Urichinan Posted October 12, 2011 Posted October 12, 2011 I haven't heard that it affects airborne A moves, but that sort of usage of j.A is fairly uncommon, so who knows. I'm somewhat doubtful that they'd limit aerial chaining of j.A, though. This is what I thought, I'd be a lot happier if they didn't limit them because using j.AxN is a great way to keep people from jumping out of pressure.
Cirno Posted October 12, 2011 Author Posted October 12, 2011 @ Cirno: 5A is enough to condition people for swallow moon mix up, It is just a matter of making them scared to jump though, and some people refuse to stay down. Conditioning can be hard.I'm not saying we aren't losing anything, I just said the stagger method doesn't change (especially if they barrier blocked). TK swallow moon mixup midscreen is really, really risky even now, and usually shouldn't even be done after a 5A. Like you said, conditioning can be hard, and most people won't respect that. If you think they're trying to jump, a well timed 5C will blow them up. And even if they block it, jump canceling will still let you continue your pressure (TK swallow moon after a 5C is much safer than after a 5A obv, although it's still risky if they were barrier blocking, even more so if you're midscreen). I'm liking the buff to the Bombs where they now catch on fire and kinda' just float instead of fly upward like they do now. I'm sure it'll be way easier to hit-confirm off of.i'm hoping this stops the whole 1hit bomb business, with the second hit completely whiffing on contact.
suna19 Posted October 12, 2011 Posted October 12, 2011 looks like some FC Air Persia stuff is starting to come in. ペルシャfcは最低空で当てると5Cが繋がりそれより高いと基本5Aしか繋がりません。 if the Persia hits for FC as low in air as possible, you can connect with 5C, any higher than that only 5A will connect ペルシャfc>5Cが入ると5C始動のコンボルートはほぼ入ります。ダフルベリクルルートのコンボをしてもまだ少し余裕がありました。ペルシャfcダフルベリクルでだいたいダメが3900位でした。 A low FC will lead to 5C combo routes. going into a 2C>214C>6C... combo will give around 3900 damage ペルシャfc>5Aの場合は5B始動のコンボルートなら入ります。 C泡ベリクルで3100位でした 5B combo routes are possible from high FC. gets around 3100 damage with C bubble combos note: the person who posted these is not completely sure of it. there's also some more stuff, but i have to go to class
Cirno Posted October 12, 2011 Author Posted October 12, 2011 http://www.nicovideo.jp/watch/sm15869835 17:16 Bat midscreen CH can be followed up with 6A > Mami. Seems strict, but great news nonetheless. Good to hear about the FC Air Persia stuff too.
mizuiro-kitsune Posted October 14, 2011 Posted October 14, 2011 http://www.youtube.com/watch?v=lVC1-ZHBj9o#t=13m07s @ 13:07 is there a reason the Plat player did 236A after the grab? Or was that just an accidental input?
Starlight777 Posted October 14, 2011 Posted October 14, 2011 After watching some vids all I have to say is oh god that 5B is beautiful now. It's almost as good as Ragna's.
suna19 Posted October 14, 2011 Posted October 14, 2011 http://www.youtube.com/watch?v=lVC1-ZHBj9o#t=13m07s @ 13:07 is there a reason the Plat player did 236A after the grab? Or was that just an accidental input? probably because it got him closer to his opponent so he could do 5C>2C without a dash
space and time Posted October 14, 2011 Posted October 14, 2011 http://www.youtube.com/watch?v=lVC1-ZHBj9o#t=13m07s @ 13:07 is there a reason the Plat player did 236A after the grab? Or was that just an accidental input? It looks like you can special cancel the throw, so no, not accidental input. At 3:03 there's a throw canceled into mami.
