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[CSE-CP] Jin General Thread "Jin it to win it... again"


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Posted (edited)

Happy Birthday Based Tetsuwo-Jin. Providing Jinspiration since CT~

I found Ren on the guild site..shouldn't be a surprise to anyone but he's still a jin specialist lol.

The guild site tells you a players win ratio against the other characters. looking at tetsu's he's bodying most of the cast with 85%+ for most of them....except valk lol. 58% and 72% for hazama. Gagagas are hilarious.

Edited by Jourdal
Posted
Happy Birthday Based Tetsuwo-Jin. Providing Jinspiration since CT~

I found Ren on the guild site..shouldn't be a surprise to anyone but he's still a jin specialist lol.

The guild site tells you a players win ratio against the other characters. looking at tetsu's he's bodying most of the cast with 85%+ for most of them....except valk lol. 58% and 72% for hazama. Gagagas are hilarious.

Mind sharing the link to this site? I'm interested in numbers as well.

Posted

Man, I don't even wanna play CSE Jin anymore.

> Tired of mashing C for Sekkajin

> Tired of crouching confirm/CH > 6C > 2D being character specific and being extremely position dependent.

> Tired of all that 214A > reverse dash > stuff and accidentally getting a regular back-dash instead of a reverse dash.

> Tired of more position dependent corner stuff, DP C whiffing on some characters, 3C > 214A > 3C and 3C > 214C being character specific.

CP Jin can't come soon enough.

Posted
Man, I don't even wanna play CSE Jin anymore.

> Tired of mashing C for Sekkajin

> Tired of crouching confirm/CH > 6C > 2D being character specific and being extremely position dependent.

> Tired of all that 214A > reverse dash > stuff and accidentally getting a regular back-dash instead of a reverse dash.

> Tired of more position dependent corner stuff, DP C whiffing on some characters, 3C > 214A > 3C and 3C > 214C being character specific.

CP Jin can't come soon enough.

I actually really liked the wallbounce combos, but their positioning dependencies were ridiculous. Also character specific combos were dumb.

Posted

Thanks for the footage Jourdal, Jin looking strong as ever, the rule holds strong: Every odd iteration of BB, Jin is Strong.

Well, I'm off to NEC as well, We gotta find some time to hang during this chaos Jourdal.

EDIT:

Shadow (AM) vs Buppa (JI)

Posted (edited)

20:28ish Hirensou(2) full charge is FC. makes me wonder if its FC if you don't charge it up.

also 4k+ off tk hizangeki @ 21:00

Edited by kirk
Posted

Thank you so much Jourdal, Jin is looking more awsome day by day. BBCP can't come soon enough.

Hooray for Tetsu.

Hooray for air dash combos indeed.

Hooray for air Hiyoku being used. (that 4.7k combo)

Boo for Hirensou corner combo only doing 3k'ish damage.

@Moy

ch 6c>214b whiff>dash 5c

Optimism 1 : Pessimism 0

Posted (edited)
Yeah i guess we can still do them...idk why everyone else stopped making it look like we cant...perhaps its not optimal?

It's very spacing dependent. Most of the time, if you're not spaced correctly, you'll air dash right under the opponent. That and Air Combo > j.D > (Land) 66 5B > Air Combo probably does more damage.

I'll be going into the regular sj.D > AD > stuff route if only because your oki options are stronger as opposed to the non-existent oki options outside of the corner from an air combo.

I saw a Jin ending his combos with 22C stagger, run up to the opponent, and grab them for a TRM since they were mashing to tech the stagger. I see potential in using the stagger as "forced wake-up", specially if there's a way to cross-up with IAD j.236D. Although a high/low mix-up with 66 2B/66 6A/Hizangeki/throw could work just as well.

@eQualz - I didn't think that 6C CH would last that long lol.

Edit: I've also seen some Jins do j.D > (Land) cross under 5B. Like Tetsu here www.youtube.com/watch?v=UN5UKOSAOUg&feature=youtu.be#t=2m14s

I've never seen people attempt that in CSE. I wonder if it works (I don't see why it shouldn't)... TO THE LAB!

Edit 2: Holy shit, 22C > D, 6C > 214B stuff works near the corner. Corner swap combos will be quite strong then.

Edited by Moy_X7
Posted
...grab them for a TRM since they were mashing to tech the stagger.

I thought CP had hold to tech from P4U now, or does that not apply to staggers?

Posted (edited)

I'm not sure if it applies to stagger and I'm guessing that it does but that particular player was mashing... something... and that's why they got TRM'd.

Edit: Jesus Christ, 5C > 6C > 2D, CT, j.2C > j.C > 66 5B > 2B > 5C > 3C > 214B > C did 4.1K

I'm guessing that something like 5C > 6C > 2D, CT, 66 6B > 22C > D, 5C > 2C > Air Combo would do well over 5K. They really want me to spend my meter in this game, huh?

I'll gladly abide seeing how using meter in this game pretty much doubles your damage as opposed to gaining something like a measly 500 point of damage in previous games.

Edited by Moy_X7
Posted

I've always loved wasting meter. Thank you based ArcSys gods!

Jin's blockstrings are also looking very good, and the new sekkajin gives great oki... I'm so hype for this. It's like we get all the tools and they're all fantastic.

Posted

Seriously, Tetsu shows up and does all sorts of hype shit. Just about half a year to go if previous game releases are anything to go by :(

Posted

It would have been stated during the final location test if it didn't. Furthermore, Jourdal said the other day that he saw 5C CH > 6B work. So if that gatling works on CH, then 5C CH > 2D should work as well.

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