Airk Posted January 10, 2013 Posted January 10, 2013 5BB has a gap in itself without even needing an IB and 5CC has a gap if 5C is IB'ed. The only thing you need is 5B, 22x, 2C and air throw. Just refer to the matchup thread to be honest since this isn't really the right place for this I think :V Well, it's sortof relevant. How much is this matchup going to suck in CP when we don't have an unblockable to harass Tager with? Are we going to be relying on our command throw to turn this matchup around? Heh. Do we know if the [4]6D>236D aura is a 'projectile'?
Errol Posted January 10, 2013 Posted January 10, 2013 5CC>C槍A翼スカ>5A or 5C>2C>A閃>5A>2CC>低ダJCC>5C>2C>B3段 槍 is DP A翼スカ is J214A whiff A閃 is 236A 低ダ is IAD B3段 is BBB ender 2500ish with a 5a, 2900ish with 5c (after the whiff, have to use 5a depending on char)
Kiba Posted January 10, 2013 Posted January 10, 2013 And Kiba you know personally that I dont use Mugen. Hell i just now found ways to confirm into it consistenly a couple weeks ago. But i was trying to say why buff Mugen when you buff something else in the same iteration that makes Mugen pretty much useless. You dont see Hakumens use Mugen because its even more impractical as ours, he needs full meter. Besides he gets the damage he needs off a smaller amount. So why use it. Understandable. Well, it's sortof relevant. How much is this matchup going to suck in CP when we don't have an unblockable to harass Tager with? Are we going to be relying on our command throw to turn this matchup around? Heh. Do we know if the [4]6D>236D aura is a 'projectile'? Yea I've had this discussion with several people. I can understand using blockstrings against Tager in CP, but EX, skip it. Also I'm going to asssume that [4]6D > 236D is not a projectile. 5CC>C槍A翼スカ>5A or 5C>2C>A閃>5A>2CC>低ダJCC>5C>2C>B3段 槍 is DP A翼スカ is J214A whiff A閃 is 236A 低ダ is IAD B3段 is BBB ender 2500ish with a 5a, 2900ish with 5c (after the whiff, have to use 5a depending on char) Pretty good. This is a corner combo right? Unless the 236A wallbounds (lol).
Airk Posted January 11, 2013 Posted January 11, 2013 Also I'm going to asssume that [4]6D > 236D is not a projectile. Well, the reason I ask is because j.236D > j.214D in Extend IS a projectile.
Adam0812 Posted January 11, 2013 Posted January 11, 2013 but 46d>236D goes THROUGH projectiles. CARNAGE SCISSORS!!!
Surf Posted January 11, 2013 Posted January 11, 2013 Looks like Kazu appears again in this a-cho. I've noticed he never uses command grab. I wonder why. He's the #2 Dan Tsubaki btw. Kuresu being #1 right now and Konan being #4
Airk Posted January 11, 2013 Posted January 11, 2013 but 46d>236D goes THROUGH projectiles. That could just mean that it's a super high level projectile itself. And anyway, 'projectile' is just a property they put on stuff. I'm convinced that if they wanted to, they could make Ragna's 5B a 'projectile'.
FatalCounter Posted January 11, 2013 Posted January 11, 2013 That could just mean that it's a super high level projectile itself. And anyway, 'projectile' is just a property they put on stuff. I'm convinced that if they wanted to, they could make Ragna's 5B a 'projectile'. Lol!
Errol Posted January 11, 2013 Posted January 11, 2013 That could just mean that it's a super high level projectile itself. And anyway, 'projectile' is just a property they put on stuff. I'm convinced that if they wanted to, they could make Ragna's 5B a 'projectile'. Airk -- I'm pretty sure Ragna's 5b IS a projectile. His foot clearly must detach to reach that far.
Airk Posted January 11, 2013 Posted January 11, 2013 Airk -- I'm pretty sure Ragna's 5b IS a projectile. His foot clearly must detach to reach that far. I stand corrected!
Errol Posted January 11, 2013 Posted January 11, 2013 (edited) http://www1.axfc.net/uploader/so/2695507 type koromo into the first box click the link below. click the download. This is a damage calculator for Tsubaki from the jbbs forums. (Use at your own risk). 閃 236x 剣 214x 槍 623x 翼 j214x 風 22x 光 j236x 灯 46x 鎖 63214c 球 projectile (from a/d j236) 溜 charged (e.g. 22x) 特殊翼 special dive 特殊閃 special tackle 刃 blade super 焔 236236x 投げ throw 衣 mugen (koromo) リセット reset Edited January 11, 2013 by Errol
Surf Posted January 12, 2013 Posted January 12, 2013 (edited) Interesting Mugen route. Here's another starting with CH 5C > 6C Edited January 12, 2013 by Surf
Surf Posted January 12, 2013 Posted January 12, 2013 That was [4]6D > 236D. The first move make a ball and if you perform 236D through the ball an aura will appear like you just saw. Similar to how her j.236D > j.214D works. As far as I know it's safe on block and is a good deal of damage as a starter in a combo.
