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Posted

Nnnnnnnngh...

I'm not sure I'm liking this new combo system. It's starting to sound like how CT's combo system used to work.

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Posted
So... there's literally no hitstun proration, is that what this is saying?

I think that they are implying that the hitstun proration has been adjusted to lead to those results more than anything

Posted
Im curious about what they've done with the meter gain as well. It seems the longer the combo, no matter the starter, meter gain becomes almost non existent in the later stages. Other users in the Hazama have noticed it greatly. He almost gets no meter for his combos anymore, and it's pretty universal. Whatever they did with the combo system as a whole, it's pretty interesting

Thank god. Last thing we need is CS1 style perma 50% heat.

I like this combo system then (though SMP still seems fairly arbitrary). You get rewarded for good starters in multiple ways, fitting big damage moves early is still good, and we hopefully won't see things like smp loops/EX litchi/EX noel as far as length goes regardless of how creative people get with combos. Will be interesting to see the maximum limits with Fatal counters + OD + CTs. WTB Lush combo video!

Posted (edited)

I do believe FC combos should be long. If you manage to land that big FC punish, you deserve to lol away for 10---20 Seconds doing ridiculous damage. I agree that we should have shorter combos on average.

NH = Shorter Combos on Average

CH = More hitstun / slightly longer combo / Leniency

FC = A Lot more hitstun for a longer period of time / More Damage / CS2 Style.

The Heat System "Nerf" is cool. I could just throw away 50 Heat giving no fucks and gain it back 20 seconds later. Hopefully it will add a modicum of meter management making the player really value all that juice instead of just derping it away :eng101:

Edited by YukiBlue
Posted (edited)
Keep in mind that this new system change doesn't replace the proration system, and most likely works interdependently of it. Imagine a scenario where as your combo continues, damage values scale via prorate, but air and ground untechability deteriorate as time lapses. That's the sort of scenario I'm imagining.

Well, its more like damage proration and hitstun/untech proration are two different things. I don't think anybody was suggesting that the damage proration is gone.

I think that they are implying that the hitstun proration has been adjusted to lead to those results more than anything

You sure? Because it sounds like he meant exactly what he said: the first hit actually hard-sets the time in which you have to combo, and the rest of the hits don't matter.

I will missed my 20 second Lambda fatal counter corner combos. I think the world needed more of those.

NOPE

Uh... well, it's not a LONG combo I guess? Hahaha... eh.

Edited by Darlos9D
Posted
Amane's drill is the drill that will pierce the heavens.

This is the truth.

And man I hope we get some clarification on how the new proration works alongside this combo timer system soon. It sounds pretty interesting.

Posted
What exactly were the differences between CT's and CS' combo system? I never got to play CT seriously.

Also, Amane not only chips the opponent to death, but he also has damaging combos? Well ok :v:

CT combos had an ACTUAL timer on them, and the hit stun deterioration was linked to that timer. It made combos somewhat inflexible since they had to be short in duration. CS hit stun deterioration was increased by each individual move in a combo. Some moves added very little so all of litchi's hit confirms were MvC3 combos.
Posted

Not sure if this has been answered at all, but is there SMP on CTs? Seems like CT>normal>CT>repeat would be a good combo ender if they all have decent minimum damage.

Posted

Amane's combo...

> 126 Hits

> 8.5K damage

We Curse Arakune tier now.

I wonder if that particular starter will be easy to land. Seems like a move used to call out anti-airs.

Not sure if this has been answered at all, but is there SMP on CTs? Seems like CT>normal>CT>repeat would be a good combo ender if they all have decent minimum damage.

CTs have "minimum damage"?

I never did like CT's time based scaling combos.

Oh well, works for me since I'm the oki > damage type of player. I won't hesitate to give up some damage if it puts me at a hugely advantageous situation after knocking the opponent down.

Posted
It said it depends on what the first hit is though. So fatals could still be long.

I wonder if that timer effects it if the starter is a special. Well, maybe that depends on the button pressed to use the special, like Nu's 236B would have less combo time than 236C.

Amane's drill is the drill that will pierce the heavens.

Oh you. I have this odd feeling that his astral may refer to that series.

Posted
Oh you. I have this odd feeling that his astral may refer to that series.

Unless it's some odd reference to the Anti-Spirals I don't see it.

Posted
Amane's combo...

> 126 Hits

> 8.5K damage

We Curse Arakune tier now.

I wonder if that particular starter will be easy to land. Seems like a move used to call out anti-airs.

The starter looked like a dive kick type of move, like Rachel's top. We can only hope that it is ALL block haha. That would be the most punishing overhead otherwise.

Unless it's some odd reference to the Anti-Spirals I don't see it.

Aww.

Posted
Amane's combo...

> 126 Hits

> 8.5K damage

We Curse Arakune tier now.

I wonder if that particular starter will be easy to land. Seems like a move used to call out anti-airs.

it could possibly be used to bait throws and CH. But amane also has to be level 3 drive and it's pretty hard for him to build and keep level.
Posted

He also needs an OD and 100 Heat. The Bulk of the damage came from that OD DD + Rapid (about 3K). We'll probably be seeing a much less damaging version of this combo in actual combat.

Posted
He also needs an OD and 100 Heat. The Bulk of the damage came from that OD DD + Rapid (about 3K). We'll probably be seeing a much less damaging version of this combo in actual combat.

He did Rapid simply so he could run after the enemy with his fabulous strut.

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