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[CSE-CP] Jin General Thread "Jin it to win it... again"


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Posted

giving him acse is kinda pointless since you have to burn 75 meter to fucking do a ky crossup....

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Posted

Wall bound = wall stick

Wall bounce =/= wall stick

At least that's how I've been raised to believe in stuff lol

Posted

Well, the word bound has two meanings... one is related to binding and the other is related to springing or rebounding. For the purposes of terminology, it could technically be correctly used for either meaning, but is also ambiguous because of it. Bounce and stick are better choices.

Posted
壁バウンド=wallbound

壁張り付け=wallstick

=/ niggers

Those are generally the two I see used, which is why Moy's terminology confused me. XD

5B JUMP CANCEL REMOVED ggwp

FFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Posted
so is jin still having to sekkajin for the majority of his combos?

no return of j.b vortex?

Sekkajin no longer launches on the 8th hit and you have to spend 25 Heat to use its follow-up that allows combos. lol, your mid-screen BnB is now looking like A > B > C > Ice Car XD

Don't panic just yet though, this is just the 1st location test.

Posted

so i think this loketest was balanced by mori which would explain alot of this derpness lol

Posted
5B JUMP CANCEL REMOVED ggwp

ggwp indeed.

so i think this loketest was balanced by mori which would explain alot of this derpness lol

LoL makes sense. Troll balancing game = derp game

Posted

As "ojngn fdoguoshfuwsdnoufshubhnuflisfkjsjl g fuck this mother fucking fuck fuck fucking earth" as this may seem, don't forget the first loke test = joke test. Just remember CT to CS1 and shudder at the memory...jin seemed damn near unplayable lol.

Posted

Wow I was only gone for like half a day to learn 5-fackin-B is not jump cancellable. Well, I'm curious to see what they do for the next loketest lol.

Posted (edited)

rehhyou horizontal reach reduced by 100 dots

5c jump cancel removed

6c doesnt launch and cannot be special cancelled

2a cannot be jump cancelled

5c p1 reduced to 70

6b launches straight up on hit

universal system change: 5f startup added to air fd

green throw tech window reduced to 4 frames purple throw tech window reduced to 7 frames

od supers do full damage

"GET OVER HERE BITCH" added, full screen command throw for 25 meter 2.5k dmg

;D

Edited by xlolxlolx
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