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[CP1.1] Tsubaki Yayoi General - Gameplay Discussion


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Posted
In regards to the combo Surf linked, I wouldn't use it. I'd end the combo with the normal ground ender and then use the super for oki.

The combo is at least good to know. It does decent enough damage

Posted
ah, huh. When're you going to help me test my new power level?

Hopefully sometime this week before my new game comes in and I forget about BB for a little bit.

is there some way to select the same color you picked last time?

It doesn't save the last color you choose. Hopefully it will in CP

Posted
6c> super seems like a lot of fun.

I love this setup because they have to deal with it, and 6C being a knockdown now makes it so much better. Any teching option except neutral will have the blades hit you. And neutral teching has you deal with the incoming mixup (albeit a fairly weak one). The only way I can think of avoiding it is delaying the tech and using neutrals invul frames to avoid most of the blades. I love the super all around. Cant wait to make some shenanigans and gimmicks that involve it.

Posted

My super awesome purple color is gone, replaced with another in CP. I'm pretty sad about it and if I can't get my color in CP I'll have to shop around for a new main color.

I'll probably see if the new purple scheme will grow on me but I might end up picking a entirely new color.

Posted
My super awesome purple color is gone, replaced with another in CP. I'm pretty sad about it and if I can't get my color in CP I'll have to shop around for a new main color.

I'll probably see if the new purple scheme will grow on me but I might end up picking a entirely new color.

Your nice avatar will become obsolete. My avatar, on the other hand, has only become better....

... even though it's also a removed color.

Posted (edited)

Pay $5 you'll get it back. youknowit'sgonnahappen

EDIT:

Honestly, I just can't wait to be able to play CP Tsubaki and mess with all her new moves. Played a bit of Extend today (rusty as hell and I'm embarrassed with how I was playing lol) with some friends and I was able to really realize just how much her neutral game changed in CP. It's exciting and I might actually import unless the US release is like... within a week or two from the JP release.

Edited by pktazn
Posted
Your nice avatar will become obsolete.

It won't be obsolete as long as it's got my name on it.

Pay $5 you'll get it back. youknowit'sgonnahappen

EDIT:

Honestly, I just can't wait to be able to play CP Tsubaki and mess with all her new moves. Played a bit of Extend today (rusty as hell and I'm embarrassed with how I was playing lol) with some friends and I was able to really realize just how much her neutral game changed in CP. It's exciting and I might actually import unless the US release is like... within a week or two from the JP release.

Aha..hah...hah. Sadly enough, if it's a part of DLC colors, I'd probably actually bite.

I'll hate myself a little for doing so for perpetuating such dirty money grabbing tactics but I'd do it.

I think everyone can agree to being very excited for CP. I'm also looking forward to seeing the storymode to see how it all plays out and will most likely 100% the storymode before I hit netplay to play people XD. I mirror your statement about importing given the time frame of releases too.

Posted
Apparently J214D and J236D>J214D effect are on same-move proration, which is kind of blah

That's super lame. =/

Posted

Well that shouldn't effect much. You shouldn't be using j.214D twice in the same combo anyhow. The only thing that this may effect is Mugen if SMP applies to it now when it didnt before (not sure if it does or not now). If it does, Mugen just got worse. If it doesn't then nothing should change.

Posted

But there's also no reason for it. They're not the same move. Why restrict it? I don't think Mugen has anything to do with it - there's no reason you'd ever use j.214D in a mugen combo, that I can think of, anyway. It'd be more relevant for OD stuff, most likely.

Not a big deal, but makes you go "Why would you do that?"

Posted (edited)

Mugen in CSEX DOES have SMP on moves. off an air starter the strongest you can do is J236D>J214D>623D>J214D.

But this could also affect OD combos off of air starters.

Should remember that in OD, being able to do 623C > J236D > J214D is not bad at all. So that's locked out. It's hard to sa without having hands on the game. OD combos are going to be peculiar though because you have to have a balance between burning charge and recovering charge from OD. So stuff like 6bb serves a good filler, etc.

Edited by Errol
Posted
I meant for the D specials specifically

and it does, D specials all still have 84% repeat proration during mugen, you don't want to do multiple unless you can 4 or 5 236236D because of it

Posted
Apparently J214D and J236D>J214D effect are on same-move proration, which is kind of blah

This just means that there is an incentive to use more variation in mugen combos, which is nice, but again it means we can't do 3D xN when we have 4 or 5 stock. I'm curious to see the damage potential we can achieve in CP, but mugen still remains to be specific. I think we're better off using CT and stock or even the blade super now, but as usual we'll have to wait if we can find anything to make mugen more valuable, if we can.

Posted (edited)

I mean, It's not just encourage more variation. I think the damage will probably be pretty good anyway, but,

you have to remember that doing J236D>j214D in CP gets you 3000 damage in two moves (two proration hits). and 46D>236D gets you about 2500 in 2. And at high prorations. In a sense there's a bit less freedom.

Here are some numbers. (p2s excluding starting 6c)

6c>J236D>J214D>2944 .84 P2 Real P2 .41

6c>46D>236D> 2612 .932 P2 Real P2 .456

6c>214D>22d(charged)> 2479 .8178 P2 Real P2 .4

6c>236D>214D> 2437 .7743 P2 Real P2 .379

for fun

6c> CT > 2010 1.00 P2 Real P2 1.00

6c>Blades> 3126 .721P2 Real P2 .5047

You really want to fit the special effects in. It's hard to say how much it matters that you can't use one if you started with J214D.. It's nice to have both options available though.

When it comes to combo theory, theoretically the 'time limit' on combos might mean that doing damage faster might make stuff better than it would otherwise seem. When it comes down to it I think that is part of why they changed the J236D> J214D effect. One to make it less time and two to make it so it could be killed by SMP (Since SMP actually has no proration involved anymore, it seems, if we could link our SMP moves we'd end up with combos like that Hazama 10k OD combo...)

Edited by Errol
Posted
(Since SMP actually has no proration involved anymore, it seems, if we could link our SMP moves we'd end up with combos like that Hazama 10k OD combo...)

Yeah, and wouldn't that be terrible. ;P

Oh well. Hopefully more stuff will show itself. Seen a couple of decentish mugen combos, at least, though it's kinda lame how Hakumen gets supermugen with overdrive and we...don't.

Posted
Jin's DP wasn't even CH. Maybe 5B has better recovery.

I hate this game

I saw that and I was wow, 5B recovery that good!!!!!

I actually love BBCP. when I played some EX yesterday, it seems too slow and pretty weird. In general, I play fast games as SF, Marvel or Darkstalkers... So BBCP will fit my style even more.

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