EXonestar Posted February 26, 2013 Posted February 26, 2013 ;/ Yeah ...............i know that feeling.... I can't even think of any think other than hotaru on wake up , cus by the time u do wake up , all other moves that require Mag -will just get Whacked down by 22D ....Argh....headache...
mAc Chaos Posted February 26, 2013 Posted February 26, 2013 She's too far to hit with Hotaru. It's like it's own DP bait. You just have to guess how long she is going to hold it and late tech or early tech, etc. I have not been very successful so far.
Surf Posted February 26, 2013 Posted February 26, 2013 Tsubaki's will go from spamming 22D unblock, to spamming command grab.
mAc Chaos Posted February 26, 2013 Posted February 26, 2013 At least you can jump out of command grabs.
EXonestar Posted February 26, 2013 Posted February 26, 2013 <3 Command Grabs ~ But yeah mAc is right but then again her having a command grab is only there to give us more Stock , so the grab its self isn't the problem tbh. its what she gets after o_o u get slashed up Juicy 2 stock!
Airk Posted February 26, 2013 Posted February 26, 2013 <3 Command Grabs ~ But yeah mAc is right but then again her having a command grab is only there to give us more Stock , so the grab its self isn't the problem tbh. its what she gets after o_o u get slashed up Juicy 2 stock! Still hoping that someone can find a better command grab -> Rapid cancel combo than the one currently in the combo thread (which is like 75 heat for 3.2k x.x), because otherwise, I'm going to continue to feel the hurt of losing the unblockable. =/ As is, the command grab is good for annoying your opponent into trying to jump out so that you can get a crummy like 2.5k combo (1.8k if you have no charge) and... uh... yeah. WTB, a revision of this character that's not two steps forwards, one step back when we started three steps behind. :P
Surf Posted February 26, 2013 Posted February 26, 2013 The 75 meter 3.2k combo is still very good for a match ender. It's decent damage. But I'd say it's not useful for much else outside of that. Would be a waste of resources
EXonestar Posted February 26, 2013 Posted February 26, 2013 The 75 meter 3.2k combo is still very good for a match ender. It's decent damage. But I'd say it's not useful for much else outside of that. Would be a waste of resources I agree , but Kiba whacked me and sed 75% heat for that......when you can do something with like 1-2 stock and do 2.5k-3k+ But o_o command grab > 75%RC> super = they can't burst...........that's why i think its Sexy....(Only as a Fatality)..Or maybe you can burst it ...Idk..... (Yay Surfeit is on my side!)
Zoular Posted February 26, 2013 Posted February 26, 2013 How to play against Tsubaki: 1. Get pissed offGot that covered.
EXonestar Posted February 26, 2013 Posted February 26, 2013 Got that covered. And you wonder why Kiba told you to pick up Tsubaki >.>...... Cha.......
Kiba Posted February 26, 2013 Posted February 26, 2013 I agree , but Kiba whacked me and sed 75% heat for that......when you can do something with like 1-2 stock and do 2.5k-3k+ Why don't I remember saying this? With 2 stocks and without crush trigger you're looking at 2.5k. Here.
