Judgemastar Posted March 9, 2012 Posted March 9, 2012 I know this is in the archived thread but I'm still wondering if it's viable still. http://www.youtube.com/watch?v=W_nk_DeP548 -fuzzy guard
Guardian Posted March 9, 2012 Posted March 9, 2012 I know this is in the archived thread but I'm still wondering if it's viable still. http://www.youtube.com/watch?v=W_nk_DeP548 -fuzzy guard It's viable, but it's just an Instant overhead, not a true fuzzy. he does have a true fuzzy setup though, it's just not practical.
Judgemastar Posted March 9, 2012 Posted March 9, 2012 It's viable, but it's just an Instant overhead, not a true fuzzy. he does have a true fuzzy setup though, it's just not practical. What's the fuzzy setup?
Siefer Posted March 10, 2012 Posted March 10, 2012 I made a mistake, the gold burst combo I posted is not what Kaigu was attempting on doing. He was doing: Gold Burst-5B-2C-6C-214A-IAD-j.A-j.B-j.8D-sj.B-j.236C-j.214B Which is what I've seen Tori do. It actually does 100 less dmg than the combo I posted though and uses more Ignis meter. It does offer better corner carry though. I guess it's a nice coincidence that the combo I posted still works though.
Rhiya Posted March 11, 2012 Posted March 11, 2012 Relius tech: ending combos in 2D. EX: 5B>5C(2)>2D, 5B>5C(2)>9D falling j.C>5b>2D, [corner] 5B>5C(2)>9D6 j.BC>5C(2)>2D This costs Ignis meter, and only works on lower damage combos. HOWEVER, ending combos in 2D does one very useful thing: it forces a true okizeme situation wherein A) your opponent cannot roll away, and B) Relius has setup time because he can act during the animation of Ignis 2D. In order to do this, you let your combo end on 2D, and perform a meaty action on the frame where the opponent recovers from the combo. Since the opponent is standing or crouching, they autorecover from the combo into a normal standing or crouching state [i.e. the state they're in when they're not being combo'd or knocked down], and your meaty must be blocked or reversalled. This is useful in matchups where your opponent has a superior neutral game [HAZAMA HAZAMA HAZAMA], since you prevent them from escaping back to a position where they have advantage. It does burn Ignis meter, but getting something like this that's basically equivalent to an untechable knockdown is pretty damn good in BB.
Siefer Posted March 11, 2012 Posted March 11, 2012 (edited) I want to hear your guys thoughts on this, reading Dusk's latest post made me think of it. This is assuming that you are midscreen, Ignis is not out, and you are starting the combo with 2A (I guess the most common scenario this would be is on defense). I personally don't like the 2A-2A-6B... combo listed on the combo page because you have to be basically point-blank for the 6B to hit. I've been using 2A-2A-5B-(3C)-236C-214A, but I didn't like the meter/damage/positioning trade-offs you got from this combo because of the horrible proration from 2A. So I've been toying with the idea of doing 2A-2A-5B-3C-214C. This forces them into an emergency tech situation, where if they don't tech, they get tagged by the 214C into an ok combo (but more importantly, better oki position). If they do tech, they are forced to block (aside from reversals) and you can go straight into pressure. What do you guys think? Is this a bad idea? Edited March 11, 2012 by Siefer
Judgemastar Posted March 12, 2012 Posted March 12, 2012 After watching some matches of Shadow and Kaqn (Ragna) I kept seeing Shadow bait Inferno Divider, which usually lead to the the majority of the damage Kaqn took during any match. That said, I was wondering if there are any powerful Fatal Counter combos. I didn't see any in the combo thread and yhe strongest combos in the combo thread start with 214C but I doubt I could get the counter hit off that.
Toasty Posted March 12, 2012 Posted March 12, 2012 From my experience, the fatal combos oddly enough are not the most damaging combos that you can do, though a 6C starter in the corner is very strong (but it doesn't have to be FC). I'm curious to know if anyone has a strong FC combo that isn't an anti-air 2C that differs from the standard combo patterns.
St1ckBuG Posted March 12, 2012 Posted March 12, 2012 I want to hear your guys thoughts on this, reading Dusk's latest post made me think of it. This is assuming that you are midscreen, Ignis is not out, and you are starting the combo with 2A (I guess the most common scenario this would be is on defense). I personally don't like the 2A-2A-6B... combo listed on the combo page because you have to be basically point-blank for the 6B to hit. I've been using 2A-2A-5B-(3C)-236C-214A, but I didn't like the meter/damage/positioning trade-offs you got from this combo because of the horrible proration from 2A. So I've been toying with the idea of doing 2A-2A-5B-3C-214C. This forces them into an emergency tech situation, where if they don't tech, they get tagged by the 214C into an ok combo (but more importantly, better oki position). If they do tech, they are forced to block (aside from reversals) and you can go straight into pressure. What do you guys think? Is this a bad idea? Un-summoned 214C = not worth it. Summoned 214C = maybe worth it. Depends on their reversal options/meter/burst. After watching some matches of Shadow and Kaqn (Ragna) I kept seeing Shadow bait Inferno Divider, which usually lead to the the majority of the damage Kaqn took during any match. That said, I was wondering if there are any powerful Fatal Counter combos. I didn't see any in the combo thread and yhe strongest combos in the combo thread start with 214C but I doubt I could get the counter hit off that. 6C FC > 214A > dash 6B > 5C(2) > sj.C > j.9D > airdash j.236C > j214A > falling jC > 2C > 6C > 236C > 214A Does a little over 4900 for no heat, but you could proably get more damage if you do 2C > 632146D (I'm not sure if 2C > 6C > 632146D will connect). It's one of those cross-up combos, only it's a lot easier to do because of those extra frames of un-tech time. What do you guys do in the corner? I'm curious.
