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[CSE] µ12 Moe~Moe~Kyun~Kyun Discussion - Storymode v3


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Posted

Given how many videos H.H seems to have for watching, even if they didn't make them themselves... I might have to order the Texas sized bucket of popcorn when I sit down to watch them. Maybe spend a weekend or two as well. It'll be worth it though I bet.

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Posted
Done with the sickness, back to employment.

Might stream Tuesday night, after that look for me as the head commentator/broacaster for US Blue Revolution finals!

If I can get my stuff working, I can probably stream wednesday-friday depending on what I have going on. My new HDMI splitter will come in tomorrow so hopefully this shit works. Then I need a streaming program. lols

Posted (edited)

Possible Unknown discovery:

I don't know if you guys know it or not but that move that Mu uses to detonate the steins can actually stop spark bolt. If you are holding your charge its easier to do but they still get magnetized. It can have practical uses too. Making us Tagers think you are wide open when you are not or on oki if they just charge steins that we wake up into....if we fire a spark and they release the charge it destroys spark like nothing and they can continue to combo. It works for their uncharged version as well but is harder to do. This was not possible in cs2. In cs2, when I felt Mu would detonate steins but she was closer to me I would shoot a Spark bolt and it would always connect even though at the exploding steins and I would get a clean free CH and not take damage though the steins were actively blowing up around me. By the way I am talking about the field in the animation her movement when she is signaling the detonation and not the field created by the steins themselves as the detonate which means she can destroy spark bolt with or without steins. It happened to me and my friend just 2 nights ago.

Edited by NumeroGaijin
Posted

I'm more than positive that spark bolt would slap you in the face before Mu could set of the steins, unless she did habkiri before spark even came out.

And at that, it's just easier to jump over spark anyways.

Posted
I'm more than positive that spark bolt would slap you in the face before Mu could set of the steins, unless she did habkiri before spark even came out.

And at that, it's just easier to jump over spark anyways.

No you misunderstand....during Mu's animation she puts her hands out and a circle forms...that is what blocks spark bolt. I am not talking about the steins. She can destroy Spark without even using steins!!!

Edit: And it may be possible to block many other things. If done correctly Spark will not hit you...it will be destroyed. Of course jumping is safer but this is a hidden buff nonetheless. When I get home I will make a video and post what I mean.

Posted

It sounds like a cool trick, but in my opinion, I wouldn't bother risking it. Plus, if you had any steins on the screen, they would be gone, and Mu's always scarier with more shizz out. I dunno, it sounds cool and major style points for sure, but the risk/reward isn't worth it to me. And I'd rather not take unnecessary risks playing against Tager.

Posted
It has already been video'd :

but don't hesitate to post anything else you discover, even this was a recent find.

Ahh ok lol. Kinda makes me want to test every attack to note all the properties that are hidden.

Posted

Thanks, Pwny! <3

:333

Since you're here, Luna-sama, teach me how to Noerru please. <3

My Extend Noel is trash. :v:

Posted
It sounds like a cool trick, but in my opinion, I wouldn't bother risking it. Plus, if you had any steins on the screen, they would be gone, and Mu's always scarier with more shizz out. I dunno, it sounds cool and major style points for sure, but the risk/reward isn't worth it to me. And I'd rather not take unnecessary risks playing against Tager.

It's more like it opens the door to spark baiting habakiri setups. For example, if you do (stuff)6c 5d SoD 6d 214d and the tager tries to spark on wakeup, the 5d hits him out of the startup. Tagers can get impatient against mu, so if you have more ways of safely baiting spark, the matchup will be that much easier. (not that this is needed at all lol)

Posted
Thanks, Pwny! <3

Since you're here, Luna-sama, teach me how to Noerru please. <3

My Extend Noel is trash. :v:

I'd be happy to, but this thread isn't really the place to do it lol

Posted
I'd be happy to, but this thread isn't really the place to do it lol

Haha, I know, I'm just impatient.

Let's just say I am anxiously anticipating the completion of the combo thread. :3

Posted
Haha, I know, I'm just impatient.

Let's just say I am anxiously anticipating the completion of the combo thread. :3

Aww yeah, it shouldn't take too much longer.

Just this CRT makes seeing the numbers so much harder than it should be ;w;

Posted
Aww yeah, it shouldn't take too much longer.

Just this CRT makes seeing the numbers so much harder than it should be ;w;

Haha, I understand completely.

Never play Fallout 3 on a CRT. "What's this dialogue tree say? Oh well, I'll just pick this one. Welp, I didn't want that." Et cetera. :I

Posted

Nemesis. We already went over this. Don't tell people to DP it. It's better...ALWAYS to jump over it. You still get mag'd if you DP it so theres no point. If you're quick enough to DP it just jump.

And the Habakiri stopping spark thing. I did that miraculously once fighting against BeaverDeity during some casuals. You still get mag'd, but it looks pretty damn cool.

But yeah, just jump over it.

Posted

I am still alive. I got real lazy these past 48 hours and didn't want to do anything. Instead I ended up spending one of those days napping, and the other drooling like a zombie to episodes of Glee.

:(

So I will probably pick up the controller and get back to training mode tomorrow, because I live by the procrastinators creed. Whatever that is, I don't know, since it hasn't been decided on yet.

:kitty:

But on Neo'ing (Steins Blowup thingy) Spark~Thingy: I'm not even going to attempt timing that. The risk is too high. I rather try to use 6C to stop an incoming Valk...

Not to add, being magnetized in the Tager match makes your work as Ichini-chan ten times harder.

I am well aware that romanji spelling of 1-2 is probably very wrong, but I can't find my romaji dictionary right now, and don't have the energy enough to care to.

Posted
Nemesis. We already went over this. Don't tell people to DP it. It's better...ALWAYS to jump over it. You still get mag'd if you DP it so theres no point. If you're quick enough to DP it just jump.

And the Habakiri stopping spark thing. I did that miraculously once fighting against BeaverDeity during some casuals. You still get mag'd, but it looks pretty damn cool.

But yeah, just jump over it.

But dping it looks cool too!! Its just a swag method to be stylin on the tager your fighting not much strategic value. C'mon solar I need ur approval ~_~

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