SolxBaiken Posted September 19, 2013 Posted September 19, 2013 Dark SusanoO astral...kinda wanna see that... Kagura sounds pretty fun ^^ don't like slow run thought .v.
Yazumatto Posted September 19, 2013 Posted September 19, 2013 According to jiyuna, Terumi's astral turns him into Shadow Hakumen. I'm hype.
Starlight777 Posted September 19, 2013 Posted September 19, 2013 Dark SusanoO astral...kinda wanna see that... If that's what Terumi's astral is supposed to be, then it already puts Hazama's to shame.
Errol Posted September 19, 2013 Posted September 19, 2013 It would be funnier if it just turned him into Hakumen and then he did an OD combo.
mAc Chaos Posted September 19, 2013 Posted September 19, 2013 he was already hakumen so--According to jiyuna, Terumi's astral turns him into Shadow Hakumen. I'm hype. well then
Yazumatto Posted September 19, 2013 Posted September 19, 2013 Kagura being BB Guile seems pretty interesting. His complexity comes from stance changes it seems. 5D, 4D, 6D, j.D, each with 3 follow ups definitely seems complex. I'm secretly hoping I can play him like normal Guile and still get somewhere in a match. :x
FatalCounter Posted September 19, 2013 Posted September 19, 2013 Kagura has 12 drives moves from his 4 stances (5D, 4D, 6D and jD). That means all his stances have 3 drives moves (from A, B and C). His jD allows him to teleport directly to the ground (back, neutral and front). He have a slow run but a quick backdash (understandable for a charge char). You press one Drive and you will be able to perform 3 drives moves (Not need to hold D in order to perform his drives moves).
FatalCounter Posted September 19, 2013 Posted September 19, 2013 Terumi is a really fluid and fast character, yeah he has a fast run. I heard about it but I didn't know for sure. he is playable? for real!!!
Circuitous Posted September 19, 2013 Posted September 19, 2013 ATTENTION: I wanna try something new with CP news. For big news, check [CP] News Thread For strict gameplay discussion, stay in this thread. For general discussion/hype, go here: BlazBlue@TGS Discussion Thread
Yukikaze Posted September 19, 2013 Posted September 19, 2013 http://blazblue.jp/cp/chara_kagura.html Movelist states 5D: 3 followups, 6D: 3 followups, 2D: 3 followups. Can someone translate? Im assuming 4D is cancel stance?
SoWL Posted September 19, 2013 Posted September 19, 2013 http://blazblue.jp/cp/chara_kagura.html Movelist states 5D: 3 followups, 6D: 3 followups, 2D: 3 followups. Can someone translate? Im assuming 4D is cancel stance? Yep, that's a cancel. There is little to translate on his movelist other than the names (that have lots of "Dragon" in them). I'm lurking the jBBS, waiting for the write-ups, and will translate them when they come.
SoWL Posted September 19, 2013 Posted September 19, 2013 Some Kagura stuff: - OD, Vehemence Edge, removes the cooldown of stance follow-ups, so you can chain any of the follow-ups together as long as they're different (Noel-style?). - When pressing D in mid-air, you can control the direction of your teleport by holding down a direction button (2D teleports directly downwards, 1D/4D teleports down-backwards, 3/6D teleports down-forwards). - His Sonic Boom stays active even after Kagura gets hit. - You can use the projectile as an okizeme tool (the B version can hit the opponent out of the forward roll). - Flash Kick deals about 1700 damage?
Yukikaze Posted September 19, 2013 Posted September 19, 2013 So with 4D been stance cancel, then I assume pressing 2/5/6D puts you in a permanent stance. Are the official movelists usually incomplete with no mention of JD 'teleport'
May-Be-Zig Posted September 19, 2013 Posted September 19, 2013 Hi guys,any chance of this game being released on Japanese PSN day one ?
Yukikaze Posted September 19, 2013 Posted September 19, 2013 1700 for flash kick, sounds powerful... I assume its gonna be unsafe on block or non comboable?
FatalCounter Posted September 19, 2013 Posted September 19, 2013 Some Kagura stuff: - OD, Vehemence Edge, removes the cooldown of stance follow-ups, so you can chain any of the follow-ups together as long as they're different (Noel-style?). - When pressing D in mid-air, you can control the direction of your teleport by holding down a direction button (2D teleports directly downwards, 1D/4D teleports down-backwards, 3/6D teleports down-forwards). - His Sonic Boom stays active even after Kagura gets hit. - You can use the projectile as an okizeme tool (the B version can hit the opponent out of the forward roll). - Flash Kick deals about 1700 damage? It makes sense now. The best thing is his fireball remaining active. His Flashkick's damage though, O_O
SolxBaiken Posted September 19, 2013 Posted September 19, 2013 1700 for flash kick, sounds powerful... I assume its gonna be unsafe on block or non comboable? Well it's a DP, so unsafe on block is a given, but non-comboable!? That'd be lame .v. it'll probably be more akin to a combo ender than an extender at the very least. I'm more interested in learning about the cooldown on Stances as that could heavily affect his combo rate outside of OD.
sinder Posted September 19, 2013 Posted September 19, 2013 Anything on Yuki Terumi yet? Not yet, unfortunately I need some rumors dispelled for me When I get CP imported here, wil it have the English voices accessible on the JP disc? From what I was told Extend imports had them in there and I'm just curious Also what will/won't be translated since I can't read Level 3 jap <_<?
Putin Posted September 19, 2013 Posted September 19, 2013 There will be English in-game in-BATTLE voices, and that should be pretty much it.
Yazumatto Posted September 19, 2013 Posted September 19, 2013 Anything on Yuki Terumi yet? Jiyuna's twitter has most of the info.
Kurushii Posted September 19, 2013 Posted September 19, 2013 Can I get a link please Yazu? https://twitter.com/jiyunajp
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