E3vE3 WAZ HEA Posted August 6, 2012 Posted August 6, 2012 um....would it be too much trouble to ask to see what litchis new move 421c does
SolarMisae Posted August 6, 2012 Posted August 6, 2012 (edited) If you can, I'd REALLY like to know anything about what the different levels for Amane's drive do, like how higher and lower ones affect it, as well as how he earns more levels. Edited August 6, 2012 by SolarMisae
YukiBlue Posted August 6, 2012 Posted August 6, 2012 I know you have everyone asking for Info. But I think for those that can actually attend the Loketest, just noting down what the new moves actually do would be more than enough this early on. New moves alone would generate untold levels of hype and theory fighter, which is what we're all high on now. Other than that, I can't ask for anything else.
ShelledMenace Posted August 6, 2012 Posted August 6, 2012 (edited) I'm going to need to take notes on DL too it seems lol. I'll admit though, I'm probably going to look at Jin slightly more than any other character just because of main, but regardless I'll get as much info as possible. EDIT: @Yuki Oh I suppose that's true too. Well I'm not the only one going either, so if anything there'll be tons of gaps, but maybe I'll be able to help with keeping the hype strong just with info on new moves like you said lol. Edited August 6, 2012 by ShelledMenace
SolarMisae Posted August 6, 2012 Posted August 6, 2012 Thanks in advance for all of those getting this information for those of us who can't. I really appreciate it!
ShelledMenace Posted August 6, 2012 Posted August 6, 2012 Sure no problem, it's a treat for me too honestly lol. I'm lucky I happened to be here when this happened.
YukiBlue Posted August 6, 2012 Posted August 6, 2012 Yeah it's much appreciated for any and all info you get for us. Everything is useful.
SolarMisae Posted August 6, 2012 Posted August 6, 2012 Yeah I'm mega jelly. :D Any shred of info I can get on His Fabulousness is super appreciated. I'm sure everyone feels the same about their own respective characters.
kaz41 Posted August 6, 2012 Posted August 6, 2012 um....would it be too much trouble to ask to see what litchis new move 421c does According to a guy on the bbs Litchi's new 421C is "just like Jam's Hyappo Shinshou." Don't know exactly what that entails so I'm gonna take his word for it and assume it's a move very similar to Hyappo. I'll try to confirm this. If you can, I'd REALLY like to know anything about what the different levels for Amane's drive do, like how higher and lower ones affect it, as well as how he earns more levels. From what I've gathered from the bbs, Amane's gauge goes up to level three and it diminishes over time. One poster said he's a gauge character that's somewhat different from Tsubaki. Dunno if that means he can charge his gauge (ie Tsubaki/Order Sol) like her or if he gains levels through other means.
SolarMisae Posted August 6, 2012 Posted August 6, 2012 (edited) From what I've gathered from the bbs, Amane's gauge goes up to level three and it diminishes over time. One poster said he's a gauge character that's somewhat different from Tsubaki. Dunno if that means he can charge his gauge (ie Tsubaki/Order Sol) like her or if he gains levels through other means. Thanks for this! With that said, I'm definitely curious as to how he gains more levels now. He could gain them slowly over time ala Hakumen's magatama, or through landing certain moves like Bang's seals. I think I'd prefer gaining them either over time or through charging like Tsubaki. I also wonder if it's like Tsubaki in that he loses a level when he uses moves, or if it's more like Labrys's axe levels from P4U in that it stays that way until it runs out. I'm guessing higher levels mean more powerful attacks, maybe different properties of the moves it affects. Edited August 6, 2012 by SolarMisae
SolarMisae Posted August 6, 2012 Posted August 6, 2012 he has to pose for the camera to gain fab-meter Henceforth his meter is fab-levels. I like it.
