Raging Ghost Posted August 29, 2012 Posted August 29, 2012 You can combo off 214A/SB on normal ground hit if you do it as a meaty and it hits later than normally possible. late 214A/SB > dash 5A > etc Post 5D combos from hitting a j.214A/B, anyone got anything better for damage/oki? j.214A > 5DD > 2AB = 1671 (5D oki) j.214A > 5DD > 5B > 5C > 2C > 214B > j.2A = 3002 (j.D oki) j.214A > 5DD > 5B > 2B > j.B > j.BB (JC) > j.B > j.C > j.214B > Ziodyne = 4278 (damage) Some corner throw combos into 5D oki. You have to do 5D asap or they can jump out. C+D > 5D = 1100 C+D > 2B > j.C > j.214B > 5D = 1827 (Works on: Labrys/ShadowLabrys, Aigis, Kanji, Teddie) C+D > 2A > 5C > j.214SB > 5D = 1895 CH C+D > 5B > j.C > j.214B > 5D = 1955 j.C+D (OMC) > 2B > j.C > j.214B > 5D = 2674 So, once you throw them, 5D ASAP. Got it. Unless I'm wrong.
VR-Raiden Posted August 30, 2012 Posted August 30, 2012 (edited) So, once you throw them, 5D ASAP. Got it. Unless I'm wrong. If you mean that first one, C+D > 5D, yeah. Not really a combo technically but it's the only meter-less way to get real 5D oki from normal throw on anyone but Labrys/ShadowLabrys, Aigis, Kanji, Teddie. I feel like it's worth mentioning cuz j.D oki (which is what you would normally get from corner throw) is a lot weaker than 5D oki. And this is for when you're directly in corner with opponent, if you're a little farther out you can get a little combo to 5D oki on anyone. Edited August 30, 2012 by VR-Raiden
darkpath Posted August 30, 2012 Posted August 30, 2012 A slightly strong combo.. can be baited for dp's from a 2AB setup 5D>j>2jc.>j.2A>5DD>2A>5B>2B>5C>214D>OMB>5D>214B>214A>5DD>2B>5C>j.B>j.BB>jc>j.B+D(4970)>j.236236C/D>(6090/50 heat/OMB) Also a short 6k combo 5C>214D>OMB>5DD>214B>214A>5DD>2B>5C>j.B>j.BB>jc>j.B>j.C>j.214B>j.236236C/D(6150/50 heat/OMB)
fragile Posted August 30, 2012 Posted August 30, 2012 Regarding the combo: 5B > 2B > 5C > 214C > 5A > 5C > 2C > (delay) 214B > 5B > 2B > j.C > j.214A > 5AAA How in the hell do you connect the 5B after 214B ? they opponent jumps way too high to catch him with 5B, I can do a 1 hit 2B but with no other followup. Tips?
VR-Raiden Posted August 30, 2012 Posted August 30, 2012 (edited) Regarding the combo: 5B > 2B > 5C > 214C > 5A > 5C > 2C > (delay) 214B > 5B > 2B > j.C > j.214A > 5AAA How in the hell do you connect the 5B after 214B ? they opponent jumps way too high to catch him with 5B, I can do a 1 hit 2B but with no other followup. Tips? It's not just you, that combo doesn't seem to work at all D: After the 214B the best thing you can do there is Ziodyne or j.2A. Might be able to do something fancy with TK dives though, not sure. btw I've begun updating the combo section of the wiki, if something is wrong or not the best combo for that situation, say so. Also let me know if you think the presentation should be changed somehow, it's still pretty bare bones. Some more random combos: max range, stand hit CH 5B > air dash (slight delay) j.A > j.B(1) > 5B > 2B > 2A+B = 1452 - Works on all characters except Teddie max range, stand hit CH 5B > air dash j.B > j.BB > dash 5C > 2B > 5B > 2A+B = 1991 max range, stand hit CH 5B > air dash j.B > j.BB > dash 5C > 214D (OMC) > dash 5B > j.C > j.214B > 2B > j.C > j.214A > CS = 4665 max range, stand hit CH 5C > air dash j.B > j.BB > dash 5C > 2B > 5B > 2A+B = 2670 max range, stand hit CH 5B > air dash j.B > j.BB > dash 5C > 2B > 5B > 5C > 214D (OMC) > dash 5B > j.C > j.214B > 2B > j.C > j.214A > CS = 5959 - Works on Yu, Yosuke full screen FC 2C > 214C+D > CS (goes through) > 2A > 5C > 214A > CS (goes through) > 2B > 5C > j.B > j.BB > j.B > j.C > j.214A = 6341 - Works on Yu, Chie Edited September 1, 2012 by VR-Raiden
darkpath Posted September 4, 2012 Posted September 4, 2012 (edited) I can probably improve this but here's a mid screen 6k combo(can also be performed if you're cornered).. 5C>214D>OMB>5D>(66)>5B>5DD>214B>(66)>5B>j.C>j.214B>2B>j.C>j.214A>214214C/D(6520/50heat/OMB) note:66 can be change to delays if enemies are at corners, also 214D can be changed to 214CD and if there's no gauge you can substitute cross slash with 5AAA Ughh.. finally mastered 214D>OMC>214B, here's a 4k combo 5B>5C>214D>OMC>214B>(66)>5B>2B>j.C>j.214B>2B>5C>j.B>j.BB>j.B>j.BB>[b+D](4200/50heat)>236236C/D(5120/100heat) Edited September 4, 2012 by darkpath
Blossomforth Posted September 9, 2012 Posted September 9, 2012 (edited) Is there a list of moves that cause SMP? And is it possible to get 8k with OMB combos? Edited September 9, 2012 by Blossomforth
darkpath Posted September 9, 2012 Posted September 9, 2012 No there's none, the best I know goes to 5 raging lions (and that's pushing it).. And yes he has one, it goes like this.. 5C>214CD>OMB>5D>66>5B>5DD>214B>66>5B>j.C>214B>2B>j.C>214B>2B>5C>j.214AB>2B>j.C>j.214B>2B>5C>j.214A>214214C/D>(8120/100heat/OMB) Sucks cause it's hard as hell..
