FatalCounter Posted January 28, 2013 Posted January 28, 2013 (edited) I am not asking the moon, I just need that her blocktrings get better. The fact you can get DPed, doing her 5CC is unbelievable. Her high low mixups except from 2B are really predictable. Sometimes after 5BB, your opponent can press 2A and counter any overhead attempt; or after 5C in order to counter any 6B attempt. Thet sucks!!!! While Ragna has his 2D for low attack or 214B for high attack after all his normal blockctrings and presssure and can RC them and gets full damage. Edited January 28, 2013 by FatalCounter
Errol Posted January 28, 2013 Posted January 28, 2013 (edited) I don't normally bother to post the negative stuff, but there it is above. I like posting cool new discoveries more than complaints about D moves not being useful. Another note is that Tsubaki actually has very few frame traps. (CSEX) There's 5a/2a>5b (LOL I WISH THIS WASN'T A FRAMETRAP) 5b>5bb (as above) 5b/5bb > 3c 5c> 5cc 5a/2a>2b 5cc>6b 6A/6C are too slow and will get stuffed by jabs. 5c>5cc is the only one that nets any damage, without being close to suicidal like using 3c after 5b/5bb. Edited January 28, 2013 by Errol
Surf Posted January 28, 2013 Posted January 28, 2013 5/2A > 2C is a good frametrap as well. And if they didnt press anything you can jump away. You mean she doesnt really have any frametrap in CP right
Kiba Posted January 28, 2013 Posted January 28, 2013 (edited) 46X: D version is pretty pointless outside of following up with 236D. They could've made it a level 2 projectile. It uses a charge. Command grab: no D version. Thanks for the input, I'd like to comment on this however. I would think the D version is useful outside of following up with 236D because the D version has faster startup and better recovery than the C version, making it more useful in neutral. I am not asking the moon, I just need that her blocktrings get better. The fact you can get DPed, doing her 5CC is unbelievable. Her high low mixups except from 2B are really predictable. Sometimes after 5BB, your opponent can press 2A and counter any overhead attempt; or after 5C in order to counter any 6B attempt. Thet sucks!!!! While Ragna has his 2D for low attack or 214B for high attack after all his normal blockctrings and presssure and can RC them and gets full damage. It just sounds like you need to vary your blockstrings a lil more. It's not sometimes they can counter 5BB > 6A with 2A, it's all the time if their reactions are good. If you have enough balls you could counter Tsubaki's 6A with a 5B/5C even. Ragna can counter 6A with 5B. If your opponent is countering your 5C > 6B with 2A, it sounds like you're too close to the opponent. If you spaced it, you would score a CH. In addition, why not just frame trap with 5CC(delay)? As for the comment about Ragna, Gauntlet Hades may be 20f but it's unsafe, and the followup is unsafe as well. In CP, you can just jab him out of the 2nd hit. Ragna is taking a risk using GH, whereas we have a safe way to cancel 6A, being 6A > 5C. Also in CP, we have the command grab. Remember we have throws too, you get more damage from a throw than a 6A anyway... Now I don't mind the complaints but this just falls down onto the fact that you have these tools and you just have to be creative with what you do. Btw Surf, 2BB can be delayed but the delay is smaller than the other normals like you said. I'm only saying this because that comment seemed to be a 'you can't do it but you can' which confused me. Anyway, Let's try some FAQS shall we? Why does Tsubaki's 2CC whiff on crouching? It's so annoying and I get punished for it!! ...you don't need to use 2CC on a crouching opponent, on hit (unless you're playing against Tager) or block. If you are doing it on block all you need to do is 2C into a jump/special cancel. If you're not satisfied with that, then don't use it on block at all, it's not even necessary. What's the benefit of 2CC hitting on crouching anyway? Essentially you want to give 2CC a horizontal hitbox which would make no sense. Why is Tsubaki's 2B so slow?! I dunno send a tweet to Mori or something. Edited January 28, 2013 by Kiba
Errol Posted January 28, 2013 Posted January 28, 2013 5/2A > 2C is a good frametrap as well. And if they didnt press anything you can jump away. You mean she doesnt really have any frametrap in CP right Not sure if I would use that. Against people that don't punish jump cancels, I might, but you have to be right on top of them too.. That's not fun. I guess it's this. There are frame traps. but I don't like them.
FatalCounter Posted January 28, 2013 Posted January 28, 2013 Thanks Kiba, Maybe I should only read your posts. Even if you have great solutions for some of our complaints, you can't deny she has serious issues for a rushdown character. I hope they can fix at least some of them before the console release.
