ludwig van Posted December 7, 2011 Posted December 7, 2011 Naoto's fate stuff sounds like a less broken (but still practical, especially for winning the 2nd round) FATAL KO system. She's been taking lessons from Toki. Ugghhhhh, I want some vids of her in action. >_<
Starlight777 Posted December 7, 2011 Posted December 7, 2011 Naoto's fate stuff sounds like a less broken (but still practical, especially for winning the 2nd round) FATAL KO system. She's been taking lessons from Toki. Ugghhhhh, I want some vids of her in action. >_< I want vids of ANY of the "Unseen 5".Hopefully the Chie vs. Yu vid wasn't the only loketest one right?
Urichinan Posted December 7, 2011 Posted December 7, 2011 Alright, I think I got the Mitsuru thread done for now. I can't wait until we get more footage and information so I can clean the place up more, but without any other information there isn't much else I can do. :3
DevilTrigger Posted December 7, 2011 Posted December 7, 2011 I'm sure there will be more videos, though my contact is being a smidge slow, though it doesn't help he's in the military so speaking to him can be hard at times. Unlike Capcom, Arc doesn't mess around with gimmicks, I feel like they usually make any "gimmick" char designed really well so even without the gimmick they're a strong contender. That said, speaking as a Persona fan I think it's awesome Naoto has her instant death skills, and how it's seemingly being done, as a fighting game fan has me excited since it sounds very rewarding but not derp easy either.
SoWL Posted December 7, 2011 Posted December 7, 2011 If Naoto messes up her combo and the opponent invulns through/jumps over/blocks Hamaon/Mudoon, the fate gauge reverts to 14, and the entire countdown has to start over again. Hmm, if your source for this is Nantoka's blog, I'd say that the gauge reverts only if she actually kills the enemy. Though, of course, I'm not sure. It costs her quite a lot to get that meter to zero, no need to make it even more complicated.
Tari Posted December 7, 2011 Posted December 7, 2011 (edited) Hmm, if your source for this is Nantoka's blog, I'd say that the gauge reverts only if she actually kills the enemy. Though, of course, I'm not sure. It costs her quite a lot to get that meter to zero, no need to make it even more complicated. Derp. I misread. The information on whether it reverts on whiff or not is admittedly unclear, and Nantoka's the only place that's mentioned it at all. I'd honestly be surprised if they made it so that you stayed in danger state, seeing as how her ground super is unblockable and requires the opponent to jump over it. If the opponent stays in danger state and Naoto has 100 or more meter, she can force the opponent to jump the first super, then hit them while they land from the jump. I also feel like there would've been mention of the ability to just try to throw multiple insta-kill supers at the opponent if the danger state didn't wear off after a whiff. Instead, we have comments on how it's fairly difficult to combo into the insta-kill. I think we need video footage to see if that's even possible with the ground super, though. Might have horrible recovery or something. Edited December 7, 2011 by Tari
DevilTrigger Posted December 7, 2011 Posted December 7, 2011 Derp. I misread. The information on whether it reverts on whiff or not is admittedly unclear, and Nantoka's the only place that's mentioned it at all. I'd honestly be surprised if they made it so that you stayed in danger state, seeing as how her ground super is unblockable and requires the opponent to jump over it. If the opponent stays in danger state and Naoto has 100 or more meter, she can force the opponent to jump the first super, then hit them while they land from the jump. I also feel like there would've been mention of the ability to just try to throw multiple insta-kill supers at the opponent if the danger state didn't wear off after a whiff. Instead, we have comments on how it's fairly difficult to combo into the insta-kill. I think we need video footage to see if that's even possible with the ground super, though. Might have horrible recovery or something. If anything, it sounds like it might work like Jin's astral. Now if it has the same properties obviously can't be known atm, but it's worth keeping a point of reference
ludwig van Posted December 7, 2011 Posted December 7, 2011 Just noticed. . . poor Yosuke, still no thread here.
DevilTrigger Posted December 7, 2011 Posted December 7, 2011 (edited) Surprised no one posted this here....maybe it's cuz a good half of you at least lurk my HQ anyway lol Some minor things really, the most to take out of this are some alt colors, as well as seeing what Aigis' bars look like for the first time The one on the left is fairly standard, just her Orgia mode meter. The one of the right surprised me as it looks to be an ammo counter. Her max ammo is at least in the 100's by that pics 075(or 076). I wonder if it can run out like Bangs nails or if you can reload the shots at any time. There isn't a reload command at any rate, so maybe it reloads automatically when you run out Also, official site has been updated to show stages under system. New stage even that takes place in a gym Taken for those lazy Edited December 7, 2011 by DevilTrigger
CakeWasBannedd Posted December 7, 2011 Posted December 7, 2011 game lookin real excalibur can't wait to play it
ThunderboltZ28 Posted December 8, 2011 Posted December 8, 2011 After reading the descriptions for Aigis and Naoto I'm starting to really look forward to this. Can't wait to see actual video of both of them.
Urichinan Posted December 8, 2011 Posted December 8, 2011 A [mostly new] gallery of images. Huh, I was going to go over this screenshot and try to clean up Mitsuru's sprite so I could mess around with palettes. But I can just use this one and cut her straight out of the image because there's no distortion in the image. It's a clean sprite. =P Now I can scrap this one. :D That's soooo much easier. @_<
Tong Posted December 8, 2011 Posted December 8, 2011 Will we have to mash to get out of that ice? And why is Akihiko hair white but the goatee black? So many misteries
BlueSky Posted December 8, 2011 Posted December 8, 2011 Naoto looks like a high-risk, high-reward character... but i still want to see a good akihiko-chie match. Seems like it would play out really well.
Kronikhall Posted December 8, 2011 Posted December 8, 2011 oh and i don't know if this was clarified already or not, but from the new batch of screenshots, it's a pretty sure thing that we'll see the p3 cast (minus aigis) using their evokers.
shtkn Posted December 8, 2011 Posted December 8, 2011 wait i don't get it, Akihiko's page says that 5D makes Cesar raise his globe and pull in the enemy. Another way to limit the enemy's mobility. - His 5D makes him throw a sword/dagger straight ahead. The start-up is long, but the reach is great. so does it do both? or did someone not remember correctly?
SoWL Posted December 9, 2011 Posted December 9, 2011 wait i don't get it, Akihiko's page says that so does it do both? or did someone not remember correctly? Uh, yeah, the sword is supposed to be 5C.
Starlight777 Posted December 9, 2011 Posted December 9, 2011 I hope the characters have more than 2 palettes, I know it's a very minor thing to care about but it's a thing I like to have options with.
DevilTrigger Posted December 9, 2011 Posted December 9, 2011 I'm sure it's only 2 for the simple loketest reason. No doubt we'll have a few for both the chars and Personas I'm sure
DevilTrigger Posted December 9, 2011 Posted December 9, 2011 Probably because Meganes are still a work in progress (albeit, this build looked a lot less glitchy compared to the TGS one, so these features will likely see the light soon enough
Recommended Posts