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[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!


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Posted

The proration off of a throw is kind of ass for us so generally, even if I have a charge I'll try not to use it unless it's a kill combo.

Other wise the one Hajin metioned

Throw > 6CC > 623C j.236A(w) j.214D > 5C(w)C 2CC > 22C > 5C 2C > 236B 214B 22B

Will add a respectable amount of damage over the no charge variation with all the benefits.

As for Orion's question about the 623D, j236D, it's still very punishable since they can just dash under the j.236D as you're slowly falling down to punch you in the face. It becomes very difficult to punish when you can add j.214D at the end to quickly get them into stun lock.

Other wise, you can just delay j.236D/j.214D however long after 623D is blocked(it's delay cancelable as long as you're in the air) and when they press buttons to try and punish you, you can just go into j.214D and whack em on the face for their efforts.

You can also do j.236D to fish for a CH but I'd recommend using j.214D instead since it's faster and if you RC immediately afterwards to make it safe on block(obviously) and if RC after a hit, you can dash and pick them up for a full 2B > 2CC > IAD combo.

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Posted (edited)

Just in case Orion wants stronger/harder combos :3

Corner throw - 6CC - 623C - J236A(w) - J214D - Tap 5D - 623C - J214A(w) - 2CC - 22C - 5C - 2C - 236B - 214B - 22B (1 stock required)

Air corner throw - 6CC - 623C - J236A(w) - J214D - Tap 5D - 623C - J214A(w) 214D - 5C - 2CC - 22C - 5C - 2C - 236B - 214B - 22B (2 stock required)

You seemed to get the hang of IAD and DP whiff combos pretty quickly and my assumption is that you're very good with Tsubaki combos so I'll leave those for you to try out. It gives a great variation too.

Edited by Kiba
Posted (edited)
Just in case Orion wants stronger/harder combos :3

Corner throw - 6CC - 623C - J236A(w) - J214D - Tap 5D - 623C - J214A(w) - 2CC - 22C - 5C - 2C - 236B - 214B - 22B (1 stock required)

Air corner throw - 6CC - 623C - J236A(w) - J214D - Tap 5D - 623C - J214A(w) 214D - 5C - 2CC - 22C - 5C - 2C - 236B - 214B - 22B (2 stock required)

You seemed to get the hang of IAD and DP whiff combos pretty quickly and my assumption is that you're very good with Tsubaki combos so I'll leave those for you to try out. It gives a great variation too.

I'm gonna work on this myself, haha.

@OrionXElite: I wouldnt mind playing you in casuals since you're learning Ms.Yayoi. Yours might be better than mine lol.

Edited by HajinShinobi
Posted (edited)
Just in case Orion wants stronger/harder combos :3

Corner throw - 6CC - 623C - J236A(w) - J214D - Tap 5D - 623C - J214A(w) - 2CC - 22C - 5C - 2C - 236B - 214B - 22B (1 stock required)

Air corner throw - 6CC - 623C - J236A(w) - J214D - Tap 5D - 623C - J214A(w) 214D - 5C - 2CC - 22C - 5C - 2C - 236B - 214B - 22B (2 stock required)

You seemed to get the hang of IAD and DP whiff combos pretty quickly and my assumption is that you're very good with Tsubaki combos so I'll leave those for you to try out. It gives a great variation too.

Are there any videos showing these combos being done?? I get to the j.214A Whiff and can't possibly see how either 22C or 214D could connect:v:

I'm gonna work on this myself, haha.

@OrionXElite: I wouldnt mind playing you in casuals since you're learning Ms.Yayoi. Yours might be better than mine lol.

I'm down to play against others online if you wanna add me :3 I'm up till the crack of dawn every night so I've got lots of free time to play at night :3

EDIT: I realized now why I couldn't get these combos to work:v: Even though I hit the j.214A Whiff after 623C, I'm not canceling into it nearly fast enough. I honestly don't know how you could do it that fast without messing up really:v:

But I found a Throw combo I think suffices for now at least: Throw>6C>214D>2CC>236C>5B>2C>236C>214B>22C Gets me 30 meter and 2.7K which given my current record of combos, is pretty good but I also just realized its possible to combo after 22C normally in the corner so I've been kinda going apeshit with that :3 Tsubaki has to have some of the strangest combo options in the entire game...I fucking love it:yaaay:

Edited by OrionXElite
Posted (edited)
I'm down to play against others online if you wanna add me :3 I'm up till the crack of dawn every night so I've got lots of free time to play at night :3

Sure I'll add ya~

Although I gotta warn ya, I just got Gears 3, so I'll be on that alot lol. But come thursday (this thursday) I'll get on BB for awhile to play some casuals for sure.