Nakkiel Posted September 9, 2012 Posted September 9, 2012 Midscreen OMB combo you should be using 5C 214D OMB 5D 2A+B to avoid repeat proration and squeeze out more damage. 2B, 5B, 214A/B (ground only), 5D and 5DD have repeat proration, not sure about anything else.
BlackandRed Posted September 9, 2012 Posted September 9, 2012 Ughh.. finally mastered 214D>OMC>214B... Is there any trick to doing this? It's such a fast cancel that I miss it all the time. Any tips?
darkpath Posted September 10, 2012 Posted September 10, 2012 Midscreen OMB combo you should be using 5C 214D OMB 5D 2A+B to avoid repeat proration and squeeze out more damage. 2B, 5B, 214A/B (ground only), 5D and 5DD have repeat proration, not sure about anything else. Nope.. 66>2A+B>5DD>214B doesn't connect cause of the down while 5B slightly raises the target for the 5DD>214B hit.. though it's possible for corners where you don't have to dash cancel.. j.214A/B has p2a I think.. and all his EX attack has no repeat proration Is there any trick to doing this? It's such a fast cancel that I miss it all the time. Any tips? It's really hard at first.. The timing is just after the 3rd hit of 214D where you have to execute 214B just after the A+B+C.. it's a lot easier on sticks
skd Posted September 10, 2012 Posted September 10, 2012 And is it possible to get 8k with OMB combos? yeah. Nope.. 66>2A+B>5DD>214B doesn't connect cause of the down while 5B slightly raises the target for the 5DD>214B hit.. though it's possible for corners where you don't have to dash cancel.. Nope.. http://www.youtube.com/watch?v=vJqL1UcqrNc
darkpath Posted September 10, 2012 Posted September 10, 2012 Nope.. http://www.youtube.com/watch?v=vJqL1UcqrNc Well it's on corner like I said..
skd Posted September 10, 2012 Posted September 10, 2012 Well it's on corner like I said.. did you see at what point of the 5d i did the sweep? logically speaking, what would impede it from working midscreen if the 214B connected properly? are you going to make me upload something just to prove you wrong ;_;
darkpath Posted September 10, 2012 Posted September 10, 2012 Ok.. I watched it again sorry I didn't notice the dash.. My problem is.. how? I can't seem to connect 214B when 2AB>5DD is executed.. the target just falls on ground.. I even timed it faster than 5B but it's just the same.. Don't I can already see I'm wrong..
Kikuichimonji Posted September 10, 2012 Posted September 10, 2012 Corner AoA>D>2B>5B>5C>j.214B>2B>j.c>j.214B>Ziodyne Does 3858 I think? You have to jump kinda high for the first j.214B. You can end with AAA or cross slash.
shinobispectre Posted September 10, 2012 Posted September 10, 2012 For the AoA is it a good starter combos? Obviously it allows you to perform one. But the one I am currently trying to get down is: Starter->j.B->j.B->j.C->214A The other option I have tried practicing is a corner combo: 214B->2B->j.B->j.B->j.C->214A Because when I try to use AoA as a starter, the j.C doesn't seem to come out after the second j.B. So what starter should I switch with?
skd Posted September 10, 2012 Posted September 10, 2012 http://www.youtube.com/watch?v=Yzr49r1JN2U&feature=youtu.be oops
skd Posted September 10, 2012 Posted September 10, 2012 just make sure you cancel the sweep ASAP, hit with it as high as possible. Timing is hard to describe, but youll get it eventually.
Kikuichimonji Posted September 10, 2012 Posted September 10, 2012 For the AoA is it a good starter combos?Do you mean "is it a good combo starter?" If so, then no. It is slow and unsafe. It can be useful if you use it in a really hyper-specific way or use it to abuse the armor. Obviously it allows you to perform one. But the one I am currently trying to get down is: Starter->j.B->j.B->j.C->214A If you get the fatal counterhit by getting all 15 hits of the mashing, you can connect j.b> j.bb> double jump j.b>j.c>j.214B>Ziodyne. The other option I have tried practicing is a corner combo: 214B->2B->j.B->j.B->j.C->214A Because when I try to use AoA as a starter, the j.C doesn't seem to come out after the second j.B. So what starter should I switch with?You cannot chain from j.bb > j.C. Just drop the last j.bb and go directly to j.C. You shouldn't be doing that combo anyway off 214B, you should be doing 214B -> 2B -> j.c -> j.214B -> 2B -> j.c -> j.214A.
wolfeagle847 Posted September 10, 2012 Posted September 10, 2012 Is there a list of moves that cause SMP? What is SMP?
Kikuichimonji Posted September 10, 2012 Posted September 10, 2012 Is there a list of moves that cause SMP? What is SMP?Single Move Proration, aka P2. When you repeat a move in a combo it scales the combo. Starting proration, aka P1, is how a move affects a combo when it starts a combo. For example, crouching A/2A has high P1 but normal P2, meaning as long as you don't START the combo with it, you can do a big combo.
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