Jump to content
Dustloop Forums

[CS2] Platinum the General #2: Now with 100% more mahou shoujos!


Recommended Posts

  • Replies 2k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted (edited)

I just realized Platinum's super is 632146C. I've been doing it as 360C this whole time. LOL.

Good god am I pro at this game.

Edited by Spud
Posted
I just realized Platinum's super is 632146C. I've been doing it as 360C this whole time. LOL.

Good god am I pro at this game.

FUCK COMMAND LISTS

WE LEARN INPUTS BY TRIAL AND ERROR

STARTING WITH 360 INPUTS

Posted

360 inputs are all you ever need! 632147896C input covers 632146C, 214C, and 63214C! If you add a 3 to the end of your 360, you can even go for 623C!

Definitely the best input ever.

That aside, I know some people will always do half-circle inputs instead of quarter-circle, so it's not like it's exactly uncommon to do more than necessary. Slightly different situation, though, seeing as how half-circle is often easier than quarter.

Posted
FUCK COMMAND LISTS

WE LEARN INPUTS BY TRIAL AND ERROR

STARTING WITH 360 INPUTS

Command lists are for pussies. I play video games the Soviet Way.

Posted

More isn't always better! ./coughlikethatappliestoprimers

Posted (edited)
Primers.

True I eat my words. Yet it's as if the developers intended for him to spend whole matches blocking things. :v:

EDIT: Oh yeah and health too lol, aside from those two things he's pretty unfortunate compared to the rest of the cast.

Edited by Starlight777
Posted
FUCK COMMAND LISTS

WE LEARN INPUTS BY TRIAL AND ERROR

STARTING WITH 360 INPUTS

This is sig-worthy. Actually, these last two pages are. Too bad I don't have that much space in my sig.

Posted (edited)

CSEX Platinum is amazing. She's not top-tier or anything, but she feels a lot more usable than before.

- Level 1 j.D hammer being combo-able is a super nice change.

- Super bat can be used mid combo (j.B j.C jc j.C j.D), and you can land and combo off of it.

- Bat CH hitconfirm into mami is actually not that hard. There's a period of time after you do bat when you cannot do anything, so the hit confirm is actually easier than it looks/feels at first.

- Normal bat used midcombo (5C jc j.B j.C j.D) can be combo'd from if you do it low enough.

- Fatal counter pogo can be combo'd from always. I hit someone with the first pogo, on the rising part of the animation, landed on the other side, and got a full corner combo (3.5-4k dmg).

- Directable bombs are pretty good. Keep forgetting there're only 3 and I keep throwing them away. :v:

- 5A/2A limit has almost no noticeable effect on Plat's pressure, because you can do 3 of each.

- 5B is pretty amazing as a poke, now.

- j.C is also pretty amazing, now. You can hitconfirm it into a combo a lot more often than before.

edit: plat's throw is non-burstable, now, but I forgot to check whether it still gets owned by stuff like rain of steel.

Edited by Tari
Posted (edited)

I'm actually not entirely sure about that, but I suspect the answer is 'no'. I think I was told that 2A > 5B is still not a legitimate combo.

In any case, if you want to punish something silly that ends with the opponent nearby (like a blocked Noel slide or ice car), 5C is faster than 5B, and leads to bigger damage. 5B is much better for spacing and catching people being silly at large ranges (Rachel summons, Tager sledge, Relius summon/unsummon, etc.).

---

A bit of other info:

- j.D hammer at minimum height does not appear to be combo-able. If I recall correctly, you have to be clearly above the top of someone like Ragna's head when you start the j.D for it to be possible to pick up. Need to test this more. CH is always combo-able.

- Cat hammer CH bounce is amazing. At basically any non-maximum range, you can do dash 5C > 236B and get a good combo. If you hit the opponent high in the air, there are other weird followups that are possible, though you can only perform them if you still have an air dash available.

- Bat blows back on normal hit and has additional untechable time. This is actually really amazing. Combos like '(anti-air) 5C > 236B > dash 6C > j.236C > j.C > 22C > 5C > 5D (bat) > 6A > 22C > 5C > 236B' are possible. Obviously, the combo listed there is non-optimal, but that's what I happened to do when I decided to try it out.

- Double frying pan combos and pan extended combos are by-and-large out. By this, I mean that any combo that involved the use of frying pans towards the end of the combo to extend it for extra damage and oki is no longer viable.

- Mami circular as anti-air is pretty much dead. It was gimmicky to begin with, but now, it will just pass harmlessly under a lot of aerial approaches.

- The 2C repeat prorate actually has had almost no effect on me. It's pretty easy to remember to not use 2C more than once. The one exception to that was when I anti-aired people with 2C, cancelled into mami, and then started a corner combo on autopilot. Those were sad moments.

Edited by Tari
Posted (edited)

Hmm, The old front throw combo does more damage than if special cancel it with Mami Circular. Plus. Tari and I have been coming up with some pretty insane shit while we've been up here, and Air Persia's Projectile Invulnerability is simply amazing. If used correctly, you can Fatal punish someone. This makes the Lambda match-up way more manageable now.

Edited by Yggjrasil
Posted

Should clarify: pogo fatal leads to guaranteed ground combo only if not followed up with more pogo hits. ie) 236AA (fatal) AA will not combo into a ground combo, except in very specific circumstances (basically never worth trying to do), whereas 236AA (fatal) 5A will combo.

Did not test thoroughly, but fully-cornered forward throw > (no dash) 5C > 2C has worked on everyone I've tried it on so far. I've been told that the more common way of doing this combo now is forward throw > 236A (special cancel throw into pogo) > 5C > 2C, but I'm actually more used to dashing anyway.

Posted
Hmm, The old front throw combo does more damage than if special cancel it with Mami Circular. Plus. Tari and I have been coming up with some pretty insane shit while we've been up here, and Air Persia's Projectile Invulnerability is simply amazing. If used correctly, you can Fatal punish someone. This makes the Lambda match-up way more manageable now.

This and 5B buff put joy in my heart.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...