Edited by HajinShinobi
Posted

Question, what is an easy way on how to remember how to do IAD combos? I watched vids and i try the same thing, but the combo drops like everytime. Wondering what I am doing wrong

Posted (edited)
Question, what is an easy way on how to remember how to do IAD combos? I watched vids and i try the same thing, but the combo drops like everytime. Wondering what I am doing wrong

A lot of things can determine whether the IAD combo hits or not...but once you get the feel of things it's usually smooth sailing afterwards. You do have to make the first 2CC before the IAD hits them in the right place, too high or too low, they'll tech. I tend to use a visual reference for this, I'd like to say that the middle of the 2CC wing hits the dead center of the characters body, if the tip hits, they will tech in the air, if they're dangerously close to the ground, they'll land and tech.

The other things to note is to delay the j.C > j.CC just enough whether they won't tech out of it, or you won't land first. If the problem is between the j.CC > 5B, then make sure the 5B is inputted right after the j.CC so she lands and does 5B so it connects.

I think that's the general idea, but if you need more help I can go more into detail, I didn't know what part was dropping so I just covered all the bases D:

Edited by LunarSelenia
Posted

where is the combo dropping, if its the 5b, jus delay the second hit of jcc a fraction more, if its the jcc missing, try to iad quicker and lower,

Posted (edited)

Yea it drops when I try to do the 5b and thanks a lot to the both of you. Need to grind out more tsubaki training >:3

Edited by dsmoove12
Posted
Question, what is an easy way on how to remember how to do IAD combos? I watched vids and i try the same thing, but the combo drops like everytime. Wondering what I am doing wrong

I think this one needs to go into a FAQ or something. Answers are (Lunar got all the important ones):

#1: If they air tech out, or your j.CC goes under them, they were too high when you hit with 2C

#2: If they land before you can land j.C or j.CC, they were too low when you hit with 2C

#3: If j.C doesn't come out at all, you are hitting it too fast. :P (Okay, I think I'm the only one who ever had this problem.)

#4: If they tech before you can land 5B, then try delaying j.CC more. Do not delay j.C any more than is necessary for it to come out. Do not delay 5B - the latter may seem obvious, but for some people it is instinctive after having to delay j.C and j.CC to pause a moment before doing 5B, and this will cause the combo to drop.

#5: And, of course, after the 2nd 2CC, you need to delay your 236B slightly if you are midscreen, or you will go under them. :P

Posted (edited)

Truthiness.

Edit: Boy, I don't think I've read the FAQ since CS2 came out. Possibly before.

Edited by Airk
Posted

Notable JPN Tsubaki players: (in no particular order)

Konan/Tsuyarin (2011 Tougeki SBO Winner)

Kuresu

Asakura

Supinoza/Spinoza

Kazu @ Ginga

As for US/EU players, I don't really know many who have videos up of their matches except me, Kiba and BatousaiJ.

Posted (edited)
hi...im new to tsubaki and i was wondering what are some of the best tsubaki players i can look at on youtube?

This definately needs to get into the FAQ.

If you're looking for another Tsubaki, i Owner L is also pretty good.

Edited by Kiba
Posted

What are the easier hitboxes to practice the DP whiff combo on? I've been practicing it on Bang and I'm having difficulty getting the timing down for the dash 2CC (I usually only get the first C to hit and then the second one whiffs).

Posted
What are the easier hitboxes to practice the DP whiff combo on? I've been practicing it on Bang and I'm having difficulty getting the timing down for the dash 2CC (I usually only get the first C to hit and then the second one whiffs).

Getting the Dash 2CC on Bang is quite tricky. You have to slightly delay it even more.

It's easier on anyone else except Noel. I usually practice on Ragna.

Posted

Lambda is the easiest for me, she's the only person I can consistenly do the 6CC - 623C - j.214A(whiff) 2CC - 623C - j.214A(whiff) - 2CC - repeat loop on.

Posted

Yeah Bang and Mu are the only characters I cant land Tsu's DP whiff combos on consistently, especially Bang.

