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[CSE-CP] Tsubaki Yayoi Simple Questions and Answers thread! Version 3!


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Posted

Something that no one else has mentioned - I'm not sure if you can actually do that combo as 5BB > 2BB > 5CC > stuff. You might have to do it as 5BB > 5CC > stuff. I noticed you included 2BB, and I don't know if that combo works.

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  • 3 weeks later...
Posted
Hello everyone!

I know i'm rushing into questions already, next days I will present myself and I will upload avatars and whatever is needed, but I am searching for advice from the community, even though I've been looking in this section for over a year.

I have problems with Lambda. I usually play against 3 different lambdas at 3 different levels (from challenge-spamming level to pro level), but I feel the problem is the same: It takes me horrors to get a hit. Usually it's due to flying swords, punishing any try to approach. Is there some advice to get past through the swords in good shape and be able to approach her? Any strategy to get her beaten down?

Thank you very much.

Moved your post and answers to the Tsubaki vs Lambda Match-up Thread. :)

  • 4 weeks later...
Posted

Okay guys, I've been messing around with Tsubaki again after not playing her for a while, and I have a question: what are Tsubaki's frame traps? I never learned what they were in the first place, and I need people to stop mashing out of my pressure. :V

I checked the FAQ and guide, but I didn't see anything there, so I thought I would ask.

Posted
Okay guys, I've been messing around with Tsubaki again after not playing her for a while, and I have a question: what are Tsubaki's frame traps? I never learned what they were in the first place, and I need people to stop mashing out of my pressure. :V

I checked the FAQ and guide, but I didn't see anything there, so I thought I would ask.

2a>anything

5b>anything

22c>22a

5c>6c

any D Special

The 22c>22a is very good for frame trap ... on extended use, u can easily break 2 primer with 22c>22c on mix up.

5c>6c... if they mash poke out, they will get FC.

Posted
Okay guys, I've been messing around with Tsubaki again after not playing her for a while, and I have a question: what are Tsubaki's frame traps?

2a>2b

5c>6C

5c>6b

5b...5bb (this works with all other followup normal sets, too, except 2C..2CC; 2CC doesn't hit either crouching or standing, don't remember which of the top of my head)

Those are the ones I'd worry about. Also, 22C>22A isn't a frametrap; it's a spacing/conditioning trick used at range to confuse opponents, since 22C is normally where you'd end blockstrings at since it's +1. You expect the opponent to maybe try to make it their turn, so you 22A, and if they were attacking, you get a delicious CH combo. The reward for non-CH is really weak, though.

And you also need to be spaced at roughly max range, or you'll get mashed.

Posted
2a>2b

5c>6C

5c>6b

5b...5bb (this works with all other followup normal sets, too, except 2C..2CC; 2CC doesn't hit either crouching or standing, don't remember which of the top of my head)

Doesn't hit most characters crouching. Probably hits Tager and Hakumen though.

Excelence's answers aren't really correct. 2A>5B is not a frame trap, nor is 5B > 5BB or even 5B > 2B. There's no gap there that a masher would be able to start an attack in. Indeed, without delaying the button press as DT notes, the only things you can frametrap with after 5B are 6B and 6C, and 5B>6C will actually lose to many characters mashing because the gap is TOO big.

One of my favorite frame traps actually is 5C© > 22C. It's a tidy little one frame gap, and CH 22C can lead into some pretty decent damage. This works with 6B(B) as well.

Posted (edited)

I don't mean to rain on anyone's parade since there's a really good discussion going on but I moved all posts after this point to here, the Tsubaki Yayoi BB discussion thread.

Only reason is because this is a simple question and answers thread. Please continue it there~

Edited by pktazn
  • 4 weeks later...
Posted (edited)

623C>wait until they're above you and whiff j.236A>do j.214D IMMEDIATELY

Edited by Dusk Thanatos
Posted
623C>wait until they're above you and whiff j.236A>do j.214D IMMEDIATELY

This, but:

If j.236A is hitting, you are doing it too fast - delay very slightly.

If j.214D is missing, you are doing it too fast too.

Posted (edited)

Just for a reference, the easiest thing to practice J.236A whiffs off of IMO is throw>6CC>623C in the corner in both CS2 and Extend.

Edited by TheGreatReptar
Posted
Just for a reference, the easiest thing to practice J.236A whiffs off of IMO is throw>6CC>623C in the corner in both CS2 and Extend.

Why is that easier than 22D?

Posted

Thanks to everyone, this morning I tried to do the last challenges and with the 14th I think I understand how to do it

  • 2 weeks later...
Posted

Sorry for double post, always regarding the 14th challange, I'm getting trouble with the IAD jCC, 5C, and I don't know why, usually I can do it normally, any tips?

Posted

Well, if you can do it normally then there shouldn't be any problem.

Just remember that you do the j.C as quick as possible and the j.CC delayed as much as you can, then just hit 5C the moment you land.

Posted

Hello :keke:

I'm starting to play with Tsubaki in CSII

I was doing her challenges but I can't whiff the first hir of C~C after j.214D in challenge 7 ><'

The first C hit if is too fast, but Bang recover if is too slow :(

Posted
Hello :keke:

I'm starting to play with Tsubaki in CSII

I was doing her challenges but I can't whiff the first hir of C~C after j.214D in challenge 7 ><'

The first C hit if is too fast, but Bang recover if is too slow :(

When j.236D - j.214D lands, input 5C(w)C as soon as the animation is just about to end. When Bang floats after the j.236D - j.214D, that is the time where the 5C needs to whiff.

I'm not sure if high jumping would change the outcome of the combo, but by the looks of it, you should not be.

Make sure you are inputting j.9C - j.9C and not simply j.C - j.C

  • 2 weeks later...
Posted

Would it be safe to say that Tsubaki's supers are pretty bad, since they require charges as well as 50% heat to be any good, and they use up all her charges?

If so, does it make sense as a Tsubaki player to have the mindset of using her heat solely for things like CA and RC and ignoring her supers altogether?

Posted (edited)

I don't recommend ignoring her supers completely since they can help you out. But it really depends on the situation you're in and it's up to you to assess whether or not you should conserve your heat for something else.

In Extend it's well worth using her 214214D super (Mugen) even with just one charge since it gives her better damage and proration when you use the D versions of her specials. The change in her damage when using Mugen and when you don't in a combo is very noticeable. You just have to remember how long Mugen will last and be wary of bursts but you can avoid that by using 214D iirc.

Her 236236C does not require any charges, only 50 heat but I believe it got weaker in Extend. I know in CS2 it was invincible 1-11F but don't know if anything about that has changed in Extend. Her 236236D is the one that uses up all charges but makes it more powerful depending on how many charges you have. I don't know how much more powerful (or weaker) it is compared to CS2 in terms of damage. So say... in one situation if you know you're guaranteed to defeat your opponent by using one the 236236x series at the end of your combo, then go for it.

Edited by pktazn
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