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[CSE-CP] Jin General Thread "Jin it to win it... again"


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Posted

it's 5058 damage with that ender. also both versions generate 8 heat total after the combo is over, so there really isnt' any reason to do it unless it's too hard or youre too lazy. given that it's like 50 damage difference, i'm tempted to take teh lazier route haha.

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Posted
given that it's like 50 damage difference, i'm tempted to take teh lazier route haha.

Precisely why i do it lol. Its like his 3 main midscreen combos....66C 2D>stuff, or dash 5C>2C>2D>stuff, or dash 5C>HJC j2C>jD>AD jC2C>jC>stuff all have negligable differences in damage lol. I opt for the second one since its easiest to me.

Posted (edited)

SRZ reminds me 623D loops were never really gone from CS1, just nerfed :keke:

I still like CS:EX better than CS1 though. CS2 and CS:EX are kinda equal to me. Except for the Ice Arrow nerf, I'm cool with how everything balances out for Jin.

Edited by cadacus_ater
Posted

I was bitter at the Hiyoku nerf at first, but now that I think about it it's actually not that bad, since saving the meter for 25% specials has always been better.

I had to start adjusting to the Extend changes in CS2 to actually get it, since I've usually been spending the meter on filler supers.

So it's a good thing I guess. Kind of.

This kinda applies to CH j5C > 2D as well which is harder to do now, since I'll be finally forced to stop autopiloting it and getting blown because of it. :v:

It feels bad feeling good about the 4K combos off 5B though, since I've always been bitching about how CS2 Noel got 4K and corner carry just by pressing buttons.

But still, I'm hype as fuck, waiting for my copy next week.

Posted

Sukurabu i keep hearing from multiple people that xbl connection feels really shitty this game and people on both are saying psn feels better this time :V

Posted (edited)
im still mad dat we dont have sweep cse anymore

the fuck you talkin bout?

everyone riding srz's junk but he don't go here to enjoy it. tsk tsk

EDIT: doesn't 623c give you better oki? in any case i like 623c oki over j.214b oki

Edited by Solex
Posted
Sukurabu i keep hearing from multiple people that xbl connection feels really shitty this game and people on both are saying psn feels better this time :V

That's not a question sadly lol, XBL has gotten really bad in comparison to previous games. I lag less with Sukurabu though, ironically.

Posted

I can vouch for this, I played Haven and our connection on PSN is more stable than it is on XBL. It's playable but the difference is noticeable. Hell, I played XDext who I've never lagged with in any of the previous games and we have a 4 and we get random input drops, it made both of us sad.

Posted
EDIT: doesn't 623c give you better oki? in any case i like 623c oki over j.214b oki

Agreed

Team "I'm taking oki over damage" going in lol.

Alright, I'm about to sit down and finally learn EX combos. His complete arsenal is probably a fraction of what Platinum has going on lol.

Posted

Moy lemme help you

midscreen Sekkajin> option A/B/C

Near corner>stuff>6C>A Bounce>stuff

Right in corner>CS2 combos

/done.

Posted

I don't have much time right now so I just did a bunch of universal combos from common starters:

On crouching:

5B > 5C > 6C > 2D > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C

j.B/j.2C > 66 5C > 6C > 2D > j.2C > j.C > 66 5C > Sekkajin > 6C > 214C

AA:

5A/2A > 5C > j.2C > 66 5C > Sekkajin > 6C > 214C

5B > 5C > j.2C > 66 5B > 5C > Sekkajin > 6C > 214C

5C > 2C > 2D > j.2C > j.C > 66 5B > 5C > Sekkajin > 6C > 214C

CH:

j.C CH > 66 6C > 2D > 66 6B > 66 5C > Sekkajin > 6C > 214C

I'll come up with more/better stuff when I come back from school.

Posted
the fuck you talkin bout?

everyone riding srz's junk but he don't go here to enjoy it. tsk tsk

EDIT: doesn't 623c give you better oki? in any case i like 623c oki over j.214b oki

3c>236c small son

Posted

Don't remind me about that shit people, I still cry at the thought that we had actual corner oki back then :(

Posted
My new Ranked Matches gameplan with Jin:

> Get to the second round

> Do nothing but build meter

> Wait until they use their Burst(s)

> Use 2Ds as often as possible, throw in some Ice Cars when they're low on barrier

> Guard Crush

> Untechable grab > AH, hell even just raw AH

> ???

> Profit

trolololol, I'm gonna have to try that. I go for 2D a lot in ranked anyhow, because I love guard break.

someone should list that 5k combo in the combo thread, i'ts actually not too hard (unless you do it on one of hte more finiky characters like valk)

30 meter required:

623D > run up 6C > 623B > 66 6C > 623C > 5B > 5C > 6C > dash cancel 623D, run up 5C > 2C > superjump > j.2C or j.C > j.2C > 214B

5096 damage, 8 heat gained

you can replace 5B with 5A, but then you will need 32 heat and the combo does 4897 damage

Can you not replace 623B > 66 6C > 623C with 623B > 6C > 66 5C > 6C > 623C? Not sure how that would affect the damage though.

Moy lemme help you

midscreen Sekkajin> option A/B/C

Near corner>stuff>6C>A Bounce>stuff

Right in corner>CS2 combos

/done.

I lol'd.

Posted

6C > 623B might launch them too high for 5C > 6C, but i guess it's worth checking out. someone who's not at work should try it and report back

Posted

That's interesting. Why is that, anyhow? Sorry if that's a nub question, but I'm not entirely certain of the mechanics around what dictates whether or not certain moves can link later in the combo.

Posted

In the case of the combo you were discussing, the most common issue with 5B pickup is that it may not execute in time to hit the opponent on the way down. This is due to how far the opponent flies into the air, and for DP loops, the launch height and timing requirements are somewhat strict if you want to use 5B after 623C. As mentioned above, this is all influenced by proration, hitboxes, etc.

Posted

Ah. Well I just suggested that replacement because I know in other instances I've been able to connect 5B after 623B > 6C > 66 5C > 6C > 623C and one of the optimal DP loop combos uses it as well, but you guys know a shitload more about the game and character than I, so I'll take your word for it.

Posted

Whether or not adding the extra 5C 6C lets you do 5B pickup, it will probably mess up the later part of the combo due to proration, making it either do less damage, provide weaker oki (make them recover in a manner that isn't as ideal for starting a new combo), or end early.

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