Also I've noticed something with Mu, when I do Tsu's 6CC - 623C - j.214A(w) - j.236D - 5C(w)C 2CC - IAD combo. The 5C(w)C doesnt whiff, the first 5C ends up hitting her and she techs out abit earlier due to this. Or any corner combo that involves a j.236D - 5C(w)C for that matter. She's the only character I've had this problem with in matches and in training.

Does this happen to anyone else as well?

Posted

Maybe you're doing the 5C(w)C a little too early?

Or alternatively if it does hit, you could just do 5C - 2CC - IAD stuff instead of getting the first 5C to whiff.

Posted

Well, I figure this is the right place to ask, but as a Noel main with a seemingly revolving door of secondaries trying to find one that matches (seriously, I've already tried Litchi, Ragna, Jin, Hakumen, Taokaka, Hazama, and am pretty sure Carl/Tager aren't for me), I've decided to try my hand with Tsubaki (and Arakune too). So the obvious basic questions are how hard is she to learn, any advice on getting started, and what are the most important things to remember? Just well, to get me started.

Posted (edited)

She's easy enough to pick up but it's gonna take a long time to get some of her decent combos down. The hardest part of learning Tsubaki is to know when to charge.

Use 5D during neutral or after a knockdown combo to get quick charge, at very long distances you can use 2D and if your opponent doesn't rush in quickly you'll be at 5 charge in no time.

Start by at least learning her IAD combos, almost all her combos that utilize charge depend on being able to do it if you want the maximum damage possible

Easiest way to start learning is by doing this combo: 214D - 2CC - IAD - j.CC - 5B -2CC - 236B -214B - 22C

A lot of other combos that use charge also has an IAD, like 22D - 236D - dash 5B - 2CC - IAD - 5B - 2CC - 236B - 214B -22C

Her easiest combo without charge : 5BB - 2BB - 5CC - 236A- 214A -22A, though I prefer just using a 22C after the 5CC for the longer knockdown time.

Eventually you might want to start doing more damage if you have no charge, you'll have to use a DP whiff combo for this:

5B - 5CC - 623C - j.214A(whiff) - dash - 2CC - 236B - 214B - 22C.

This is really tricky to get down though, but you'll only get the timing down if you practice.

As far as getting in on your opponent is concerned, 236C is your best friend here. if you use it at maximum range it's +5 on block so you will counterhit your opponent if they try doing anything except DP'ing out. Just be careful to not overuse it, you can still get hit out of it. In other cases a normal dash in or a jump in with j.CC works really well too.

For basic pressure strings, start by NOT doing 5BB - 2BB -5CC. It's easily IB'ed and a fair few characters can punish you for doing it. You can delay your gatlings to mess up with the IB timing though, but I would suggest doing stuff like:

5B-2B-5C -6B - dash 2A - *something else*

5B - 6C - jc - j.C (watch out for anti airs)

5B - 2B -6A -5C - 2D - dash throw (a charge cancel CAN be beaten if the opponent knows you're going to do it. you can cancel almost any normal with a charge cancel so make sure to mix it up)

2A(xN) - throw/6A/etc

You can mix up her strings pretty well using 6B, on block it's +1 so you can use it to extend your pressure. Just note that there is a small gap inbetween whatever move you did before 6B and 6B itself. Though it's only small enough for people to DP you. Tager can grab you and Noel can 2D you though. which both hurt so I wouldn't suggest using it too much against those characters.

with charge you can set up unblockables by holding down 22D. very effective if you don't get too predictable with when you're going to use it.

You also have semi-reliable ways to set them up in such a way that your opponent has to react really fast (with a DP) to escape it. After a knockdown with 22C in the corner you can use 6A and hit them, then cancel into 22D and hold it down. 6A forces a neutral tech and your opponent will eat the 22D the moment they are done teching (there's about a 6-7 frame gap).

In any case, we're currently creating a Tsubaki tutorial video just like the Ragna video one that was posted here a week ago. That will go into much more detail and of course with video examples.

Hope this helps a bit.

EDIT: IAD stands for Instant air dash, it's performed by inputting 956 quickly to get an air dash out the moment you leave the ground.

Edited by Daedron
Posted

The opponent let me install.

What do I do with my install?

I usually never get or use any. :O

Anything that I can do with combo 1 with install? :D

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