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Posted

We'll see. I certainly haven't seen crush trigger being used much. there were also some reports that 6c doesn't connect after CT. and mid combo, 6c is the usual setup for CT.

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Posted (edited)

The combination of the recovery of CT and the startup of 6C may be more than the 40 frames their in crushed state

Edit: And just an hour later Wara does CT > 6C on stream and it connects. At least we know it works now

Edited by Surf
Posted (edited)

22B counter hit might be able to be picked up with 6CC if you're quick enough to react to it? I bet that would lead into some pretty decent damage midscreen now since the P1 for 22B is 100 :D

Anyone else see the double Astral on Nico? Who was that Tsubaki player? I'm sad that he dropped out after 3 good games.

Wara.

I also saw him do 2BB - 5CC - 236D against Tager but the 236D didn't connect...that seemed kinda stupid.

Edited by Daedron
Posted (edited)
22B counter hit might be able to be picked up with 6CC if you're quick enough to react to it? I bet that would lead into some pretty decent damage midscreen now since the P1 for 22B is 100 :D

Hope so!

I also saw him do 2BB - 5CC - 236D against Tager but the 236D didn't connect...that seemed kinda stupid.

oh man, really? I'm going to cry! All my position switches and reset setups are going away? =/

Edit: Hm, well, I just saw Kuresu do 6BB > 236D and THAT worked (on standing, not crouc), so there's probably something funny going on.

Edited by Airk
Posted (edited)

I really wanted to do something for this community. I took so much from you and I want to be part of this community. I am a Tsubaki player since I started playing BB in 2010.

This is some combos I saw from many videos. Keep in mind that this is not all combos Tsubaki can do because some get bursted or dropped. Excuse me for my english, It is not my first language. Thx

Some of these combo are hit confirm based. Some are already posted on CP combo compilation section. Most of these are from Kuseru footage.

jBB > mini dash 5A > 5BB > 5CC > 6BB > CBB or BBB. 1.81K

jCC > 5BB > 2BB > 5CC > BBB chain or ABB. 2.02K

CH jC (pretty high from the ground) > 2CC > 214D > 2CC > AID jCC > 5C > 2CC > CBB or BBB 2.9k

jCC (hit confirm from the air in the corner) > 5C > 2CC > JC >djC > 214D > 6CC > CBB or BBB. 3.03K

6A > 5CC > 6BB > 214B > 5C > 2CC > jC > djCC > j214X. 2.55K (corner)

6A > 5CC > 6BB > CBB. 2.15K

CH 5B > 6CC > CBB > 2.7k (free damage CH 5C > 6CC..... can do 3K. )

CH 623C> 5B > 2C > jBCC > j214X about 1.6k (good hit confirm I think)

2CC > jBC > djBCC > 214x. 1.96k (vs jump attack)

2CC > AID jCC > 5C > 2C > 214B > 5C > 2CC > jC > dj CC > 214x. 2.77k (vs jump attack too)

623C > j214D > 6CC > CBB or BBB. 2.35K (close to the corner though)

623C > j236D > j214D > 6CC > CBB. 2. 71K

6A > 5CC > 22D > 6C > jD > jC > 5C > 2CC > CBB or BBB. 3.01K

6A > 5CC > 214D > 2CC > AID j CC > 5C > 2CC > CBB or BBB. 2. 89K

5BB > 5CC > 623D > j214X(wiffs) > minidash? 2C > 214B > 2CC > IAD jCC > 5C > 2C > j.CC > j214X. 2.89K

5CC > 22D > 6C > CT > 5C > 2C > 214D > 5C > 2CC > BBB? About 4.5k (in the corner, but the combo ended blue and the 214B didn’t connect)

(4)6D > 236D. 1.44K itself.

5CC > 22D > OD > 6C > CT > 6BB > (4)6D > 236D > back dash > 5C > 2C > CBB or BBB. 5.02K (BnB in the corner)

SjBB (hit confirm from the air) > djBC > j214D > 6C > CT > 5C > 2CC > jCC > j214X about 3k.

6A > 5CC > 6BB > 214B (it works!!!)> 5C > 2C > jBC > djC (I think he could add another C but he wanted to pick up with 2B) j 214C. about 2,3K. (meter less, charge less and mid screen)

Check here http://www.youtube.com/watch?v=941ZvI4krx0&feature=related from 6. 48

What we can see from some videos

- 6A starter is pretty good now.

- jCC recovery is pretty fast compared to EX

- 214B generally change the side after 2C (except from the corner)

- CT is our new 3CC for more damage ( which is pretty good, only 25% heat gauge)

- (4)6C or D are pretty good for spacing, getting in and charging install. I think it could be a good tool for resetting the pressure but not too close to your opponent because you can get DP since it pushes Tsubaki a bit back. One example 5A > 5BB > 5CC > D cancel > 4B (it is a 5B holding back) > (4)6C > get in or back dash. This can work but not sure though

- 214D is a combo extender.

- Cancel 22B into the charge give Tsubaki the first charge fairly fast.

Edited by FatalCounter
Posted

Always nice to see new people wanting to join in on the fun and contribute.

Some good observations and combo notations, it will be nice to have a list of them so we can get off on the right foot when we start making up combos and what not.

Posted
I really wanted to do something for this community. I took so much from you and I want to be part of this community. I am a Tsubaki player since I started playing BB in 2010.

