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Posted
Tager is getting new moves. This further solidifies his position as Netplay S++ Tier. I can't see him being that bad at all really.

Anti-air spark will be pretty bitchin', I have to admit. Only problem is that once the opponent gets in, Tager probably still has shit in the way of anti-airs, which has always been a major problem for him. I doubt anything will be done about it.

Oh also all of my years of Tager pain leaves me fearing that even AA spark will eventually see people adjusting to it and figuring out just the right maneuvering and placement to make it less effective than you'd expect. I'm still imagining Haz finding just the right place in the air to not get hit by it but still be able to shoot a chain at Tager, or Valk still getting a life lead and then flying all over your head for the rest of the match because he can still block it in time even after flying around as a wolf.

Hopefully I'm being pessimistic.

Posted
There must be a good reason for her auto lv3 drive.
there would be no originality. her combos inn OD would be 5DDDDDDDDDDDDDDDDDDDDDDDDDDDDD for 15 seconds. yeah... her OD just sounds really bad tbh
Posted
there would be no originality. her combos inn OD would be 5DDDDDDDDDDDDDDDDDDDDDDDDDDDDD for 15 seconds. yeah... her OD just sounds really bad tbh

So, it'll be just like Lambda!

Posted

Start by playing the char before assuming stuff. the fact that a drive drive doesn't require a charge it simply makes in more viable not spammable, this is nowhere near Nu. I let's say it takes you 3 to 5 frames to charge to level 3 and because that you cannot use level 3, in OD it would become possible.

Posted

That was my point too actually, but when I ground some of her present combos, I couldn't see where those 3f advantage could have been applicable. But maybe some new routes will be presented in CP to put sense into it. Gotta be.

Posted

I'll give you an example in BBCSEX for you to try, CH 6C 214A~C~B 5CC 2D[3], the lvl 3 will only work if its done right at the beginning of the third bar, if you go any further the opponent can recover.

Posted
Start by playing the char before assuming stuff. the fact that a drive drive doesn't require a charge it simply makes in more viable not spammable, this is nowhere near Nu. I let's say it takes you 3 to 5 frames to charge to level 3 and because that you cannot use level 3, in OD it would become possible.

So in other words, new combos can be made out of this. The biggest problem with reaction time/linking combos together for some characters is the required input timing. It takes 3~6 frames for a Tager player to react and perform the motion for a 360 (and also why Unlimited Tager's 3C is amazing because it takes away additional frames of input time from a 720). Same with Makoto, except with her, you are required to hold down a button for a certain amount of frames before getting the optimal effects of a Level 3. Makoto's Level 3 D moves have amazing startup and framedata, but that's only on paper- she's forced to add frames to that startup from charge time. Now with that gone, new combos can be strung together with additional 3~5 frames given to her in OD mode.

Posted

so it's more for getting combos to hit? she might be cranking out the damage in OD. in terms of neutral though... l guess if you count comet cannon in here, maybe it'll be faster.

Posted

Now that's sounds fine even without SHP switch off :3 considering the example above it could pretty much mean 4-5K midscreen off most starters. Even 5CC OTG into 2D sounds real now.

Posted

I'm really hoping that OD alters moves and extends combos for everyone. So everyone can just flip the fuck out if they land a hit in the last round and still have burst, and do crazy stuff to the opponent.

I hate to bring him back up again, but I'm kinda afraid for Tager on that front. If all it does is give him mag... sure that's useful, but it doesn't really make his combos better than what he could do with mag outside of OD. Hopefully OD buffs his D moves too, or something.

Is there any other character who might end up in that situation? Characters like Arakune, Rachel, Valk. If all OD does is given them instant/infinite resource until OD runs out, they'll be in the same boat.

Posted (edited)
lol arakune with infinite curse would be ridiculous

If I remember correctly, Arakune's OD is that his curse meter stops draining for the duration of the OD if he's already in fever mode, otherwise it does nothing, so it's not that ridiculous.

IMO Tager's OD needs more buffs, like for example allow him to GF while opponent is standing to pull them in. Shit would be hilarious.

Edited by WolfCrimson
Posted
I'm really hoping that OD alters moves and extends combos for everyone. So everyone can just flip the fuck out if they land a hit in the last round and still have burst, and do crazy stuff to the opponent.

I hate to bring him back up again, but I'm kinda afraid for Tager on that front. If all it does is give him mag... sure that's useful, but it doesn't really make his combos better than what he could do with mag outside of OD. Hopefully OD buffs his D moves too, or something.

Is there any other character who might end up in that situation? Characters like Arakune, Rachel, Valk. If all OD does is given them instant/infinite resource until OD runs out, they'll be in the same boat.

Tsubaki's OD gives her charges, which while useful, isn't like "Look at me as I go all FRKZ/BK on you!" (Though if you pair it with her install super - one of the few remaining "mode" supers in the game, things might get silly, but we don't really know how they interact.)

Posted
Tsubaki's OD gives her charges, which while useful, isn't like "Look at me as I go all FRKZ/BK on you!" (Though if you pair it with her install super - one of the few remaining "mode" supers in the game, things might get silly, but we don't really know how they interact.)

Q: Does her OD work synergistically with her normal charge? I mean if she charges while in OD, does it give her like 3 charges while non-OD charge gives her 1?

Posted
That could possibly open combo paths too. Think about it.

What could?

If I remember correctly, Arakune's OD is that his curse meter stops draining for the duration of the OD if he's already in fever mode, otherwise it does nothing, so it's not that ridiculous.

IMO Tager's OD needs more buffs, like for example allow him to GF while opponent is standing to pull them in. Shit would be hilarious.

GF x N?

BEST COMBO

EDIT: Oh you mean just to pull them, not actually catch them with it while they're standing.

Posted
I hate to bring him back up again, but I'm kinda afraid for Tager on that front. If all it does is give him mag... sure that's useful, but it doesn't really make his combos better than what he could do with mag outside of OD. Hopefully OD buffs his D moves too, or something.

Well, there's been this possibility that it also pulls in the opponent while OD is active. We got it on one of the vids, but I'm still not sure if it's true or not, since the footage isn't that great.

Posted
Well, there's been this possibility that it also pulls in the opponent while OD is active. We got it on one of the vids, but I'm still not sure if it's true or not, since the footage isn't that great.

That WOULD be interesting. But I think I was there for that conversation and it got debunked. Like, Hakumen kinda sorta looked like he moved towards tager just a tiny bit but it was hard to tell, and he didn't seem to move towards him at any other time.

Posted
If I remember correctly, Arakune's OD is that his curse meter stops draining for the duration of the OD if he's already in fever mode, otherwise it does nothing, so it's not that ridiculous.

Removed in the second loketest, in the second loketest onwards (I think?) it was changed to his D moves cursing instantly. This is shit considering that curse is super short and it costs a burst, of course, curse combos during OD are unburstable(?), wich makes them alright, they'd be still short though. I hope that OD makes curse longer.

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