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[CSE] µ12 Moe~Moe~Kyun~Kyun Discussion - Storymode v3


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Posted

Lol kind of but not really...a lot of things didn't change but there are key differences in the changes that were made. But yea....there are new things you should get used to. :x

Posted

Dat 214D change can murder someone who isn't prepared for it.

And then Air DP.

Two key changes from what I can tell.

Posted

5C is so dumb. This Tager i play was raging so hard, it just beats so much shit it makes me laugh everytime.

Posted (edited)

Yeah 2C is much less derp and used for otg in combos...but other than that it feels like Mu plays basically the same, and her hitconfirms aren't that different. What's really taking me getting used to is system changes like 3-chain A limit, and CAs using up Guard Primers. :v: It's like woahh all the sudden I only have one GP.

Air laser super and air DP are so troll. So is 214[D]. "kaihouuuu......lol just kidding fakeout!"

Oh yeah. I forgot about SoD level 0 no longer breaking primers. It might be her most noticeable change, it feels like her guard-breaking ability is really toned down unless you have RC or a 214D setup.

Edited by Zeromus_X
Posted
5C is so dumb. This Tager i play was raging so hard, it just beats so much shit it makes me laugh everytime.

Played a Tager player using beginner mode. You know the type, mashes sledge and buster every frame. Double perfect w/ 5c alone, then he sends me a hatemail. -___________-

Posted
Played a Tager player using beginner mode. You know the type, mashes sledge and buster every frame. Double perfect w/ 5c alone, then he sends me a hatemail. -___________-
Seriously though I've played Mu for roughly 6 Months now, and the power of her normals is stunning. I can't even complain about the 2C nerf when we still have 5C, 2B, 5B, j.C, j.B and 6A. Far too good.

I would put 6C, But that's high risk high reward.

Missing 6C = Full Counter / Fatal Counter combo

Hitting 6CFC = The Round

Posted

It seems like they are really trying to push more guard crushing into the game by finding ways to knock out more primers. Then they counter that mentality with less ways to actually break those primers. I still doubt we'll see an abundance of guard crushes. Can we just get a damn meter already? :/

Posted
It seems like they are really trying to push more guard crushing into the game by finding ways to knock out more primers. Then they counter that mentality with less ways to actually break those primers. I still doubt we'll see an abundance of guard crushes. Can we just get a damn meter already? :/

We already had it. It was called CT. We all know how that turned out!

Posted
We already had it. It was called CT. We all know how that turned out!

Ya. I liked that system though. Primers blow. I know I am in the minority on that though.

Posted
Ya. I liked that system though. Primers blow. I know I am in the minority on that though.

Technically CT's Libra wasn't exactly a meter, I mean it LOOKED like a meter, but it was more of a... well a Libra.

Posted
Technically CT's Libra wasn't exactly a meter, I mean it LOOKED like a meter, but it was more of a... well a Libra.

Ya well it was closer to a meter than primers! >.>

Posted
Anyone remember bursting to break ppls meter?

Fuck.

FUCK.

Dude I used to hate that.

Anyone remember IBing to block anti-airs?

Posted

CT was an awful awful game... Lol @ wiggling out of Jin's ice... Lol @ clap trap... Lol @ insta curse. Lol @ rachel shenanigans.

Have no nostalgia for it ever

Posted

I know what I have nostalgia for.

236d~c / 4b(2) unblockables.

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