Errol Posted November 24, 2012 Posted November 24, 2012 apparently this combos, 2430. 5BB>5CC>623C>whiff>5Bhjc>JBJCC>JD>JBjc>JBJCC>J236A>J214В
Airk Posted November 24, 2012 Posted November 24, 2012 apparently this combos, 2430. 5BB>5CC>623C>whiff>5Bhjc>JBJCC>JD>JBjc>JBJCC>J236A>J214В That is a hilarious combo that I will NEVER be able to do. x.x But it's still hilarious and mildly awesome.
Velvien Posted November 24, 2012 Posted November 24, 2012 Guess the guy in the stream was off with the timing of 5B. Still, good to know that does connect. Wonder if 2CC will work in place of 5B
BatousaiJ Posted November 24, 2012 Posted November 24, 2012 Guess the guy in the stream was off with the timing of 5B. Still, good to know that does connect. Wonder if 2CC will work in place of 5B Depends on how tight that 5B link was. 2C is significantly slower than 5B afterall. It seems we'll have new BnB to work with especially when we have charge to work with which is fine with me, time to inject some new swag to our repertoire.
Kiba Posted November 24, 2012 Posted November 24, 2012 Arc..... just.... .... Tbh I'm not surprised considering her damage increase now. The mugen combo that errol posted seems just, ok I suppose. We can get 4.2k from a throw using 2 charges and using 25 heat according to the earlier combo posted. Thanks for the posts Errol.
FatalCounter Posted November 24, 2012 Posted November 24, 2012 (edited) Kuresu is just godlike, Tsubaki combos are really sick now!!!!!!! Check out this video Errol posted on CP video compilation. Those combos!!!!! http://es-es.twitch.tv/central804/b/342583745 Edited November 24, 2012 by FatalCounter
Surf Posted November 24, 2012 Posted November 24, 2012 Dammit Kuresu, just when I was thinking of dropping Tsubaki. Stahp it
BatousaiJ Posted November 24, 2012 Posted November 24, 2012 Didn't someone say something about Tsu not having a DP without charge? Kuresu sure doesn't think so with the use of 623C just as we would've used 623A previously. Also, some of the combos he was doing using that 25 meter thing were pretty awesome, not to mention combo extenders using 214D. Then there's the projectile DD which seems like a fantastic addition to her tools letting her either get in on someone with ease or just stay back and get some free charge(I'm seeing around 2 charges safely). Lots of great potential here already, it's gonna be great =D.
Velvien Posted November 24, 2012 Posted November 24, 2012 Unfortunately, projectile DD seems easy enough for the opponent to just jump over, although even then it should be decent for charging. But those combos! 8D
sparkaura Posted November 24, 2012 Posted November 24, 2012 I wonder if Tsubaki can install then OD for unlimited charge like Haku...
BatousaiJ Posted November 24, 2012 Posted November 24, 2012 Unfortunately, projectile DD seems easy enough for the opponent to just jump over, although even then it should be decent for charging. Vast majority of the time I've seen it used, I've not seen people being able to jump over it easily. I did see Haz chain away from it once but that's about it.
sparkaura Posted November 24, 2012 Posted November 24, 2012 Mugen is said to take priority over OD Thats unfortunate :/, I'm happy she's looking much better then I thought at first though.
Errol Posted November 24, 2012 Posted November 24, 2012 (edited) Didn't someone say something about Tsu not having a DP without charge? Yeah really, it's looking good. Makes a big difference to see someone who knows how to use her. Instead of just showing us the nerfs get to see the good stuff. 2700 dmg off C DP with 2 charge is pretty nice also c dp isn't a projectile, and it seems to have a lot more active frames. Edited November 24, 2012 by Errol
Errol Posted November 24, 2012 Posted November 24, 2012 Too bad it can still trade ;_; Yeah but we only saw that once. I'm inclined to think it is still better than before.
Airk Posted November 24, 2012 Posted November 24, 2012 also c dp isn't a projectile, and it seems to have a lot more active frames. Oh? Not a projectile you say? Bite me, Tager. I was really pleased with the active frames - it seems like the "projectile trail" lingers a good bit. It still seems to have the stupid dead zone above her. Make her sword a hitbox already Arc, this just looks stupid!
Surf Posted November 24, 2012 Posted November 24, 2012 I still dont understand why the Air Persia and her DP clashed. A DP was f 1-9 invul and D was 1-10. The only difference I can see with C DP is that its much faster than A or D ever was. And that may make it seem it have more invul when it really may not
Errol Posted November 24, 2012 Posted November 24, 2012 I think they might have reduced the dead zone. Like you really gotta be right up in there to avoid it now? and maybe more invuln too.
Surf Posted November 24, 2012 Posted November 24, 2012 Yes I was thinking maybe Plat hopped over the hitbox and just happened to hit Tsubaki or something. I dont know. It was a weird clash though
Daedron Posted November 25, 2012 Posted November 25, 2012 Or maybe Plat's Air Persia now has invuln as well (not just projectile) and the invuln was enough to go through Tsubaki's DP but since the trail lingers a long time it eventually hit her and it just SO HAPPENED that at that point Air Persia's active frames started and hit Tsubaki. Or maybe it's just a (hopefully) one time oddity that will never ever happen again!
Kiba Posted November 25, 2012 Posted November 25, 2012 Or maybe it's just a (hopefully) one time oddity that will never ever happen again! Stay hopeful.
Errol Posted November 25, 2012 Posted November 25, 2012 (edited) 6CC > Jump > JC>JCC>5C works. No charge punish combo - around 3.6-3.7k! 5Cch>6CC>JCC>5C>2CC>JC>JCC>J214A This time around our specials have been strengthened. 5CC/ 620/100/ 87 2CC/ 680/100/ 87 6CC/300*3/100/84 ※乗算は1度だけ 236A/ 600/ 80/ 67 236B/ 700/ 80/ 72 236C/ 800/ 80/ 82 236D/1100/ 80/ 89 214B/ 750/ 75/ 75 214D/1100/ 75/ 87 22B/ 600/100/ 84 22D/ 900/100/ 87 22B (charged)/ 900/100/ 87 22D (charged)/1200/100/ 94 623C/ 800/ 60/ 84 623D/550*3/ 70/ 82 J236A/ 800/100/ 89 J236A Proj/ 300/xxx/xxx J236D/ 950/100/ 92 J236D proj/ 450/xxx/100 J214A/ 500/ 90/ 67 J214B/ 650/ 90/ 72 J214C/ 800/ 90/ 82 J214D/1000/ 90/ 92 46C/ 300/xxx/xxx 46D/ 450/xxx/xxx ※2nd hit unknown Edited November 25, 2012 by Errol
Surf Posted November 25, 2012 Posted November 25, 2012 6CC > Jump > JC>JCC>5C works. No charge punish combo - around 3.6-3.7k! 5Cch>6CC>JCC>5C>2CC>JC>JCC>J214A Might be the go to combo to do after crush trigger as well
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