Destin Posted December 30, 2008 Posted December 30, 2008 Yeah, it's such garbage that all OS players in Japan use it Garbage is still better than the pile of poo that is doing nothing.
TITANIUM BEAST!!! Posted December 30, 2008 Posted December 30, 2008 Yeah, it's such garbage that all OS players in Japan use it Please, this mixup has been long discarded.
reaVer Posted December 30, 2008 Posted December 30, 2008 Destin: any action can be as valuable as the next, as long as you do it at the right moment. So say you're doing SV AC FRC and your opponent jumps to evade the SV vs ground throw mixup, if you're quick enough, you can get an airthrow instead, perhaps option select for both, you can also just wait and have him waste tension on his FD and then AA him. So it can all work as long as you do the right things at the right time. Sanma of course has a knack to do nearly any SV at the worst possible moment. TB: Actually, check the recent Sanma vids, he attempted at least one. 0 is also still using SV AC FRC mixup, so is kaqn and so is every other new kid on the block in Japan.
TITANIUM BEAST!!! Posted December 30, 2008 Posted December 30, 2008 All of the recent vids I've watched, I haven't seen this mixup used at all, or maybe once or twice at the MOST. I've NEVER seen 0 use it.
reaVer Posted December 30, 2008 Posted December 30, 2008 I have, and even worse: when 0 sees a somewhat guaranteed uppercut, he takes it, even if GBing would've been a better option or perhaps fafniring would've been a better option with better rewards no less, he goes for the uppercut; which is quite weird imo. I think he does it because he wants to save his level for offense or relies on the l3SV to gain him comboability.
HolyOrderChipp Posted January 5, 2009 Posted January 5, 2009 So, I'm addicted to HOS jump-in pressure. I tend to do j.H, j.D, dj.H, dj.D, l1BRP. Basically, a dust loop on block. And then I do c.S, 5H, jump, etc. How much frame advantage can I get from a j.D or an air BRP? And might it be better to do j.H, j.D, or even just j.H, then ground pressure?
reaVer Posted January 5, 2009 Posted January 5, 2009 Well, technically you're leaving a hole in either case which means they can uppercut in between. Imo you're better off using j.S and fuzzying off of it with either j.H-D or a direct sweep, since the first always combos and the second should combo but also evades uppercuts if it didn't. Doing j.H alone as a jump in or as a fuzzy attack(after j.S dj) will net your opponent a free throw pretty much, apparently you can counter the throw with 6K but I yet have to think of that when actually doing a j.H in either of those cases. If you do a j.H at the proper height(not the j.H-D fuzzy height) you shouldn't get thrown as your opponent remains in blockstun. To sum j.H thingies up: -jump in early H = free throw -jump in late H = ability to keep chaining and evade the throw -AD.H = free throw, actually most other AD ideas tend to be free throw if the opponent tries it, the only thing safe is AD.P-P-K~ Also, if you just keep coming in from the air and don't bother to attack low you're making it very easy for your opponent to guard you. Heck, if you keep flying at him with j.H he'll surely find a few ways to fuck you up, especially since then the high damage high dedication required attacks come into play.
Nakkiel Posted January 5, 2009 Posted January 5, 2009 or an air BRP? Don't ever do this for pressure. IB = free throw, and it's not hard to IB. Best option for air pressuring is clearly FG setups, since you do low, high and throw.
reaVer Posted January 5, 2009 Posted January 5, 2009 You sure it is for air BRP? Next to that, j.H-D,dj.H-D would knock you out of throwing range even if you guarded the BRP that comes after it I think.
Nakkiel Posted January 5, 2009 Posted January 5, 2009 You're basically giving away your pressure if it's LVL1. Even on hit LVL1 is so close to neutral. If you're using air BRP you need to do it as low as possible because you only have 4 frames less recovery (assuming you don't SJ)
Hintalove Posted January 6, 2009 Posted January 6, 2009 Hos's best mixup will always be something into 5s into tked brp frc js to fuzzy. Technically not as safe as doing a meaty fuzzy, but still I think the odds of some one not getting hit by it are slim to nill, especially if it's te first time they've seen it.
excelence Posted January 7, 2009 Posted January 7, 2009 as Hintalove have stated, don't do it to often thought, Slayer can BBU that shit on reaction +_+
Quomple Posted January 7, 2009 Posted January 7, 2009 Why can't Order-Sol have the overdrive that gives you unlimited charge and tension as a regular move? Would that make him too broken? If he's gold he should just have it on permanently.
excelence Posted January 7, 2009 Posted January 7, 2009 u'll see a mix up into Dragon Install all over the OS match video if he has that kind of special
Quomple Posted January 7, 2009 Posted January 7, 2009 I don't mean as a special move. Why does he only have that overdrive as Gold OS? If regular OS had that move I'd play as him a lot more.