Spud Posted October 14, 2011 Posted October 14, 2011 http://www.youtube.com/watch?v=lVC1-ZHBj9o#t=13m07s @ 13:07 is there a reason the Plat player did 236A after the grab? Or was that just an accidental input? Stylin' on em
Yggjrasil Posted October 15, 2011 Posted October 15, 2011 Something that I saw that would be worth experimenting with as soon as the game comes out. Cat Hammer CH J.d > IAD j,C > 22C > 5C > Mami > 6C > 22C > 6A > Mami oki set-up. Seems plausible.
Cirno Posted October 20, 2011 Author Posted October 20, 2011 http://www.youtube.com/watch?v=bDNY0ajBFJE#t=9m49s and they said our damage was gone
LunaKage Posted October 20, 2011 Posted October 20, 2011 That was only 4.9 off of CH AtoA j.C in the corner with Hammer loop. And you needed to do fancy shit before hand by squeezing in two 22Cs. I dunno, but whenever Axis hits me with something like that, I'm taking 5k meterless AND effortless. So yeah you can still get that damage, but it's not as easy as before. Same with CSX Noel ;3 4k off of midscreen drive hit all day :D
Spud Posted October 20, 2011 Posted October 20, 2011 Well, considering she could set up 9k and 10k combos before for less work, it's a big step down (albeit a step in the right direction imo)
Yggjrasil Posted October 20, 2011 Posted October 20, 2011 It feels good pulling off her more advanced combos though. I like a new challenge.
Cirno Posted October 20, 2011 Author Posted October 20, 2011 That was only 4.9 off of CH AtoA j.C in the corner with Hammer loop. And you needed to do fancy shit before hand by squeezing in two 22Cs.Two 22C's isn't actually that much at all, especially compared to some of her more annoying combos. CH AtoA j.5C happens pretty often, and of course Hammer is required for the bigger damage... but 5k in the corner without spending meter is still damn good. I'm not saying we don't have less damage, but I am saying that our damage is far from gone. Basically: This was a very practical situation, j.5C's p1 is 90 so if 5C was nerfed down to to the same, we'd still be just fine. Not to mention if some of her other normals p1 are the same (like 5A being 80), and her p2's being close to as they are (in the 85-90 region) then she'll still get respectable damage off of any 'decent starter' in/near the corner. Add in that she's getting more damage off of nigh every CH cat and bat, aimable bombs, super completion off of a second mami, so on and so forth etc etc.
Yggjrasil Posted October 20, 2011 Posted October 20, 2011 I'm still hoping we can still build godlike amounts of meter off of Bubbless Hammer Loops. getting 52 heat off of 2B starter was ridiculous, 66 heat if you went for oki, and if you did CDT finisher you'd get 6K right off the bat, plus if the conditions are met you could do it right off the beginning of the match and have a significant lead. But like Cirno said, some of her combos are rather hard to do, but the reward is well worth the work though.
LunaKage Posted October 20, 2011 Posted October 20, 2011 I'm sure you guys who play her all the time wont have a problem with her hard combos, I'll pick her up maybe once a month and still be able to do them with only a few hiccups, so you Plat Vets should be ready and able.
Chaoschao222 Posted October 22, 2011 Posted October 22, 2011 I'mma be the best Unlimited Plat on the WC
Spud Posted October 22, 2011 Posted October 22, 2011 Is the timing for 22C any different (and hopefully more consistent) now?
Urichinan Posted October 22, 2011 Posted October 22, 2011 Is the timing for 22C any different (and hopefully more consistent) now? Probably not, I don't think they made any changes to her hitstop, if they didn't then nothing would change.
Tari Posted October 22, 2011 Posted October 22, 2011 It's hard to say without any of us having played the game (maybe you could poke Xie and ask him, haha). Rather doubt they'd really change the timing on that, though.
Yggjrasil Posted October 22, 2011 Posted October 22, 2011 6A > 6C > 22C isn't hard to do at all, It seems to be the only change that I can note from recently videos.
Tari Posted October 22, 2011 Posted October 22, 2011 But that's never really been hard? I'm confused.
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