Kiba Posted January 12, 2013 Posted January 12, 2013 Interesting Mugen route. Here's another starting with CH 5C > 6C The second combo made me a little hype (Kiba gets hype?!), then again I do really like seeing [4]6D into a mountain of damage. I'm adding that combo even if it was incomplete.
TheGreatReptar Posted January 12, 2013 Posted January 12, 2013 It's safe on block, combos into 6C possibly on regular hit (definitely on counter), and is completely projectile invulnerable. Also, cool thing I've noticed with both 46D and j.236D's projectiles, they have a hitbox of some sort even after hitting something for a short time that you can do the followup through, so if the opponent is close and the projectile is blocked, if you 236D/j.214D you'll hit like a ghost of the projectile and the powered up version comes out still.
Kiba Posted January 12, 2013 Posted January 12, 2013 It's safe on block, combos into 6C possibly on regular hit (definitely on counter) Just to confirm, yea you can followup with 6C on normal hit.
Surf Posted January 12, 2013 Posted January 12, 2013 The second combo made me a little hype (Kiba gets hype?!), then again I do really like seeing [4]6D into a mountain of damage. I'm adding that combo even if it was incomplete. Combo wasn't even finished and optimal and it already did 4.8k. It would be hard not to get hype from seeing that. Maybe [4]6D > 236D will be the norm for Mugen combos as opposed to the 3D's. Seems to do more damage Also, cool thing I've noticed with both 46D and j.236D's projectiles, they have a hitbox of some sort even after hitting something for a short time that you can do the followup through, so if the opponent is close and the projectile is blocked, if you 236D/j.214D you'll hit like a ghost of the projectile and the powered up version comes out still. Huh. Never noticed that, thats really good to know for delaying the 236D to catch them trying to press a button after the projectiles
Errol Posted January 12, 2013 Posted January 12, 2013 Combo wasn't even finished and optimal and it already did 4.8k. It would be hard not to get hype from seeing that. Maybe [4]6D > 236D will be the norm for Mugen combos as opposed to the 3D's. Seems to do more damage It is. Great damage and great proration. Not as high damage as the dive but great..
Surf Posted January 12, 2013 Posted January 12, 2013 Hmm. I used that calculator you linked earlier and tried these two combos. The Tackle one I'm sure will work with 1 charge or a little more than one charge. (Corner) CH 5C > 6C > Mugen > Tackle > 214D > Switch sides 2CC > IAD j.CC > 5C > 2C > BBB. Does 5150 DMG Then I tried this 3D's combo. (Corner) CH 5C > 6C > Mugen > 3D's > 6CC > BBB. Does 5492 DMG But one thing I remembered was you can only do two hits of 623D with one charge to get the maximum proration for the aura. The damage was 5492 then. So I reset it and took out the 3rd hit of 623D when i got to it, and in the end the combo damage was still 5492. Which confused me, it lets me delete the number of hits but it doesn't effect the combo. So I suppose the calculator can't be relied on this 100% but it gave me the general idea that 3D's is still superior to an extent. And I completed the combo that was in the video Kiba pointed out but it added up to 6712 DMG, which baffles me even more. I entered: CH 5C > 6C > Mugen > Tackle > 3D's > 6CC > BBB. The part where I think things mess up is the number of hits he did with 6C. He only did 5C hits and not the full 6 before cancelling into Mugen. But even then, by the time the combo dropped the damage was 4811. But the calculator has the damage at 5259 at that point. Btw Errol, can you read the players name. The ranking site is down right now
Daedron Posted January 12, 2013 Posted January 12, 2013 But even then, by the time the combo dropped the damage was 4811. But the calculator has the damage at 5259 at that point. That's because the j.236D - j.214D dive special didn't do all it's hits in that match, the player had to wait a bit longer before going into the dive to make sure it all hit and caused the bounce which would have allowed him to finish it with 6CC - ender. Either way, some pretty decent damage :D
Errol Posted January 12, 2013 Posted January 12, 2013 the dive lost 3 hits. 102, 100, 100. 6c lost 1 hit, 146. Result 4811 damage. There's no restriction on having to do 2 hits off 623D. Getting 3 is the best damage, in CSEX too. Direct ~300 damage lost on whatever you might have done. Here is something that should work too. 5C>6C>衣始>D灯>特殊閃>D剣>D風(溜)>6C>6CC>B閃>B剣>B風(溜) 6001 damage. Name is tomo. Try this. 5C>6C>衣始>D灯>特殊閃>D槍>D光>特殊翼 5259. 5C>6C>衣始>D槍>D光>特殊翼>D灯>特殊閃 4966. (Fake combo) The rest all comes down to the details of what can combo after what, etc.
Surf Posted January 12, 2013 Posted January 12, 2013 Try this. 5C>6C>衣始>D灯>特殊閃>D槍>D光>特殊翼 5259. I was taking all those into account. Like [4]6D then tackle instead of just tackle because the orb hits first. believe me i went over it a good number of times. Kiba and I were trying some combos and the calculator got a couple wrong. So I'm not really trusting i much as of right now. But I was expecting to take all these numbers with salt when I started anyhow.
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