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Persona 4: Arena, coming to usa console summer 2012! New character: Elizabeth from the Velvet Room!


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Posted (edited)
Can someone translate Narukami's R-Action? Thank you

Also, Yosuke's

Narukami: 乾坤一擲 = "All or nothing/All-in/etc."

Yosuke: 見切り (in accordance to the opponent's attack; ie: counter)

Not sure how to translate Yosuke's, sorry. Would need to see the move in action before I could settle on a translation... but I think it's best if someone with reliable Japanese give this one a lookover.

edit: Found a clip of it, I think? Anyway, it's generally translated as "give up/abandon", so perhaps he abandons his position? Ergh. Whatever.

One of Mitsuru's moves is Marin Karin... They did it. They actually did it.

I love you Atlus. I love you so much.

Take my money~

Hahahaha. That's how you market to pk, eh?

Edited by Tari
Posted (edited)

So hey, just to clear my confusion, in the status pics does the top translate as "ease of use" or "difficulty? I don't know if I'm just making things confusing for myself, but when I think "ease of use", I think higher numbers = easier, and "difficulty" as higher numbers = harder. I'm assuming it's higher numbers = easier, but if someone could clear it up, that'd be great. >_>

Edited by ludwig van
Posted (edited)

Thats not the R-action, that's Yosukes All out attack. Most All out attacks (perhaps all) have super armor so that's what that was.

and Yuki now

0669y.png

Ease of use, so the higher it is, the easier or more noob friendly they are

EDIT: Yu's is ready

0668y.png

Just Teddie and Yosuke, both of which need more translations (Mitsuru also needs a touch up with her one super lol)

Edited by DevilTrigger
Posted

a correction: mitsuru's [4]6 A/B is not marin karin

She can fight at any distance, combining excellent long-range attacks of Artemisia and great normals of Mitsuru herself. She actually still has Marin Karin (!), which is one of her normal attacks (2C). It reduces the enemy SP gauge, leaving them out of options.

so we still dont' know what 46A/B is yet (i've never heard of an attack called kuu dora before)

Posted (edited)

So I saw this image and noticed that there may be one more character left to announce, despite there being no extra spots on the character select screen. It could probably just be Fuuka as a second announcer since Rise is in this image though.

http://i582.photobucket.com/albums/ss261/FluxWaveZ/P4Twitter.png

Edited by Starlight777
Posted (edited)

Oh, guess my friend was wrong then. Well I'll update it when her other super move name is known as well too

We actually had this conversation on MM. As some of you might know, in the sites source code back when the site launched there was a sprite file for someone called Syuyaku. However, the romanization or w/e (I forget the details tbh lol) of it is actually Shuyaku which means main character or lead character. So it's possible it could just be for Yu, though the interesting thing is right under that file is one that lists Yu as P4MainCharacter or something, but it's not a sprite file. Now if this is even real or not itself is up for debate, but it's worth keeping in mind giving the Twitter icon as well as the empty slot in the the site (which granted could and probably just represents the random select). I thought the twitter icon could be Fuuka, but I doubt she's connected to Aki and Mitsuru now but who knows, they could make 100 and 1 excuses to justify it.

Btw, I don't know if this was mentioned back when the movelists were first shown, but I thought I'd point out now in this lull of information that two new stages were also confirmed from them, inside a classroom and outside Yasogami

Edited by DevilTrigger
Posted
Oh, guess my friend was wrong then. Well I'll update it when her other super move name is known as well too

We actually had this conversation on MM. As some of you might know, in the sites source code back when the site launched there was a sprite file for someone called Syuyaku. However, the romanization or w/e (I forget the details tbh lol) of it is actually Shuyaku which means main character or lead character. So it's possible it could just be for Yu, though the interesting thing is right under that file is one that lists Yu as P4MainCharacter or something, but it's not a sprite file. Now if this is even real or not itself is up for debate, but it's worth keeping in mind giving the Twitter icon as well as the empty slot in the the site (which granted could and probably just represents the random select). I thought the twitter icon could be Fuuka, but I doubt she's connected to Aki and Mitsuru now but who knows, they could make 100 and 1 excuses to justify it.

