Diirty_Kiickz Posted January 11, 2008 Posted January 11, 2008 Think i can help..... If the "blanket" move your refereing to is 214 + P/K/S (the "ikimasuyo" series), then the FRC is generally there to make the move safe on block, otherwise your prob. gonna eat a combo. S version is probably the best since its an overhead & has the best combo potential on CH. Yet all in all, u dont find high lv Faust players useing it that often.....randomly, but not often. And bomb bag has pplllleeeenty of uses, one of Fausts' main tools no matter what skill lv your at. If you want a good idea of how to use it, id go to youtube and check out some R.F./Oosaka B/Nemo/ vids. Otherwise, im sure somebody else here can give you examples via text form.....iv said enough for today.
The Burricane Posted January 12, 2008 Posted January 12, 2008 The main use of the Faust's bomb bag move (236P in air) is to control space. At least, that's what I usually use it for. It might not actually hit very often, but it should make your enemy weary of trying to close in on you. With a bomb bag out there you can usually throw an item out without too much worry, especially if they're a character with poor Air to Ground, because they won't want to jump over the bag at you. Another nice facet of the bomb bag is that it keeps you in the air while you throw it. Therefore, if you happen to have a bomb on screen you can double jump above it and chuck a bomb bag down on your enemy while they're making sure they don't get exploded. Then you can land and throw more items.
rexkim Posted January 12, 2008 Posted January 12, 2008 Ahh thanks. One last question. is Going My Way tigerknee useless? I've managed to get a throw off it a few times in corner as an oki.
Senkei Posted January 12, 2008 Posted January 12, 2008 Hm. I noticed that the blanket and fall from sky move has two FRCs. What uses do they have (for set ups and the like). Also, does the bomb bag have any real uses? the 1st frc is to fuck with your opponent but the timing is kinda strict compared to the rest of his. the 2nd is for combo purposes or just to be safe...i love hearing the WFT!! when i do that frc and the try to attack after block
DJ Xero Posted January 20, 2008 Posted January 20, 2008 This sounds stupid. Is there any way to do Faust's X Instant Kill in this game? I've seen it in combo videos, and I can't figure it out.
zer0kage Posted January 21, 2008 Posted January 21, 2008 the 1st frc is to fuck with your opponent but the timing is kinda strict compared to the rest of his. the 2nd is for combo purposes or just to be safe...i love hearing the WFT!! when i do that frc and the try to attack after block About the first FRC you can use it to tick your opponent straight to 214H right? Is it worthwhile learning that especially on oki?
Senkei Posted January 21, 2008 Posted January 21, 2008 not exactly because when your opponent is watching you do that they make a desicion on which way they are going to block so you attacking as soon as you do the frc you might get a scalpel pull or dustsweep in there....it's just mind games
Wirya Posted February 7, 2008 Posted February 7, 2008 Sorry for somewhat long absence, guys. I wanna make the encyclopedia thread completed, so I'm gonna need your help on the matchups section.
Zinac Posted February 7, 2008 Author Posted February 7, 2008 Sorry for somewhat long absence, guys. I wanna make the encyclopedia thread completed, so I'm gonna need your help on the matchups section. I'm not 100% sure what you're wanting to do. Are you saying you need to complete the encyclopedia section, thus you don't have time for matchups, or that you NEED matchup information for the encyclopedia. Unfortunately I think good matchup tips is the hardest thing to produce. There really are only a few matchups that you must play Faust differently than his normal game plan. I'm not confident in giving advice on those because I'm not 100% confident on my own tactics in those cases.
DJ Xero Posted February 7, 2008 Posted February 7, 2008 The only one I can think of that you really change all that much is Potemkin with the 2k him out of everything.
Diirty_Kiickz Posted February 8, 2008 Posted February 8, 2008 I dont think thats anything really new, DJ.....FA's 2k has pretty much always been that beastly.... Yet on the match up end, there are allot of small minute adjustments needed when playing against 50% of the cast (I-NO, Jam, "good" Anji's, Sol, God knows Baiken)....you cant just FD cancel j.HS and bomb bag all. Not to mention, poking games get mad weird against opp. who are short and fast (5farS againts ZA, cr. I-No, etc). Lastly, must we forget how bad FA's stacks up againts Millia and Eddie??? I think everyone, regardless of skill, should contribute some info from experience to this cause. Also, pointing out good strats used by top players like R.F., Oosaka B, Kii Fa and such should be noted and brought to everyone's attention here. It could really help everyone out in a major way.
Wirya Posted February 8, 2008 Posted February 8, 2008 Well, you guys can help on the matchup informations, not the matchup section itself :D Well, any informations would be okay. Even if it's not widely tested, just post it.
Senkei Posted February 8, 2008 Posted February 8, 2008 i can most def help i have great macthup exp. vs.:ky, jonny, sol, ordersol, po, faust, zappa, dizzy, jam, slayer, anji, ABA and a little bit of:venom and testement Pm or AIM me : Tsakan22 Zinac, if ya need help
DJ Xero Posted February 12, 2008 Posted February 12, 2008 My experience is against Axl, Venom, May, Zappa, and I play as Robo against a Faust, so I know a couple things if you need help.