Surf Posted January 28, 2013 Posted January 28, 2013 (edited) Btw Surf, 2BB can be delayed but the delay is smaller than the other normals like you said. I'm only saying this because that comment seemed to be a 'you can't do it but you can' which confused me. That was a typo, i meant to say you cant delay it effectively because the window is so small And Errol I usually dont use that frametrap unless Ive played someone a good deal, usually because people do indeed react to 2C on block by standing or a preemptive anti air attempt. I usually do 5/2A > 2C > j.A(w) > barrier > j.B. J.A catches them trying to jump out, barrier blocks anti airs if they attempt one (depends on the character), j.B confirms if they just stand there. CH 2C untech time is absurd enough for the entire thing to confirm. Edited January 29, 2013 by Surf
Airk Posted January 29, 2013 Posted January 29, 2013 (edited) you get more damage from a throw than a 6A anyway... Er. Not midscreen, unless you're talking about CP? Essentially you want to give 2CC a horizontal hitbox which would make no sense. No, I'm just asking for it to have a bigger VERTICAL hitbox. Like, maybe covering the hurtbox on her leg. You have to admit though, that this move, as it stands, doesn't really have a point. Why have followups if they're just liabilities? I need to make a meme.jpg with Mori's face. "Buff Tsubaki. Nerf Tsubaki. Wonder why Tsubaki is still bad.". Edited January 29, 2013 by Airk
Kiba Posted January 29, 2013 Posted January 29, 2013 (edited) Ah, I didn't specify that I was referring the corner and I was primarily referring to EX. I don't find any serious issues with Tsubaki. Edited January 29, 2013 by Kiba
FatalCounter Posted January 29, 2013 Posted January 29, 2013 I don't find any serious issues with Tsubaki. I love your optimism, I guess I should train more instead of complaining. Good stuff Mod.
Kiba Posted January 29, 2013 Posted January 29, 2013 Pointing out the faults of a character is totally understandable, I like reading stuff like that, but when it's being repeated over and over again it becomes pretty meh. You're not gonna get anywhere by complaining. Better to find ways around it and suck it up or use someone else tbh. I mained CS1 Tsubaki and I was entering tournaments with her and winning so nuff said really.
mAc Chaos Posted January 29, 2013 Posted January 29, 2013 Pointing out the faults of a character is totally understandable, I like reading stuff like that, but when it's being repeated over and over again it becomes pretty meh. You're not gonna get anywhere by complaining. Better to find ways around it and suck it up or use someone else tbh. I mained CS1 Tsubaki and I was entering tournaments with her and winning so nuff said really. They're just not seeing your point.
Errol Posted January 29, 2013 Posted January 29, 2013 They're just not seeing your point. I like you mac. Trolling other character forums is the kind of thing I would do myself. Off to Hakumen forums to post videos of counters whiffing and being blocked
Mucky Posted January 29, 2013 Posted January 29, 2013 http://youtu.be/Qe8ui01NK-4?t=17m53s :st1ckbug:
pktazn Posted January 29, 2013 Author Posted January 29, 2013 I mained CS1 Tsubaki and I was entering tournaments with her and winning so nuff said really. Did I ever tell you, you were my hero during CS1? Cuz you were. And you should know. Along with Nezu trolling everyone with CS1 Tsu. :D
Kiba Posted January 29, 2013 Posted January 29, 2013 (edited) Did I ever tell you, you were my hero during CS1? Cuz you were. And you should know. Along with Nezu trolling everyone with CS1 Tsu. :D Lol! Yea you did actually and it means so much! I'm gonna lastly say this unless anything else pops into my head. You guys are now realising tsubaki's limits, but I strongly feel that some of you need to get better first in order for your arguments to hold any real credibility. That's the honest truth. Mac if they can't see my point I would understand, well some of them anyway. Edited January 29, 2013 by Kiba
mAc Chaos Posted January 29, 2013 Posted January 29, 2013 Mac if they can't see my point I would understand, well some of them anyway. Well, I wouldn't be surprised if all of them couldn't.
TheGreatReptar Posted January 29, 2013 Posted January 29, 2013 If I can get rounds on Ivysaur's Carl with Tsubaki, then Tsubaki's fine, considering how bad I am.
C0R Posted January 29, 2013 Posted January 29, 2013 "Character faults are only brought to light when all player faults have been conquered." ~
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