Btw, I don't know if this was mentioned back when the movelists were first shown, but I thought I'd point out now in this lull of information that two new stages were also confirmed from them, inside a classroom and outside Yasogami

When you bring that up, it sounds like there may be a very small chance they could have BS'ed the P3 main character to life. My money is still on a 2nd announcer or a boss character filling that last blank. Not anything playable sadly. I have no hope! :v:

Posted
When you bring that up, it sounds like there may be a very small chance they could have BS'ed the P3 main character to life. My money is still on a 2nd announcer or a boss character filling that last blank. Not anything playable sadly. I have no hope! :v:

Minato confirmed! As unplayable boss

ATLUS and Arc: "Problem Persona fans?" :trollface:

Posted (edited)

@Yosuke's All-Out: Ah. Well, the somewhat lackluster translation still stands.

@Mitsuru: Her other super's name is known. It's just pointless to translate it. In English, it would be something like "instant early summer rain attack". Hence why I left it as romaji. You can just make up a similar name in its place, if you want an English title.

"Shuyaku" might be the villain? I assume that every fighting game needs a final boss, after all.

Minato confirmed! As unplayable boss

ATLUS and Arc: "Problem Persona fans?" :trollface:

Lol, I guess I was sorta right.

Edited by Tari
Posted

ASW bosses have always playable for a long time now. in fact, they've been always been selectable since... GGX i think.

Posted

Oh, all right, duely noted then on the super move.

I might just list Yosuke's as counter, but the problem is the obvious he has no access to counter at all in game....not that it exactly matters...eh. Still need Mitsuru's 4-6 though, unless I'm also just supposed to list it as Kuu Dora?

On the note of Syuyaku, chances are higher if it's real, it's an original character, like someone from the BB staff (wasn't it Mori iirc) said there would be. Would likely be the villian that ties the game together

Posted (edited)

Well, Yosuke's R Action lists "in accordance to opponent's move", which is only listed next to reactive/counter-type R-actions (ie: Teddie, Naoto). Don't know what the move looks like, though, so.... Hard to make any real judgement calls there.

Kuu-doroa. I still don't know what this is. If we knew what her moves looked like, that'd help... The closest thing I can think of is "Cool drawer," which both sounds stupid and isn't really an exact translation from the katakana (kuuru = cool).

And ah. Well, I stand by the villain theory.

Edited by Tari
Posted

So I found another set of impressions, on Gamefaqs of all places. Might as well post what the guys saying. Massive Copy and Paste time

No one actually chose Aki's second color scheme, but I saw a guy look at it briefly before switching back to his normal colors. All I could see was that his hair was black. Mitsuru's clothes don't change much, but she has blond hair and blue eyes. Aigis gets bright red hair and her armor becomes gray-ish.

The flow of battle is basically pretty slick. Often times Personas are simply a natural part of an effective combo and can be used quite intuitively, but I saw where they can also be utilized to supplement certain attacks. For example, Naoto's Persona, Sukuna Hikona, has an attack where it goes invisible and moves across the screen, where the player can then activate it have it appear and instantly slash the opponent a few times. Coupling this with her gun was a pretty effective combination that allowed for decent damage from the opposite side of the screen.

The characters are all pretty different, based on how my opponents tended to fight. I opted to play as Naoto each time, so I didn't see much variety in the characters I played. I can tell you that if you like auto-winning, Kanji has a stupidly powerful move that starts out with a simple grab, and if you get caught by it, it does a ton of damage and you can't break out of it. It killed me at TGS, and one of my opponents spammed it today as well. In true joke character fashion, Teddie's Persona can fling random trash (oil drums, cans, poisonous curry, etc.) around, which makes fighting him a little tricky. I bring these two up because they were kind of obnoxious to fight against. But yeah, each character felt quite different, though some of them, like Yu, are straight-forward to the point where they feel like rather typical fighting game characters,

A number of the characters seemed to have ranged attacks. Naoto's gun is faster than most of them, but I feel like Aigis's guns are more threatening. Then again, I played a lot of Naoto and I found her gun to be pretty boss. She can fire six shots before having to either reload or disengage aim mode, so she can't exactly spam bullets. The bullets are, however, quite effective. I would also be more concerned with the fact that she has Hamaon/Mudoon. I saw another player successfully land Hamaon. It was so cool.

Life has no meaning unless you accept Naoto as your queen.

and thats all

Posted

6 bullets? I'm fairly sure it lists 5 bullets on the movelist, so either the movelist is wrong or the player remembered the count wrong.

