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Persona 4: Arena, coming to usa console summer 2012! New character: Elizabeth from the Velvet Room!


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Posted

Naoto's fate stuff sounds like a less broken (but still practical, especially for winning the 2nd round) FATAL KO system. She's been taking lessons from Toki. :v:

Ugghhhhh, I want some vids of her in action. >_<

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Posted
Naoto's fate stuff sounds like a less broken (but still practical, especially for winning the 2nd round) FATAL KO system. She's been taking lessons from Toki. :v:

Ugghhhhh, I want some vids of her in action. >_<

I want vids of ANY of the "Unseen 5".Hopefully the Chie vs. Yu vid wasn't the only loketest one right? :vbang:

Posted

Alright, I think I got the Mitsuru thread done for now. I can't wait until we get more footage and information so I can clean the place up more, but without any other information there isn't much else I can do. :3

Posted

I'm sure there will be more videos, though my contact is being a smidge slow, though it doesn't help he's in the military so speaking to him can be hard at times.

Unlike Capcom, Arc doesn't mess around with gimmicks, I feel like they usually make any "gimmick" char designed really well so even without the gimmick they're a strong contender. That said, speaking as a Persona fan I think it's awesome Naoto has her instant death skills, and how it's seemingly being done, as a fighting game fan has me excited since it sounds very rewarding but not derp easy either.

Posted
If Naoto messes up her combo and the opponent invulns through/jumps over/blocks Hamaon/Mudoon, the fate gauge reverts to 14, and the entire countdown has to start over again.

Hmm, if your source for this is Nantoka's blog, I'd say that the gauge reverts only if she actually kills the enemy. Though, of course, I'm not sure. It costs her quite a lot to get that meter to zero, no need to make it even more complicated.

Posted (edited)
Hmm, if your source for this is Nantoka's blog, I'd say that the gauge reverts only if she actually kills the enemy. Though, of course, I'm not sure. It costs her quite a lot to get that meter to zero, no need to make it even more complicated.

Derp. I misread.

The information on whether it reverts on whiff or not is admittedly unclear, and Nantoka's the only place that's mentioned it at all.

I'd honestly be surprised if they made it so that you stayed in danger state, seeing as how her ground super is unblockable and requires the opponent to jump over it. If the opponent stays in danger state and Naoto has 100 or more meter, she can force the opponent to jump the first super, then hit them while they land from the jump.

I also feel like there would've been mention of the ability to just try to throw multiple insta-kill supers at the opponent if the danger state didn't wear off after a whiff. Instead, we have comments on how it's fairly difficult to combo into the insta-kill.

I think we need video footage to see if that's even possible with the ground super, though. Might have horrible recovery or something.

Edited by Tari
Posted
Derp. I misread.

The information on whether it reverts on whiff or not is admittedly unclear, and Nantoka's the only place that's mentioned it at all.

I'd honestly be surprised if they made it so that you stayed in danger state, seeing as how her ground super is unblockable and requires the opponent to jump over it. If the opponent stays in danger state and Naoto has 100 or more meter, she can force the opponent to jump the first super, then hit them while they land from the jump.

I also feel like there would've been mention of the ability to just try to throw multiple insta-kill supers at the opponent if the danger state didn't wear off after a whiff. Instead, we have comments on how it's fairly difficult to combo into the insta-kill.

I think we need video footage to see if that's even possible with the ground super, though. Might have horrible recovery or something.

If anything, it sounds like it might work like Jin's astral. Now if it has the same properties obviously can't be known atm, but it's worth keeping a point of reference

Posted (edited)

Surprised no one posted this here....maybe it's cuz a good half of you at least lurk my HQ anyway lol

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Some minor things really, the most to take out of this are some alt colors, as well as seeing what Aigis' bars look like for the first time

aigis111.jpg

The one on the left is fairly standard, just her Orgia mode meter. The one of the right surprised me as it looks to be an ammo counter. Her max ammo is at least in the 100's by that pics 075(or 076). I wonder if it can run out like Bangs nails or if you can reload the shots at any time. There isn't a reload command at any rate, so maybe it reloads automatically when you run out

Also, official site has been updated to show stages under system. New stage even that takes place in a gym

stagegym.png

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stageyasogami.png

stageshoelocker.png

Taken for those lazy

Edited by DevilTrigger
Posted

Naoto looks like a high-risk, high-reward character... but i still want to see a good akihiko-chie match. Seems like it would play out really well.

Posted

oh and i don't know if this was clarified already or not, but from the new batch of screenshots, it's a pretty sure thing that we'll see the p3 cast (minus aigis) using their evokers.

p4mayoakihiko04.jpg

Posted

wait i don't get it, Akihiko's page says that

5D makes Cesar raise his globe and pull in the enemy. Another way to limit the enemy's mobility.

- His 5D makes him throw a sword/dagger straight ahead. The start-up is long, but the reach is great.

so does it do both? or did someone not remember correctly?

Posted
wait i don't get it, Akihiko's page says that

so does it do both? or did someone not remember correctly?

Uh, yeah, the sword is supposed to be 5C.

Posted

I hope the characters have more than 2 palettes, I know it's a very minor thing to care about but it's a thing I like to have options with.

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