Judgemastar Posted March 12, 2012 Posted March 12, 2012 (edited) What do you guys do in the corner? I'm curious. I think that heavily depends upon the amount of meter Ignis has. If it's below 50%, I generally do a lower utility combo. If I have max meter, I go to town using every bit of Ignis's attacks that I can. I use the combo from the tutorial that builds like, 64 meter but even then, I'm not sure if it's the best combo. http://www.youtube.com/watch?v=Z1NyOnd5Gr4&t=2m40s That combo Edited March 12, 2012 by Judgemastar
Siefer Posted March 12, 2012 Posted March 12, 2012 @St1ckbug: Thanks for the response. I dunno, if I can make them use a burst off an opportunity created by a 2A...I think I'd be pretty happy with that. In the worst case, things get reset back to neutral, but yea, reversals can make this less applicable. I agree that the meter cost is a bit high though.
STenSatsu Posted March 13, 2012 Posted March 13, 2012 (edited) For corner: Your TK j.236c combo. starter>236c>214a>dash 5c(2)>6b>j.c>j.236c>j.214a>fall j.c>land 2c>6c>4d>3c I use this instead of the TK combo if I get a good starter since it uses 1 more ignis meter and does a decent amount more damage. starter>236c>214a>dash 5c(1)>6b>j.c>j.8d>dj.c>j.236c>j.214b>land 5c(2)>4d>3c If I'm just going for damage. I usually go for the throw>5b>2c>6c>etc combo when I get a throw. Also, if I'm doing a punish combo I usually just start with 5c(2). You still get 100 P1, but it saves the option to use 6c without hitting repeat proration later. So something like 5c(2)>6b>6c>214a>dash 6b>etc midscreen. Or a corner combo that uses 2c>6c>4d. Edited March 13, 2012 by STenSatsu
St1ckBuG Posted March 13, 2012 Posted March 13, 2012 I was asking in terms of FC in the corner., but I like to discover new combo routes. Thanks guys. Maybe I'll have a stream soon where we can all collaborate on combos, oki and mix-up?
STenSatsu Posted March 13, 2012 Posted March 13, 2012 Oh, I never really researched FC combos. Mostly cause I use 5c to punish. 5c starter with my corner damage combo is like 5.5k no heat so meh. Now I'm wondering if FC 6c combos into 214c though.
Rhiya Posted March 13, 2012 Posted March 13, 2012 I was asking in terms of FC in the corner., but I like to discover new combo routes. Thanks guys. Maybe I'll have a stream soon where we can all collaborate on combos, oki and mix-up? Sounds hype. I'd be in
Siefer Posted March 13, 2012 Posted March 13, 2012 (edited) Sounds interesting, I'd definitely stop by. @Stentatsu: It doesn't. Edited March 13, 2012 by Siefer
Siefer Posted March 13, 2012 Posted March 13, 2012 (edited) @Dusk: EDIT: Ok, I figured out what you meant. It still doesn't combo. You can do it off of 2C though. Edited March 13, 2012 by Siefer
Judgemastar Posted March 13, 2012 Posted March 13, 2012 Alright, so having played lots of matches tonight, I noticed I defaulted to (Ignis Inactive) 5B, 5C, 236C, 214A on almost every hit confirm. I absolutely hate this combo outside of corners. I hate it cause I don't know to chase down my opponent and not blow all my Ignis meter. I'd do a different combo if I was confident 6B would actually link and if Ignis was already out. But in this scenario she's not. What should you do after 236C, 214A. Is there a better combo that can be done off of 5B at near max range?
STenSatsu Posted March 13, 2012 Posted March 13, 2012 If you have 50 meter you can RC 236c and do dash 5b into a variety of things. If you are close enough you can do 5b>6b>6c>214a>dash 6b>air combo. At max range without meter or ignis out though you are pretty much forced to go with 236c>214a. Even that won't hit at actual max 5b range against most of the cast though. Probably best off just summoning Ignis if you get a truly max range 5b hit.
Chazmobile Posted March 18, 2012 Posted March 18, 2012 Has anyone messed around with unlimited Relius yet in the lab? The dude has some serious swag going on.
Kurushii Posted March 18, 2012 Author Posted March 18, 2012 Has anyone messed around with unlimited Relius yet in the lab? The dude has some serious swag going on. Briefly when the JP version came out I did. Notes of the changes are at the bottom of the Tech thread.
Chazmobile Posted March 18, 2012 Posted March 18, 2012 Briefly when the JP version came out I did. Notes of the changes are at the bottom of the Tech thread. Thanks for that, I was actually having a fair few unlimited matches with a friend yesterday and there are quite a few things that he has that I wish normal Relius had to make him a better character overall, namely an Ignis not made of papier mache. The untechable time on Id Naiads is so broke though. 4K+ everywhere 0.o
Siefer Posted March 19, 2012 Posted March 19, 2012 (edited) Corner Gold Burst Combo: Gold Burst-5B-2C-6C-(slight delay) 236C-214A-66-5B-5C-sj.B-j.C-j.214A-(falling) j.B-5C-4D-3C Does 3381 dmg. EDIT: If you're having trouble landing this, try to let them close to the ground before doing the 5B. You also don't have a lot of room for error on the 3C, but it's a legit combo. Edited March 19, 2012 by Siefer
Chaoschao222 Posted March 19, 2012 Posted March 19, 2012 (edited) Has anyone messed around with unlimited Relius yet in the lab? The dude has some serious swag going on. I did, found a combo that was so coo', but prorated so badly that the opponent can tech in the middle of Vol Tedo... I found a similar combo where they can't but.... that's not as coo' as being able to tech in the middle of that DD... Edited March 19, 2012 by Chaoschao222
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