This is some combos I saw from many videos. Keep in mind that this is not all combos Tsubaki can do because some get bursted or dropped. Excuse me for my english, It is not my first language. Thx

Thanks dude that means a lot. I'm gonna be a little steep with the combos I add. Our last combo thread had combos from j.C for example, and they were repeated combos, but this time around I'll just make a note that most bnbs can also be started with her aerials (or even 5A).

- CT is our new 3CC for more damage ( which is pretty good, only 25% heat gauge)

- (4)6C or D are pretty good for spacing, getting in and charging install. I think it could be a good tool for resetting the pressure but not too close to your opponent because you can get DP since it pushes Tsubaki a bit back. One example 5A > 5BB > 5CC > D cancel > 4B (it is a 5B holding back) > (4)6C > get in or back dash. This can work but not sure though

I strongly agree with you here as I had the same thought! Especially with the projectile reset. At this point I'm unsure if I'd use the d version for pressure reset.

Posted

Yea exactly which makes it harder to organise and stuff, lol. Though that's what I like about her.

Posted

Anyone know a link to Tsubaki's colour palette's in CP?

Hoping my colour is still in but I have my doubts ;_;

Posted

jbbs:

Sounds like 5d/2d are exactly the same charge rate? Two tsubaki players hit 5d and 2d at the start of a round, and both hit 5 charges at the same time.

236236D still no invulnerability.

Posted
Anyone know a link to Tsubaki's colour palette's in CP?

Hoping my colour is still in but I have my doubts ;_;

Sorry no link. You may have to use this one.

jbbs:

Sounds like 5d/2d are exactly the same charge rate? Two tsubaki players hit 5d and 2d at the start of a round, and both hit 5 charges at the same time.

236236D still no invulnerability.

That's cool, but I wonder if 2D has more recovery? Wondering since it's used less often.

236236D still having no invulnerability doesn't surprise me lol. I see no reason for it to change.

Posted (edited)

Ok, I think I was able to get most of the changes you guys posted onto the first post for anyone that actually checks it lol. If I missed anything you can remember feel free to post again and tell me.

EDIT:

From http://www.nicovideo.jp/watch/sm19450421 (last match with Jin)

5CC>2.5 charge Mugen>623D>j.236D>j.214D>6C>46D>236D>214D>5C>2C>623C>j.236A>j.214C does 5900 damage.

I also noticed Mugen stops draining during hitstop now.

Quoting from the combo thread because people should see this lol. I'm uploading the video to YT now for those who can't/don't want to use nico.

http://www.youtube.com/watch?v=eYT7dj7oypE#t=10m52

Edited by pktazn
Posted (edited)

Did some timing on her Over Drive.

Her OD gives 1 book charge per second and at full health it lasts 2.9 seconds. At almost no health it lasts around 14 seconds (there are some hitstop and superflash that makes exact timing difficult) which means 14!!! book charges).

Not sure if the timer increase is linear but if it is then 50% health would be 8.5 seconds/books.

Edited by Mcgreag
Posted
Did some timing on her Over Drive.

Her OD gives 1 book charge per second and at full health it lasts 2.9 seconds. At almost no health it lasts around 14 seconds (there are some hitstop and superflash that makes exact timing difficult) which means 14!!! book charges).

Not sure if the timer increase is linear but if it is then 50% health would be 8.5 seconds/books.

Does any of her moves change? Or is it straight up charge gain?

Posted

I can't believe the Tsubaki player died with 5 charges; I will never block for that long If I have 5 charges and Jin isn't a strong rushdown character. Even with 2 charges, he could do 623D or C actually and cancel it into 236D then 214D. that was sad.

Posted (edited)

Sorry if it's already been asked but...

Does anyone know what happens if you combine her overdrive with mugen? Does it gives unlimited charge for a time (kinda like Hakumen?) That would be broken, i doubt it works this way

edit : ok it seems that mugen takes priority over OD. That's a shame.

Anyway that new tsubaki is so much stronger than in CSEX. Can't wait to play her dammit *-*

Edited by Zouf
Posted (edited)
I can't believe the Tsubaki player died with 5 charges; I will never block for that long If I have 5 charges and Jin isn't a strong rushdown character. Even with 2 charges, he could do 623D or C actually and cancel it into 236D then 214D. that was sad.

Yea I was thinking the same thing. With that much stock, I must admit it would be worth the risk.

Sorry if it's already been asked but...

Does anyone know what happens if you combine her overdrive with mugen? Does it gives unlimited charge for a time (kinda like Hakumen?) That would be broken, i doubt it works this way

Edit: Nah, Mugen takes priority over OD. Here.

Edited by Kiba
Posted (edited)

Yeah I forgot to post that 22d FCs. There's a combo that reaches 10k off charged 22D FC. (of course, with 10% health, OD avail, and 5 charges, 100 heat)

Edited by Errol
Posted

What 22D is fatal counter? I will punish so hard random DPs, if I am close enough with 1 charge, so that my opponent (certaintly a ragna player) will think five times before doing another one.

Inferno divider, .............. OMG I just ate 4K meterless damage !!!!!!!! What an answer!!!!!!

Posted (edited)

sorry, disappointed. but a counter 22D can still give a 4K meterless and midscreen? For example this BnB; C 22D > 6CC > 214B > 2CC > IAD jCC > 5C > 2CC > CBB. What do you think about this?

Edit: BTW C 22D stands for counter 22D, no need to charge 22D, not unblockable anymore. Counter 22D wallbounce and easy to pick up.

Edited by FatalCounter
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