TITANIUM BEAST!!! Posted January 7, 2009 Posted January 7, 2009 as Hintalove have stated, don't do it to often thought, Slayer can BBU that shit on reaction +_+ At what point? If you are holding back when you FRC the BRP you will automatically FD any reversal. It's actually pretty safe in that respect.
PhantomMenace Posted January 7, 2009 Posted January 7, 2009 Why can't Order-Sol have the overdrive that gives you unlimited charge and tension as a regular move? Would that make him too broken? If he's gold he should just have it on permanently. Level 3 is dangerous enough. OS would be banned if he had Dragon Install (mega overpowered)
excelence Posted January 8, 2009 Posted January 8, 2009 At what point? If you are holding back when you FRC the BRP you will automatically FD any reversal. It's actually pretty safe in that respect. i've never thought auto fd if i hold 4 button and doing j.s fuzzy all the way anyway i think the Slayer i go against reversal after confirming the frc, if my memory is correct, if he reversal after confirming the brp, the brp would ch him
reaVer Posted January 8, 2009 Posted January 8, 2009 Level 3 is dangerous enough. OS would be banned if he had Dragon Install (mega overpowered) Not to mention that anything he hits in that mode allows him to unburstable infinite you.
Destin Posted January 8, 2009 Posted January 8, 2009 Hos's best mixup will always be something into 5s into tked brp frc js to fuzzy. Technically not as safe as doing a meaty fuzzy, but still I think the odds of some one not getting hit by it are slim to nill, especially if it's te first time they've seen it. That shit is so old, like day 5 slash old. Who hasn't seen it?
Destin Posted January 8, 2009 Posted January 8, 2009 Destin: What? I was saying you use it rarely. Its not very good, but used in like 1 in a million, it works. Its all equilibrium shit, that just falls low on the equilibrium. I certainly don't throw out a alot of dps and think its ok because I am going to mix their shit up with my dp/throw mixup. But with all options, its good to know they are there.
reaVer Posted January 8, 2009 Posted January 8, 2009 What? I was saying you use it rarely. Its not very good, but used in like 1 in a million, it works. Its all equilibrium shit, that just falls low on the equilibrium. I certainly don't throw out a alot of dps and think its ok because I am going to mix their shit up with my dp/throw mixup. But with all options, its good to know they are there. If someone keeps putting out high range pokes which are -6 or better on guard you're either gonna jump or you're gonna SV, if he never guards but always pokes, you're gonna keep SVing till he dies. If your opponent keeps mashing shit that you can't deal with otherwise, you're gonna SV. If your opponent puts you in a attack vs throw mixup and never guards, you're gonna SV(hey KZO vs Isa!!!). If you happen to find out that you made a mistake and your opponent cannot properly punish you due to timing issues and what not(hello KZO vs Ogawa!!!) you're gonna go for the mixup in hope of getting out. This is what I mean, do it when it works. The gradation this works depends a lot on who you're playing against, so I can't tell you "do SV this much" because there will be someone baiting your ass 24/7 while another just runs into them blindly.
Neithan Posted January 8, 2009 Posted January 8, 2009 Hey guys stop saying "My mixup is better" or "We didn't see that in four years !". The fact is that order sol has mixups. In tournaments you play one or two matchs, and in those matchs you'll have to use mixups that will confuse your opponent, and that's all. The matter is not the age of the mixup or things, the matter is that the mixup works. Imagine you press and do this : - P, S, 2k, 2D and the 2D connect. Next time you could do this : - P, S, 2K, BRP lvl1,2,3. and the BRP connects, great ! After that you can do for exemple : - P, S, 2K, BRP FRC throw and the throw works. And again after that : - P, S, 2K, Charge cancel, run, Throw and the throw works again. The important is to be logical to you opponent to trick him. You are often talking about many things that are just theory, or applicable only in freeplay when you played many matchs with the same oponent and that you need to find something new/more complicate, a situation that rarely happens. The mixup is a technique, but that's the psychological pressure that is important (and you have ways to keep it, the simple alternance of good zoning, pressing and gard is enough), and your own psychological status at the moment you play (you have ways to keep it too), not really deblatering about the age of a mixup.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now