Wirya Posted February 17, 2008 Posted February 17, 2008 Okay, thanks guys. First I'm gonna compile some of my own informations and put it in the matchups section, then we can discuss it more thoroughly.
Genstov Posted February 21, 2008 Posted February 21, 2008 I need some help. I play faust and I have a friend who plays sol and HOS, and whenever he plays me with HOS, he will frequently run in the corner and charge, and charge burst when I get near/attack/open a door. What would work best in that situation?
HolyOrderChipp Posted February 22, 2008 Posted February 22, 2008 I have a question about Faust's command list. In the frame data, he has a move called Chouhatsu. Its command is listed as Start. Now, I assume that there is nothing special about pausing with Faust, and also, arcades have no Start button, so I'm thoroughly confused. How the hell does this move work?
Zinac Posted February 22, 2008 Author Posted February 22, 2008 I have a question about Faust's command list. In the frame data, he has a move called Chouhatsu. Its command is listed as Start. Now, I assume that there is nothing special about pausing with Faust, and also, arcades have no Start button, so I'm thoroughly confused. How the hell does this move work? Arcades do have a start button, and its used for Taunting/Respect.
Effenhoog Posted February 22, 2008 Posted February 22, 2008 I need some help. I play faust and I have a friend who plays sol and HOS, and whenever he plays me with HOS, he will frequently run in the corner and charge, and charge burst when I get near/attack/open a door. What would work best in that situation? Run at him like you're going to attack but don't. He'll probably then do the charge burst, but you will have dodged/blocked it and will be free to beat his ass with something like a combo into RC pogo > etc. for 50% damage. If he eventually learns not to charge burst and just keeps charging then you can mix things up by attacking/throwing an item/etc. and he'll learn not to use it unsafely like that. Or he'll just keep doing it and you'll get free combos
Akira Posted February 22, 2008 Posted February 22, 2008 If HOS is charging all the time, keep on throwing itens. Eventually he'll have to get near to beat you. Or you can hit with the scalpel pull. Either way he doesn't have many options to do against Faust. Just don't rush so innocently against him. One thing that I have problem against him is that Tyrrant Rave's 3rd hit has a hittable box bigger than I thought u.u
Anakron Posted February 22, 2008 Posted February 22, 2008 Question: Let's say I'm playing against X character and X character isn't O.Sol (can't charge), Faust (can't throw items) or some other character with setups like Test maybe. If they're 3/4 of the screen away from me and I throw a bomb, what can I do to follow that up? Usually it stalls a match. After the bomb explodes, I throw another item before they can air dash in but sometimes it's a bomb again and it stalls the match again. Do I have some more options? This happened to me 3 times in a row.
Diirty_Kiickz Posted February 23, 2008 Posted February 23, 2008 Anakron, after throwing bombs, u have a few options at your disposal... Offensive 1. Super J.- > Air Dash (at the peak of the jump): Essentailly, here your using the bomb as a cover for the aerial rushdown, were u can FD cancel to Ai (j.236p) or use j.d on the way down for opp. w/ poor anti-airs. If your feeling ballzy, FB pogo works as well. 2. After a 2d KD -> Nani Ga deru.. (bomb), run up and do an early 2k (getting a max 2 hits out of it) into -> 2d -> 2s -> jc -> FD: Here , your rushing on the ground attempting to create a combo off the bomb itself after a Knockdown -> item throw (bomb). What should happen is, u hit the opp w/ 2k twice on wake up, then cont w/ the combo, resulting in you Faultless Defending in the air right as the bomb explodes, pop'n the opp. in the air for a nice a nice follow up air combo of your choice. This may take some practice. Defensive 1. U can just sit there, and let your opp. try to get to u......lol 2. U can jump, Super jump, or double jump before the bomb explodes and do a j.Hs: This will get opp.'s attempting to Sj. over the bombs explosion. 3. U can jump & FD cancel very fast and do a j.Hs twice, then Sj, and go for more j.Hs or the aerial rush via Air Dashing: pretty much the ultimate way of defensively utilizing the bombs explosion. Really, the bomb is just what it is, a bomb. But what u can do w/ it various in many ways, much beyond what i even listed. Also, keep in mind that u and your opp. cant tech if hit by the bomb.......also, if u hit your opp. while in the middle of the bombs hit stun w/ something random (mini Faust, Ai, etc), they can tech. These things can cause you to lose the lil adv u get from the bomb. Hope that helps. Edite: Fix'd the 2nd offensive options wording (the bomb combo).
Anakron Posted February 23, 2008 Posted February 23, 2008 Thanks alot Diirty_Kiickz! I'm really liking the bomb combo.
Diirty_Kiickz Posted February 24, 2008 Posted February 24, 2008 Nice, good stuff. Sorry if that explanation seemed somewhat confusing, i forgot to mention that set-up should be done after a Knockdown.
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