many of the scenarios presented.

Posted

I mentioned one of the weaknesses for Tsubaki is that her much stronger combos requires high execution.

What do you guys think?

Posted

Agreed.

Also, her midscreen damage is fine. Especially compared with the rest of the cast, it's actually higher than most.

Posted

Definitely.

Add whatever you guys feel someone learning Tsu should know but the only thing I'd ask is to try and keep it as short and to the point as possible. We don't want to overwhelm the video with walls of text.

Posted (edited)

Reading Pkt's edited text now, and agreeing with Kiba - the execution on Tsubaki's high end BnBs is apparently quite fierce. >.>

Edit: I'm a little confused. Is 6A really that bad a starter? I thought we could get pretty much the same things off 6A as we can off 5BB?

Edited by Airk
Posted
Definitely.

Add whatever you guys feel someone learning Tsu should know but the only thing I'd ask is to try and keep it as short and to the point as possible. We don't want to overwhelm the video with walls of text.

Ya, that's true.

As long as I have a few minutes in the video to talk about what makes Happy Clapping bear so awesome, we should be alright.

Posted

I looked over PKs edited version, everything seems to look good. Maybe a note somewhere to check DL's Frame Data for more info on moves or something?

Posted

Edit: I'm a little confused. Is 6A really that bad a starter? I thought we could get pretty much the same things off 6A as we can off 5BB?

It's not THAT bad.

In the corner you can do 6A - 5C - DP stuff for less than 2.5k I think. With stock you can get 4k.,

However you'd get more with a 5BB starter.

Posted

We might want to revise/tone down the part about how 6A "does lead to much damage" then. (Didn't someone bust out a 3charge 6k corner combo in some vid a while back?)

Also, do we HAVE to call it Mugen? I still that's stupid. >.> I don't think we need to include a Mugen combo - use that space for a little more time on 'pressure'. (Which, I agree, should come before combos)

Here is the version I edited. Generally look for strikeout to see my changes.

Posted (edited)

It's much easier to call it mugen than it's official name and everyone knows what it is when you mention it as such so I personally don't see a reason to not use it.

EDIT: I was thinking maybe we should put the doc in google docs or something so that it's easier to see the most updated version. It'd be password protected though and anyone who wants to add or edit things would get it so we don't have random people doing stupid things to it.

Of course it'd be best to get other's approval (by posting what you want to add here) before editing the actual document.

Edited by pktazn
Posted

I have no clue how to use google docs though but it would certainly be easier, cause I now have 3 different versions and it's kind of hard to merge them together now xD

And yeah you're right, 6A isn't as bad as I am thinking it is. the rest of the cast can't get tons of damage off of most of their overheads either.

A lot has already been changed since I first posted that so some stuff doesn't need to be changed anymore by the way. most of the stuff that has been said already has been corrected.

Posted

Er, my version was done 'on top of' Pkt's, so it should be the 'latest'. But if you want me to put it up on Google docs, I can.

Also, I recommend calling "Mugen" "MM" since it's A) Shorter and B) Derived from its actual name. :P Depending on the level of newbieness, a lot people are going to "Mugen? WTF is that?" - I know _I_ did when I started listening to you people talk about it.

Posted

It's short for "Macto Maledictis"; You know. The "actual name".

The video isn't FOR "most people" if by that you mean "people who've been hanging around this forum long enough to know WTF you mean when you say "Mugen""

Posted (edited)

Then it wouldn't matter regardless if you think about it considering no one really knows the official names for her moves.

I do know that everyone who knows about her 214214D refers to it as Tsubaki mugen. However, whatever we call it is inconsequential in the grand scheme of things honestly since we're going to be showing what it is.

I personally just think it would just be easier to call it mugen since that's what it's been referred to since CS1.

Edited by pktazn
Posted

But we...tell them...what it's really called. Right...there. -_-

Oh well, whatever. I still think it's silly, but do whatever.

Posted (edited)

Agreed. I'll make the google doc later from Airk's since it's the most updated and it's in the thread unless someone gets to it before me since I'm not near a proper computer atm.

EDIT:

Alrighty got it up, I hope this works.

https://docs.google.com/document/pub?id=1Hn-YiL7eTA9IqgDpVbuEZ_nezIT3yLpt0JE1sFcxu8g

This is the link where anyone can view what's in the document so far. This didn't go as I'd planned it but if you want to edit it I have to send over a different link instead of it being password protected. Any changes made to the document though will be reflected in the link above automatically.

Edited by pktazn
Posted

Suggesting the following fiddly changes:

"One of the best moves in the game to get in on opponents" --> "One of the best approach moves in the game"

All lines that don't currently end in a period should, or all lines that currently do shouldn't. We should be consistent, but I don't think it matters which way.

"-Best poke" --> "Tsubaki's best poke"

"-Can only rapid cancel, due to frame advantage very limited use." --> "-Can only rapid cancel, very limited use due to frame disadvantage."

"Recovers less the longer you hold down the button and automatically stops after charging 1.5 bars. Tap the button for maximum efficiency" --> "Charges slower the long you hold down the button, and automatically stops after charging 1.5 bars. Tap the button for maximum efficiency" (The recovery is always the same, right? @_@)

"-Moves Tsubaki forward a bit, increasing the range." --> "-Moves Tsubaki forward a bit, for more range than the C version"

"-Damage done depends on how many charges you have. Damage done with 1 charge or less is less than C version. With 2 or more it’s higher." --> "-Damage done depends on how many charges you have. Damage done with 2 charges or less is less than C version. With 3 or more it’s higher." (Unless I'm missing something about the damage here?)

That about covers editing changes from me. Suggestions for pressure:

Obviously you'll want to demonstrate charge cancels.

Definitely want to demonstrate short-dash in after 6B

Show an example of an 'early release' unblockable to catch people trying to counterattack or jump out.

Maybe mention delaying followups to mess with instant blocking?

Posted

"-Damage done depends on how many charges you have. Damage done with 1 charge or less is less than C version. With 2 or more it’s higher." --> "-Damage done depends on how many charges you have. Damage done with 2 charges or less is less than C version. With 3 or more it’s higher." (Unless I'm missing something about the damage here?)

DD damage with C version = 1974

DD damage with D version and 2 charges = 2038.

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