Other than that, pretty interesting stuff. I'm entertained that Teddie is annoying to fight against, though that was pretty much what everyone was expecting after seeing his movelist and design, hahahaha.

Posted
ASW bosses have always playable for a long time now. in fact, they've been always been selectable since... GGX i think.

Try since the original.

Testament, Justice, Baiken

I miss OG Baiken (but I still love her no matter her form) oh wait....this is the P4U section :<

Posted

From those impressions it sounds like Kanji will get the same reactions as netplay Tagers. Brace yourselves for an onslaught of whining about a character who probably won't be as threatening if people actually learn to not rush in blindly.

Posted
From those impressions it sounds like Kanji will get the same reactions as netplay Tagers. Brace yourselves for an onslaught of whining about a character who probably won't be as threatening if people actually learn to not rush in blindly.

Now with no 360's!

Posted (edited)
From those impressions it sounds like Kanji will get the same reactions as netplay Tagers. Brace yourselves for an onslaught of whining about a character who probably won't be as threatening if people actually learn to not rush in blindly.

Yeah, I've been reading Nantoka's old blog posts, and he has been basically saying that since TGS.

For now, I do like the fact that he can reach zoning characters with his normal moves alone, but I'm not sure it will be enough to beat them on a competitive level. The fact that Paralysis does not stop the enemies from performing specials doesn't help, either: Chie can still move around with her crazy kicks, while Yukiko can spam Agi and fans to wait it out. By the way, It may be so that Paralysis ends automatically when one of the players is hit by the other (or it just happens to end by that time in the videos I saw).

Anyways, I will be happy for him as long as he doesn't lose right away to proper close-range characters, like Chie and Akihiko. It still pains me that old Tager was supposed to be the king of close range, but wasn't.

Edited by SoWL
Posted
From those impressions it sounds like Kanji will get the same reactions as netplay Tagers. Brace yourselves for an onslaught of whining about a character who probably won't be as threatening if people actually learn to not rush in blindly.

hooray. my ticket to top 5 lives on.

that gamefaqs guy doesnt sound too good at fighters but thats a decent impression.

Posted (edited)

Impressions are impressions after all, even if the source is of questionable quality. Speaking of which, more from him. Super copy/paste go

Good to hear. I was mostly worried since it seemed like Kanji and Yukiko didn't really have combos with their persona, but I'm glad I was wrong.

Yeah. Yukiko players seemed to be comboing really well with her Persona. Her Persona has a few good moves, such a wing slash that comes out really quickly, or a slam from above. Kanji players didn't seem to be mixing his Persona into combos much, but a number of them didn't seem to need it as they have a stupidly broken fallback plan.

Yu being straightforward makes sense since he's the player avatar for P4 so it makes sense for him to be a simple/typical fighting game character. That aside, Kanji sounds dangerous since I ended up seeing Kanji's Persona Grab super. Easily tore down poor Yu's healthbar by 60%. Forget American or Soviet Damage, Kanji has "Please stop killing me" damage.

The worst part is that after this stupid broken nonsense plays out, your character bounces off the ground before getting up, and he can grab you again during this bounce. I hesitate to call it an infinite (especially since I didn't master using bursts), but I couldn't break out of it.

Then I might have a problem since I want to call Naoto, Chie, Mitsuru and Elisabeth my "queens".

This is also acceptable. Mitsuru aside, I am rather partial to that list of lovely ladies.

So how do the Mudo/Hama skills in this game work? I imagine Naoto would be pretty broken if she were capable of delivering instant death attacks on her opponents.

Naoto's opponent has a fate gauge beneath their health. It appears as a gray skull with a number next to it. When that number reaches zero (it appears that specific attacks lower this number, and it regenerates a couple of points between rounds), the skull turns red and starts laughing. When this occurs, if Naoto can land Hamaon/Mudoon, the opponent dies instantly.

In one of the screenshots, he has a little Tornado icon above his super meter. Any comment as to what that means?

Also, given that Mitsuru and Akihiko have their Invokers, do they actually do the "shoot yourself" motion during any of their persona attacks?

I couldn't tell. The Akihiko players I observed didn't seem to be able to increase that counter much at all. As for those animations, the game moves very fast, so it's hard to tell. In addition to this, Personas can be summoned mid-combo, making it so that a Persona can come out while its user is occupied with other attacks. This leads me to believe that the animations are not in the game.

Did you play a lot or see a lot of play? If so who were those you noticed played a lot or not played?