EXonestar Posted February 26, 2013 Posted February 26, 2013 Whoops o_o that was a typo ......... that was two different convo's , u just whacked me and sed why waste 75% heat off command grab
Surf Posted February 26, 2013 Posted February 26, 2013 But o_o command grab > 75%RC> super = they can't burst...........that's why i think its Sexy....(Only as a Fatality)..Or maybe you can burst it ...Idk..... They wouldnt be able to burst it. They would still be in throw animation, burst wouldnt become available until you touched them with a normal or special. Hmmm. This gives me some Command Grab(1) > RC > OD combos. If she has the same amount of dumbass combo time Hazama has from his command grab, she should be able to do some sexy stuff. But for Command Grab(1) > RC > Super these are the damage values I got: C Super - 1047 Lv 0 D - 1077 Lv 1 D - 1194 Lv 2 D - 1370 Lv 3 D - 1611 Lv 4 D - 1925 Lv 5 D - 2341 Not.... good damage. But at least it's something to know. Id be more inclined to OD in the combo afterwards. 63214C > RC > CT > 6C > OD > 6BB > 46D~236D > 5C > 2CC > j.C > j.CC > j.214A is 3935 First 2 moves are burstable, I originally had 63214C > RC > OD > 6C but I remembered they tech really quickly from the first hit of the command grab. So that combo probably wouldnt have worked. I also had 22D after the OD activation but that only added less than 100 damage to the combo so I took it out. This one should work if you at least have one charge, since the next one for the shield aura should fill by the time 6BB is done. But this combo is extremely situational, like if your opponent was around 40% health and had no burst. And you happened to have these resources along with being on the offensive. Im sure a lot more practical things will be figured out later down the line. I know something like 63214C > RC > OD > j.C > combo might work but the combos I got from that were pretty crappy damage. I dunno
EXonestar Posted February 26, 2013 Posted February 26, 2013 (edited) 63214C > RC > CT > 6C > OD > 6BB > 46D~236D > 5C > 2CC > j.C > j.CC > j.214A is 3935 First 2 moves are burstable, I originally had 63214C > RC > OD > 6C but I remembered they tech really quickly from the first hit of the command grab. So that combo probably wouldnt have worked. I also had 22D after the OD activation but that only added less than 100 damage to the combo so I took it out. This one should work if you at least have one charge, since the next one for the shield aura should fill by the time 6BB is done. But this combo is extremely situational, like if your opponent was around 40% health and had no burst. And you happened to have these resources along with being on the offensive. Im sure a lot more practical things will be figured out later down the line. I know something like 63214C > RC > OD > j.C > combo might work but the combos I got from that were pretty crappy damage. I dunno OD would be the best route... you get meter aswell. that's a good combo. Guess we have to wait for more Command grab > RC > commands to come out. Don't even know the P1 of the Command grab . most likely low i assume? Edited February 26, 2013 by EXonestar
Surf Posted February 26, 2013 Posted February 26, 2013 First hit of command grab is 100 P1. Would have been better, but almost everything is 100 P1 or near there in CP. And P2s have been nerfed across the board.
Errol Posted February 26, 2013 Posted February 26, 2013 command grab proration is 90/80. and 2 hits, so also apply 70% char proration twice before you get any attacks.
Surf Posted February 26, 2013 Posted February 26, 2013 Where the hell did a get 100 from... Well that makes a lot of sense now.
EXonestar Posted February 26, 2013 Posted February 26, 2013 I assume there's already a set of frame data for CP out already but JPN only? Thank you Errol. I really want to see what the "max" dmg off a command grab will be when more Tsu's experiment with it.
Surf Posted February 26, 2013 Posted February 26, 2013 Well a select few moves have frames counted iirc, but no complete frame data since the mook wont be out for another month or 2 in Japan.
Daedron Posted February 26, 2013 Posted February 26, 2013 Wasn't it supposed to come out in March? Is that still happening or did it get pushed back?
Surf Posted February 26, 2013 Posted February 26, 2013 Ive heard March and Ive heard April. Which is why I said a month or 2
C0R Posted February 27, 2013 Posted February 27, 2013 It hasn't even been announced yet... Usually gets announced a couple months beforehand. With CP follows the same release schema as CS2, don't expect to see in on JP consoles until like June.
MikelAL93 Posted February 27, 2013 Posted February 27, 2013 Ive heard March and Ive heard April. Which is why I said a month or 2 The mook is said to be released on March 29th. I also expect to see some news on the console version of BBCP a few weeks before the mook's release. I can't wait to check out some new tricks and gimmicks with Tsubaki. :D
EXonestar Posted February 27, 2013 Posted February 27, 2013 can't wait to check out some new tricks and gimmicks with Tsubaki. :D Hell yeah !!!!
Surf Posted February 27, 2013 Posted February 27, 2013 It hasn't even been announced yet... Usually gets announced a couple months beforehand. With CP follows the same release schema as CS2, don't expect to see in on JP consoles until like June. I was... talking about the mook. Not console release.
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