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Posted
You can do it on Bang but as you said it's VERY awkward. I saw Kuresu land it in one of his matches and I was very surprised as to the fact that it worked. Iunno man, I wouldn't even try it against Bang.

hmm, I gotta go find that.

Depends on how much you prorated the combo. If you begin with a 5C, it'll drop at the j.B if you attempt the loop the third time. I think it drops at at j.C if you include j.A/5AA in the combo but you may have to followup with something like j.B > j.CC (you'll get the reset at j.CC).

Not sure about the safe jump thing.

I think it drops after the jbb if you start with a 5c. I'll check in about.. 6 hours.

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Posted
hmm, I gotta go find that.

It's actually in the Bang video I just recently linked too. Makes this easy for ya now huh?

I think it drops after the jbb if you start with a 5c. I'll check in about.. 6 hours.

Honestly I'm quite sure it drops at the beginning of j.B, but yea, lemme know what you find out dude. Double checkin' is always cool.

Posted

Honestly I'm quite sure it drops at the beginning of j.B, but yea, lemme know what you find out dude. Double checkin' is always cool.

Drops after j.BB.

Posted

.....haha, alright you got me. Thanks for the clarification!

Posted
You can do it on Bang but as you said it's VERY awkward. I saw Kuresu land it in one of his matches and I was very surprised as to the fact that it worked. Iunno man, I wouldn't even try it against Bang.

Does the fact that Bang was in the corner and therefore couldn't "slide backwards" have anything to do with it working?

Posted

5A > 5BB > j.BB > j.CC > 5BB > 5CC > 2C > 236C > 22B (2383 damage, 27 heat) seems really simple to do for some of the bigger characters (Tager, Hakumen, Valkenhayn and Bang).

5A > 5BB > j.BB(slight delay) > j.C > 5BB > j.BB(slight delay) > j.C > 5CC > 22A (2339 damage, 26 heat) seems pretty simple for me too and works on Ragna, Jin and other similar sized characters.

What are actually the optimal versions to do and do they really offer much more in terms of damage/heat compared to the difficulty of them?

Posted (edited)
Does the fact that Bang was in the corner and therefore couldn't "slide backwards" have anything to do with it working?

It might be a factor as to why it's easier to perform.

However, Kuresu performed it midscreen.

What are actually the optimal versions to do and do they really offer much more in terms of damage/heat compared to the difficulty of them?

The more optimal ones include a 2C > 236C > 22B after the 5CC, but the heat gain/damage is not significant. It's also awkward to perform and therefore doesn't need to be used.

Edited by Kiba
Posted (edited)

the jump loop opens up some pretty strong 1 charge combos too.

5CC>236D>5C>Jbb>jc>5c>jbb>jc>5cc>2c>236c>22b - 3214

hmm

Edited by Errol
Posted

Hello everyone.

I've tried this combo tons of time but i just can't do it, something's wrong with my timing but i don't know where its wrong nor why.

Corner :

22D > 5D > 3CC > RC > 6CC > 623C > 236A(w) > 214D > j.5D > j.5C > dash > 5C > 2CC > 214D > 6A > 5C > 2C > finisher

The 2CC right after the dash 5C won't connect. The fist hit will, but the second will whiff, or rather my opponent can tech. I've tried everything, delaying the dash, delaying the 5C, delaying the j.5C. None will work. I saw Kuresu doing it several times without trouble, but i don't know what he does that i don't :(

If someone know what's the trick on this combo, i'd gladly hear it.

PS : maybe this has already been asked, i didn't go through all the 29 pages ^^"

Posted

Hm, well the only reason why I figure it wouldn't work is because the combo does not work on Ragna. If you are not doing on it on Ragna, then I'm really unsure.

Posted (edited)

Hmm looks like you're right, i can do it fairly well on Bang. :x

Edit : ok ran some test, it actually works on everyone but ragna. And i've been training for hours for this combo on.. ragna. That's my luck :TS:

Edited by Zouf
Posted
Hmm looks like you're right, i can do it fairly well on Bang. :x

Edit : ok ran some test, it actually works on everyone but ragna. And i've been training for hours for this combo on.. ragna. That's my luck :TS:

Yeah, just another way that matchup is annoying. Fortunately, however, there are alternatives.

22D>5D(>3CC>RC)>6CC>623C>j.236A(w)>j.214D>5C(w)C>2CC>236X>214X>22B

22D>5D(>3CC>RC)>6CC>623C>j.236A(w)>j.214D>j.D>j.C>665C>2C>sj.C>j.214D

I haven't actually tried out the second one, but it should work. You should be able to get at least a full stock from it after the second j.214D, although I can't say if the positioning is as good.

Posted

22D>5D(>3CC>RC)>6CC>623C>j.236A(w)>j.214D>j.D>j.C>665C>2C>sj.C>j.214D

This combo may not work on Ragna because it can be pretty inconsistent. There are times where the 2C hits, and there the times where it can whiff.

Posted

Wait, really? I don't remember having any problems with it on him. To training mode, I guess.

Edit: Whoops. Usually best to read quotes and who they were from, I guess. Thought you quoted my post >_>

Posted

Does anyone else have issues doing Mugen combos on Arakune? Like for the 3D series, I can't get the j214D after j236D. The orb won't lock him in place for the dive and he can just tech out. I've never had this problem with other characters; does Ara require a specific timing?

Posted

Ara and a few other characters have hit boxes where off certain starters if you do full 623D(3 hits), the 236D will bounce them too close to you which will make the orb hit them before you can j.214D through it to get the repeated hits for full proration.

In those scenarios, switch up your starter or do 2 hits for 623D and immediately cancel into j.236D > j.214D.

Posted

Not sure what I prefer actually now

FC 3C > 6C combo for 3.4k

FC 3C > double IAD combo for crazy carry and 3.1k

oddly I feel like the 6C combo might be easier to get more consistently. But I think the double IAD is probably better a lot of the time because of the carry.

Posted

I usually go the double IAD route just because I like doing the IAD combo in addition to the corner carry but if they're in the corner/close to the corner I go the 6C route. However, I admit that sometimes I forget we can go into 6C after a 3C fatal though, so that's another reason I go the IAD route aha.

Just depends but both are great and it's fun to land.

Posted

3CC oki is my favorite gimmick in CSEX hands down which oddly ends with me getting a lot of FC 3C or that delicious 3©C CH. I never knew how much people abused tech rolling in the game until I started punishing the hell out of it.

Posted

Nothing because you cannot combo from a normal 3C hit.

You'd have to do 3CC > RC > stuff to be able to do anything. So one near the corner for example would be:

3CC > RC > 5C > 2CC > 236D > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B

Or

3CC > RC > 5C > 2CC > IAD Combo

Posted

I know you have to RC. I've been landing a few 3CCs near the corner and stopping like "now what do I do"?

So pretty much the same IAD combos as midscreen?

Posted

Do you have to use a 5C before the 2CC or can you just go 3CC > RC > 2CC > IAD?

Have to admit I didn't know you could go into 5C and have it work though I'm not to surprised since 5C seems to be able to squeeze into most combos.

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