.:TM:. Posted August 6, 2012 Posted August 6, 2012 According to a guy on the bbs Litchi's new 421C is "just like Jam's Hyappo Shinshou." Don't know exactly what that entails so I'm gonna take his word for it and assume it's a move very similar to Hyappo. I'll try to confirm this. From what I've gathered from the bbs, Amane's gauge goes up to level three and it diminishes over time. One poster said he's a gauge character that's somewhat different from Tsubaki. Dunno if that means he can charge his gauge (ie Tsubaki/Order Sol) like her or if he gains levels through other means. Have you heard anything about what Relius' new moves actually look like?
Krusiv Posted August 6, 2012 Posted August 6, 2012 According to a guy on the bbs Litchi's new 421C is "just like Jam's Hyappo Shinshou." Don't know exactly what that entails so I'm gonna take his word for it and assume it's a move very similar to Hyappo. I'll try to confirm this. Link to the bbs?
Chris Chaos Posted August 6, 2012 Posted August 6, 2012 @ShelledMenace: Hoping to hear some good stuff about Jin; I know it's an Odd numbered game so if things are the way the past has been, Jin is going to be good. And a bit on Amane wouldn't bee too bad either, I'm already liking the Babality Astral. On another note, I am calling it now; Bang finds Lord Tengu's son; it's Amane...
Chaoschao222 Posted August 6, 2012 Posted August 6, 2012 Link to the bbs? http://jbbs.livedoor.jp/game/45148/ Chronophantasma 'thread' and character discussions are all up in there.
Raging Ghost Posted August 6, 2012 Posted August 6, 2012 Azrael drive inflicts "weak points" after they land. Meaning that in order to be played properly, he must put weak points, then hit them for massive damage, right?
Tokkan Posted August 6, 2012 Posted August 6, 2012 http://jbbs.livedoor.jp/game/45148/ Chronophantasma 'thread' and character discussions are all up in there. I'm laughing at the people who want Celica in the game in that BBCP thread. Not that I wouldn't mind, but you'd have to really think of how she'd even be playable. http://www.famitsu.com/images/000/019/284/501faeab2e7fb.html Oh yeah, seems like there's a lot of space on that character select screen. And colour select now works like P4A where you get to preview the colour.
star_platinium Posted August 6, 2012 Posted August 6, 2012 http://www.famitsu.com/images/000/019/284/501faeab2e7fb.html
ShelledMenace Posted August 6, 2012 Posted August 6, 2012 Haha, dude beat you to it apparently, but thanks.
Airk Posted August 6, 2012 Posted August 6, 2012 Some notes from the したらば bbs (forgive me if it's already been mentioned earlier in the thread): - "same attack combo" shows up as a system message (similar to "counter"). Not sure if this is a new system or just a visual aid for an already existing IPS or scaling system. This sounds like a "same move proration" warning - a way to detect when repeating a move in a combo is screwing over that combo, without you haven't to pore over the frame data to figure it out. Thumbs up.
Fistmaster049 Posted August 6, 2012 Posted August 6, 2012 but thats good isn't it? the SMP combos have been removed?
superscience890 Posted August 6, 2012 Posted August 6, 2012 Hard to see if SMP glitch has been removed because people need to find new ways to incorporate all 10 SMP moves into a combo because of all the combo changes... But, it probably has been removed. Don't see how it adds any merit to the game, so I would assume they would patch it out. Also some random stuff for Bang that I translated http://jbbs.livedoor.jp/bbs/read.cgi...1326553365/680 623B no longer wall bounces. j.623B wall stick is shortened 5D is not jump cancelable and doesn't combo into 623B either 6C > j.B > j.4C > j.C > 5A still works on Ragna http://jbbs.livedoor.jp/bbs/read.cgi...1326553365/687 For all 4 seals you need to get one of each move (!?) As for 22A、 Works the same way as Rachel's float with the umbrella.
YukiBlue Posted August 6, 2012 Posted August 6, 2012 "623B no longer wall bounces. j.623B wall stick is shortened 5D is not jump cancelable and doesn't combo into 623B either 6C > j.B > j.4C > j.C > 5A still works on Ragna" All of my why
Lucien Posted August 6, 2012 Posted August 6, 2012 Bring back 3C knockdown, decrease corner emphasis and I'm sold.
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