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[CSE] Relius Clover - General Discussion "American Frame Traps"


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Posted

in the corner you can do

Throw > 236C > Dash 5A/5B/3C and this is useless but ONE day Ignis will be dead and someone will win evo with this lol

also dash 2A from 5B > 3C > 236C

woo situational stuff

Posted

@kurushii actually for the litchi bit l was just theorying based on the stuff l practice in training mode. l subbed litchi for a very long time previously so im very familiar with her playstyles. l was just a little confused as to why that would be so bad, thats all. for lambda its pretty much the same thing, right now im finding out what l can beat consistently in training mode.

im not experienced enough to give detailed answers to each character just yet, its just based on observations, what each char can/cant do etc...

inv me to the stream tonight plz :>

Posted
in the corner you can do

Throw > 236C > Dash 5A/5B/3C and this is useless but ONE day Ignis will be dead and someone will win evo with this lol

also dash 2A from 5B > 3C > 236C

woo situational stuff

Throw > 5B > 2C > 6C > 236C > Dash > 6B > j.236C > 6B > j.B > dj.B > j.C > j.236C~214A is like 3.4K I think, minus the 214A at the end, it's probably around 3K.

Posted (edited)

^Well that's less difficult for sure. Thanks WoZ!

Oh well lol nothing lost

welp, any tips for the tk 236C?

Edited by GenoWhirl
Posted
^Well that's less difficult for sure. Thanks WoZ!

Oh well lol nothing lost

welp, any tips for the tk 236C?

Instead of doing a TK just do a superjump into the normal input, that's what I do.

Posted

@TD Yea ill invite you tonight. I may pass out during the stream though. 1 hour of sleep then a 14 hour work shift hurts. :C

Posted (edited)

You're too good Kurushii lol. Nobody would mind if you took a break sometime for stuff like that.

Also I feel dumb for not having seen the english subbed version of the 2/2 tutorial in the vids section. Makes most of the stuff I was trying worthless lol. Well, least the corner combo and rc stuff wasn't useless. I like the throw->5b link and tk 236c->2c link, those are hot. Gonna play around with side switching after 4d I think. Curious to see how ambiguous I could get it, especially with a led ley + ignis normal.

@geno: For TKing I generally just wait a little bit into the move animation and then smoothly do 2369c with a slight delay before hitting c. Hard to describe specifics but try different speeds/delays and you'll probably get it.

Edited by STenSatsu
no doubles gogo
Posted

Don't feel dumb because I never posted it. I didn't know Kamoihito did it till 2 months after the original one so I only added it into the op since I figured it was old anyway. :3

Posted
I found the best version so far:

5B > 6B > 6C > 214A > IAD > j.B > j.8D > Dash > j.B > j.236C~214A > IAD > j.B > j.C > 2C > 4D > Step Back > 5C(1) > 2C > 236C~214A > 3C > Oki option= 4525 DMG, 52 MG, leaves Ignis with 30%

It's a mix between the other two, it has the best corner carry out of them both, does only 4 less damage and leaves Ignis with 5% more life then the second one, and ends in a longer knockdown like the first.

In this last combo here, is the j.B in " j.236C~214A > IAD > j.B" supposed to pick them up off the ground? Or catch them out of the air? I can't seem to get it to do either, but I'm not really sure which I'm aiming for.

For that matter, is the IAD "dash as soon as the 214A is done without landing" instead of "land and IAD"? I've been doing the first one since the second seems absurdly slow, but I figured I'd check I wasn't doing this wrong too.

Posted
In this last combo here, is the j.B in " j.236C~214A > IAD > j.B" supposed to pick them up off the ground? Or catch them out of the air? I can't seem to get it to do either, but I'm not really sure which I'm aiming for.

For that matter, is the IAD "dash as soon as the 214A is done without landing" instead of "land and IAD"? I've been doing the first one since the second seems absurdly slow, but I figured I'd check I wasn't doing this wrong too.

You need to delay 214A after j.236C so they're lower to the ground, and tech later. Then you're going to airdash and pick them up off the ground with j.B. It's all done in the same jump j.236C~214A > Airdash > j.B is a better notation, because IAD is too specific in notation. So that was my bad, sorry. :kitty:

I really love this combo, it's flashy, it carries to the corner insanely well, it deals good damage and leaves you in a good position with lots of Heat.