I got to play four matches before the deafening arcade sounds and cigarette smoke had me feeling sick and unable to hear. While waiting between matches, I watched plenty of other people play. Most people stuck with Yu, Chie, and Yukiko. There were also a good number of Kanji, Mitsuru, and Akihiko players. The least popular characters seemed to be Teddie, Naoto, and Yosuke.

What can you tell me about Yukiko? which char plays like her?

For whatever reason, I didn't actually pay attention to Yukiko matches. In my first match, I defeated a Yukiko. She seems pretty all-round. She has projectiles in the form of fans that she throws. Sorry I don't have much to say about her. I do like her alternate colors though. She looks like Alice.

How is Ishikawa this time of year?

How is Mitsuru's swordplay?

If you're feeling nice you can brief me on Chie as well, thanks!

I haven't been to Ishikawa. If it's anything like Osaka, the weather has been a little chilly and the vibrant colors of the autumn leaves are most beautiful. I went to Kiyomizudera in Kyoto, where they are having an event where they illuminate the leaves at night and it felt somewhat ethereal. I love this season so much.

Mitsuru's swordplay is pretty cool. She's very fast and her sword glows and leaves either a red or golden trail, which is neat. One of her supers(?) is basically her critical attack animation, where she slashes a bunch of times and then ends with a kick.

Chie is awesome. I played as her at TGS. She combos like a dream and is very fast. God Hand, as amazing as it is, only hits where Tomoe currently is, making it hard to position at times. Agneyastra is good, but easy to block. Otherwise, she's great. I also like her alternate colors.

and done, bold are questions

Edited by DevilTrigger
Posted (edited)
Now with no 360's!

Don't forget that he can run and isn't an absurdly large target. The tears will be in hurricane form when this hits consoles. :kitty:

EDIT: Can he airdash too? If so he is beginning to look like everything Tager should have been from the start in BB.

Edited by Starlight777
Posted

Pretty sure everyone can air dash. Also another batch with our Gamefaqs chum, this time bringing some hope to the field (and finally some Aigis news)

Any Aigis impressions you can pass on, or anyone else I suppose (but mostly Aigis).

I lost to an Aigis. She had this pretty rough combo where she smacked me down, jumped up and shot a barrage of bullets as I bounced, which caused me to bounce high into the air, where she hit me with a super that involved Athena rushing me with her shield. She did it a couple of times and it bugged me. Otherwise, she's able to put on a lot of pressure with her ranged game. When I managed to get in close, she was a lot easier to deal with.

And why have you guys not shared any vids ;--;

I didn't think to bring my camera. I did see a couple of people with cameras recording matches, so the videos could well be out there.

What alt colors does Naoto have?

I loved her alternate colors and chose them every time. Her hat and jacket were a beige color, while her pants were red plaid. Her hair was brown and her eyes remained blue. Looked somehow quite fitting for a detective.

Tell me, how is it having three Electricity castors (Yu, Kanji, and Akihiko)? Do they manage to keep all their Elec-based attacks different and varied or is there some overlap in spells?

They're varied. One of Yu's supers has him shoot a giant beam of electricity that extends across the screen. Izanagi can also shoot off a small, short-distance ball of electricity, or it could be an electric punch. Kanji has less of a focus on electricity, but his Persona seems to add electricity to its physical attacks, like that most infuriating grab combo of his. Akihiko has an electric move that covers the screen in electricity. It comes out really fast. Really, none of them seem to share even one electric move.

Huh. I didn't expect it to actually be an instant death skill. To be honest I'm still pretty confused. It sounds like it could be incredibly broken or incredibly useless, depending on how easy/hard it is to land.

The spells themselves didn't look hard to land. Mudoon is a darkness beam that shoots across the screen. Hamaon is a light beam that shoots up from the ground. It seemed to originate from under the opponent's feet, when I saw it hit. I also saw one player cast Mudoon, but it was executed in the air, so the opponent just stayed on the ground. When I saw it connect, it took Mitsuru from over 50% down to nothing. The hard part is in getting the fate gauge down to zero. The lowest I got it down to was two one time.

Here's hoping they'll turn up today or sometime this week

Posted

Hm. It honestly doesn't sound that difficult to get the fate gauge down to zero, so I'm a bit surprised if he thinks it's hard. Not sure if that's a player skill thing or a game design thing.

Oh well, gotta wait for those vids.

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