shtkn Posted February 23, 2012 Posted February 23, 2012 it's 5058 damage with that ender. also both versions generate 8 heat total after the combo is over, so there really isnt' any reason to do it unless it's too hard or youre too lazy. given that it's like 50 damage difference, i'm tempted to take teh lazier route haha.
Jourdal Posted February 23, 2012 Posted February 23, 2012 given that it's like 50 damage difference, i'm tempted to take teh lazier route haha. Precisely why i do it lol. Its like his 3 main midscreen combos....66C 2D>stuff, or dash 5C>2C>2D>stuff, or dash 5C>HJC j2C>jD>AD jC2C>jC>stuff all have negligable differences in damage lol. I opt for the second one since its easiest to me.
cadacus_ater Posted February 23, 2012 Posted February 23, 2012 (edited) SRZ reminds me 623D loops were never really gone from CS1, just nerfed I still like CS:EX better than CS1 though. CS2 and CS:EX are kinda equal to me. Except for the Ice Arrow nerf, I'm cool with how everything balances out for Jin. Edited February 23, 2012 by cadacus_ater
Putin Posted February 23, 2012 Posted February 23, 2012 I was bitter at the Hiyoku nerf at first, but now that I think about it it's actually not that bad, since saving the meter for 25% specials has always been better. I had to start adjusting to the Extend changes in CS2 to actually get it, since I've usually been spending the meter on filler supers. So it's a good thing I guess. Kind of. This kinda applies to CH j5C > 2D as well which is harder to do now, since I'll be finally forced to stop autopiloting it and getting blown because of it. It feels bad feeling good about the 4K combos off 5B though, since I've always been bitching about how CS2 Noel got 4K and corner carry just by pressing buttons. But still, I'm hype as fuck, waiting for my copy next week.
xHarukashii Posted February 23, 2012 Posted February 23, 2012 Last time i played srz we had a shit connection. gotta wait till he gets xbl ex.
xlolxlolx Posted February 23, 2012 Posted February 23, 2012 im still mad dat we dont have sweep cse anymore
Jourdal Posted February 23, 2012 Posted February 23, 2012 Sukurabu i keep hearing from multiple people that xbl connection feels really shitty this game and people on both are saying psn feels better this time :V
Solex Posted February 23, 2012 Posted February 23, 2012 (edited) im still mad dat we dont have sweep cse anymore the fuck you talkin bout? everyone riding srz's junk but he don't go here to enjoy it. tsk tsk EDIT: doesn't 623c give you better oki? in any case i like 623c oki over j.214b oki Edited February 23, 2012 by Solex
Haven Posted February 23, 2012 Posted February 23, 2012 Sukurabu i keep hearing from multiple people that xbl connection feels really shitty this game and people on both are saying psn feels better this time :V That's not a question sadly lol, XBL has gotten really bad in comparison to previous games. I lag less with Sukurabu though, ironically.
Chris Chaos Posted February 23, 2012 Posted February 23, 2012 I can vouch for this, I played Haven and our connection on PSN is more stable than it is on XBL. It's playable but the difference is noticeable. Hell, I played XDext who I've never lagged with in any of the previous games and we have a 4 and we get random input drops, it made both of us sad.
Moy_X7 Posted February 23, 2012 Posted February 23, 2012 EDIT: doesn't 623c give you better oki? in any case i like 623c oki over j.214b oki Agreed Team "I'm taking oki over damage" going in lol. Alright, I'm about to sit down and finally learn EX combos. His complete arsenal is probably a fraction of what Platinum has going on lol.
Jourdal Posted February 23, 2012 Posted February 23, 2012 Moy lemme help you midscreen Sekkajin> option A/B/C Near corner>stuff>6C>A Bounce>stuff Right in corner>CS2 combos /done.