Posted

3000 Ignis meter left is practically nothing, though

1 6D in pressure and you won't even be able to do the normal corner combo anymore

Posted

IDK I'm cutting my combos short with just 236C~A > 2C > 6C > 4D > 3C stuff unless I need the kill because low ignis gauge scares the shit outta me lol

Posted (edited)
There is only like three Carl's in NA. Im not going to grab someone that isn't good with him to do the matchup. If you know the basis of why it's in Relius's favor then please enlighten. :3
I'd say this matchup is practically even. All I can say is that you should be using 214A to stop both Carl and Nirvana from doing anything. Of course, the problem is that Nirvana has more meter than Ignis, but at least you'll have a chance to go in. Carl's neutral game is more about the opponent making a mistake than anything else.

Don't be hasty though, play it safe. Stay away from him and make him impatient. If he tries to go in on you, keep him out with 2C and Ignis' 6D/4D. It's basically a battle of who gets in first. From there, the game tilts heavily to the player on offense, since both characters have little options in pressure. At least Relius has wakeup super, lol.

One more thing is that Carl's 236B is vulnerable to lows and throws. So try to approach from the ground instead of the air.

I haven't got a chance to play against a lot of Relius players, but this is what I think.

Oh, and about Allecan crossup. Watch out for 5B since it's the move he'll most likely be using as a setup for the crossup. React to his crossup with 2C =P

Edited by Roldy
Posted

Im not so sure if this matchup is even. But i will tell you this, if Carl can put Relius on CoN, is very probably that the match will end quick. Doing the Unblockeable loop on Relius is wayy too easy, also with just two UB and a combo you kill him.

Posted

Not to be rude or anything, but can I ask why the combo threads are closed?

I'm having a hard time searching through all the pages looking for combos in this thread lol

It would be nice to have a bigger list for the combo thread.

Posted
Not to be rude or anything, but can I ask why the combo threads are closed?

I'm having a hard time searching through all the pages looking for combos in this thread lol

It would be nice to have a bigger list for the combo thread.

Cause Relius doesn't need a open thread for combos. His optimal strings are very limited. We all agreed on keeping his list small and to the best optimal ones possible. If people have stuff to contribute to spots missing combos in it they can here.

Posted (edited)
Not to be rude or anything, but can I ask why the combo threads are closed?

I'm having a hard time searching through all the pages looking for combos in this thread lol

It would be nice to have a bigger list for the combo thread.

Worry about these.

normals>236C>214A {Ignis unsummoned, midscreen}

normals>6D dash>more normals>[3C] OR [236C>214A] {Ignis summoned, midscreen}

5B>6B>6C>214A>[(dash) 6B> j.B>dj.(B)C>j.236C>j.214B] OR [iAD j.(A)B8D>land j.B dj.(B)C>j.236C>j.214B] {Ignis summoned, midscreen}

5B>3C>6D>AD j.(A)B8D>land j.B dj.(B)C>j.236C>j.214B {Ignis summoned, midscreen}

5B>([5C(2)] OR [3C])>236C>214A>dash 6B>TK 236C>2C>6C>4D>3C>(236C no followup) {Corner}

Note that 5C(2)>6C combos on crouching opponents.

Edited by Dusk Thanatos
so many correctionssssss
Posted

One of my personal favorite midscreen combos (with Ignis summoned) is:

(starter) -> 3C -> (very slight delay) 6D -> falling jC -> dash 6B -> sjB -> djBC -> j236C -> j214B

It's not too difficult and gets good damage for how little of Ignis' meter it requires.

Posted
One of my personal favorite midscreen combos is:

(starter) -> 3C -> (very slight delay) 6D -> falling jC -> dash 6B -> sjB -> djBC -> j236C -> j214B

It's not too difficult and gets good damage for how little of Ignis' meter it requires.

That's just a worse version of the AD combo, though. It's much easier but gives less corner carry. Ideally, you want to do the IAD combo over this.

Posted
That's just a worse version of the IAD combo, though. It's easier but gives less corner carry. Ideally, you want to do the IAD combo over this.

It is, but it uses less of Ignis' meter. I try to conserve meter when midscreen, so I usually go with that combo.

Posted

Honestly use this as a reference: http://www.youtube.com/watch?v=hzIYAE6n1WM

There's some combos that get more damage for a bit more Ignis meter without going into the 6k ignis meter using combos, but the video contains most of the good stuff. The only thing I particularly would use outside what's in there is 236c->RC combos and my personal corner combo. EDIT: And also the FC 2c->214c combo in the current combo thread.

starter, 236c, 214a, dash 5c(1), 6b, j.c, j.8d, dj.c, j.236c, j.214b, land 5c(2), 2c, 4d, 3c is my preferred corner combo. Gets a good amount more than the TK combo but uses 4k ignis meter instead of 2k. Works off the common starters like throw, 5b, 2b, 6a, and iad j.bc.

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