Cryingvoid Posted September 24, 2012 Posted September 24, 2012 And what is with Persona? I really don't get it then. It is also by Arksys, isn't it? Excuse my incompetence...
Kyosuke Kagami Posted September 24, 2012 Posted September 24, 2012 You wouldn't be worried, you mean, they won't partner with Atlus this time? Or is it just too far ahead till the distributor company is known? Kyosuke you're god I don't see a sarcasm sign anywhere Also, don't confuse Arcsystem Works (developer) with Aksys Games (distributor). 2 completely different things.
SolxBaiken Posted September 24, 2012 Posted September 24, 2012 Quit worrying about something that hasn't occurred yet, game isn't even out (in arcades) so why worry about things that are ways away. Also P4U is a collaboration between Arc System Works and Atlus (who owns the rights and distributes the title), all Arc did was make the (fighting) game (engine/sprites). Atlus has no say in anything Arc does and vice versa. Aksys games (the NA publisher for Arc) had nothing do with P4U either.
Lord Pwnge18 Posted September 24, 2012 Posted September 24, 2012 Quit worrying about something that hasn't occurred yet, game isn't even out (in arcades) so why worry about things that are ways away. Isn't that what this entire thread is about
toanenadiz Posted September 24, 2012 Posted September 24, 2012 Isn't that what this entire thread is about It's for getting hyped about the game.
Lord Pwnge18 Posted September 24, 2012 Posted September 24, 2012 It's for getting hyped about the game. They seem like they would go hand in hand, hype and worry.
Bren Posted September 25, 2012 Posted September 25, 2012 I was watching one of the loketest vids, and I could hear the BGM somewhat clearly. Sounded like a revamped version of Hakumen's theme: http://www.youtube.com/watch?v=HIgyrmZkuzA&feature=channel&list=UL&t=37s Compared to Hakumen's theme http://www.youtube.com/watch?v=viVtri3nBEY
Vulcan422 Posted September 25, 2012 Posted September 25, 2012 Dat SUSANOOH with Ohmura guitar. Fuckin' eargasmic.
shtkn Posted September 25, 2012 Posted September 25, 2012 just noticed in that video that haku's burst icon becomes disabled after he gets hit by overdrive jin. it also becomes enabled again once haku returns to neutral. http://youtu.be/HIgyrmZkuzA?t=3m6s
hakimiru Posted September 25, 2012 Posted September 25, 2012 just noticed in that video that haku's burst icon becomes disabled after he gets hit by overdrive jin. it also becomes enabled again once haku returns to neutral. http://youtu.be/HIgyrmZkuzA?t=3m6s Good catch. Guess it's on hit then?
shtkn Posted September 25, 2012 Posted September 25, 2012 certainly seems like it. guess the rule is you can burst while blocking, but once you get hit, you gotta take your punishment. kinda makes combos into overdrive scary, but it may be possible to burst your opponent's combo as soon as you see the opponent's od activation.
Starlight777 Posted September 25, 2012 Posted September 25, 2012 Speaking of Crush Triggers, anyone else excited about them? Since they do away with the primer system, I am excited for Crush Triggers.
Mightfo Posted September 25, 2012 Posted September 25, 2012 crush triggers are interesting because they may make barrier gauge much more meaningful as a resource and may add some more mindgames/nuance/etc to pressure depends a lot on specifics and how the game generally ends up, though
TD Posted September 25, 2012 Posted September 25, 2012 how does crush trigger work again? (a link to a post or something would be great if not easier.)
WolfCrimson Posted September 25, 2012 Posted September 25, 2012 25% heat move that guard breaks unless the opponent was barrierblocking, where it depletes a chunk of barrier gauge instead. Chargeable to deplete more barrier gauge.
Henaki Posted September 25, 2012 Posted September 25, 2012 crush trigger sounds like one of the worst mechanics put into a fighting game since TACs. barrier blocking in blazblue has been and remains to be a terrible system and they are trying to remedy it with more bad systems. just make it cost tension. fuck.
SolheartStud Posted September 25, 2012 Posted September 25, 2012 Crush trigger sounds like a neat mechanic. I like how it encourages more offensive play, gives the player another option to think about when it comes to spending heat, and it'll add some mind games to the gameplay. A little worried about how it will play out since it is pretty much an instant guard crush- but it's interesting nonetheless.
Fluck Posted September 25, 2012 Posted September 25, 2012 Making barrier cost meter is a big problem for a game like BB where you don't gain meter for walking forward though :/
KayEff Posted September 25, 2012 Posted September 25, 2012 if you want guilty gear, just play guilty gear
YukiBlue Posted September 25, 2012 Posted September 25, 2012 I do not hate nor love the idea of Crush Triggers. But I have an inkling that they threw it in "Just Because"
KayEff Posted September 25, 2012 Posted September 25, 2012 crush triggers were probably added in order to balance out every character's ability to guard crush. when you consider how certain characters not only had effective ways to guard crush, but were also incredibly strong (e.g. lambda, arakune, mu), you can kinda see the purpose that crush triggers have in BB. although i say this, they also seemed to have removed two characters (possibly for now) that possess the most frightening guard crush pressure, so it may turn out to be a bit overkill. of course it's way too early to say how effective this will actually turn out, but i'm not going to jump on the pessimism bandwagon.
TD Posted September 25, 2012 Posted September 25, 2012 25% heat move that guard breaks unless the opponent was barrierblocking, where it depletes a chunk of barrier gauge instead. Chargeable to deplete more barrier gauge. thank you very much.
SolarMisae Posted September 25, 2012 Posted September 25, 2012 I seriously haven't kept up with this thread... Anyone post this one yet? http://i.imgur.com/A59uy.jpg
kirk Posted September 25, 2012 Posted September 25, 2012 (edited) I think they did that to prevent japanese players from importing the american (cheaper) version Doesn't asian version work on Japanese PS3s? It's also cheaper than the US version lol - also was it mentioned if crush triggers are + or - on block? Edited September 25, 2012 by kirk
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