Moy_X7 Posted February 23, 2012 Posted February 23, 2012 I don't have much time right now so I just did a bunch of universal combos from common starters: On crouching: 5B > 5C > 6C > 2D > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C j.B/j.2C > 66 5C > 6C > 2D > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C AA: 5A/2A > 5C > j.2C > 66 5C > Sekkajin > 6C > 214C 5B > 5C > j.2C > 66 5B > 5C > Sekkajin > 6C > 214C 5C > 2C > 2D > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C CH: j.C CH > 66 6C > 2D > 66 6B > 66 5C > Sekkajin > 6C > 214C I'll come up with more/better stuff when I come back from school.
xlolxlolx Posted February 23, 2012 Posted February 23, 2012 the fuck you talkin bout? everyone riding srz's junk but he don't go here to enjoy it. tsk tsk EDIT: doesn't 623c give you better oki? in any case i like 623c oki over j.214b oki 3c>236c small son
Moy_X7 Posted February 23, 2012 Posted February 23, 2012 Don't remind me about that shit people, I still cry at the thought that we had actual corner oki back then
Jyosua Posted February 23, 2012 Posted February 23, 2012 My new Ranked Matches gameplan with Jin: > Get to the second round > Do nothing but build meter > Wait until they use their Burst(s) > Use 2Ds as often as possible, throw in some Ice Cars when they're low on barrier > Guard Crush > Untechable grab > AH, hell even just raw AH > ??? > Profit trolololol, I'm gonna have to try that. I go for 2D a lot in ranked anyhow, because I love guard break. someone should list that 5k combo in the combo thread, i'ts actually not too hard (unless you do it on one of hte more finiky characters like valk) 30 meter required: 623D > run up 6C > 623B > 66 6C > 623C > 5B > 5C > 6C > dash cancel 623D, run up 5C > 2C > superjump > j.2C or j.C > j.2C > 214B 5096 damage, 8 heat gained you can replace 5B with 5A, but then you will need 32 heat and the combo does 4897 damage Can you not replace 623B > 66 6C > 623C with 623B > 6C > 66 5C > 6C > 623C? Not sure how that would affect the damage though. Moy lemme help you midscreen Sekkajin> option A/B/C Near corner>stuff>6C>A Bounce>stuff Right in corner>CS2 combos /done. I lol'd.
shtkn Posted February 23, 2012 Posted February 23, 2012 6C > 623B might launch them too high for 5C > 6C, but i guess it's worth checking out. someone who's not at work should try it and report back
xlolxlolx Posted February 23, 2012 Posted February 23, 2012 obviously not since 5c almost always kills dp loops from being able to do 5b>5c>6c pick up
Jyosua Posted February 24, 2012 Posted February 24, 2012 That's interesting. Why is that, anyhow? Sorry if that's a nub question, but I'm not entirely certain of the mechanics around what dictates whether or not certain moves can link later in the combo.
cadacus_ater Posted February 24, 2012 Posted February 24, 2012 In the case of the combo you were discussing, the most common issue with 5B pickup is that it may not execute in time to hit the opponent on the way down. This is due to how far the opponent flies into the air, and for DP loops, the launch height and timing requirements are somewhat strict if you want to use 5B after 623C. As mentioned above, this is all influenced by proration, hitboxes, etc.
Jyosua Posted February 24, 2012 Posted February 24, 2012 Ah. Well I just suggested that replacement because I know in other instances I've been able to connect 5B after 623B > 6C > 66 5C > 6C > 623C and one of the optimal DP loop combos uses it as well, but you guys know a shitload more about the game and character than I, so I'll take your word for it.
cadacus_ater Posted February 24, 2012 Posted February 24, 2012 Whether or not adding the extra 5C 6C lets you do 5B pickup, it will probably mess up the later part of the combo due to proration, making it either do less damage, provide weaker oki (make them recover in a manner that isn't as ideal for starting a new combo), or end early.
eQualz Posted February 24, 2012 Posted February 24, 2012 Two matches into ranked, that's what it took for my first EX hate mail Way to go, EU, way~ to go.
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