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Posted

Yeah you can see from Shadow's vids (he really loves that j.AAAAAAA..) that he'll adjust the combo/blockstring depending on the height difference.

Random Question: Do we know what Amane's theme is called or would we have to wait till console release for that?

Also Merry Christmas fellow Amane fanatics~ Hope everyone's having a fabulous holiday ^.^

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Posted

As stated earlier, I wouldn't think about a tier list ATM. Wait until all the characters have had time to develop first then MAYBE we can think about a Tier List. I personally would just wait until Japan came out with one instead of just assuming tiers from what we see in videos.

Posted

Too lazy to look back who said so, but a tier list is pretty much the state of the game as we know it at the time it is made. It's still relevant in a way and interesting to keep up with the progression of the game even if we're not in the state where we already know everything about it. It's a constant progress of growth that changes on a constant basis. Whether or not you consider it to be a waste of time, up to you, but I think it's interesting.

Also, the set uploaded either today or yesterday of Shadow vs. Kaqn was pretty damn godlike.

Also, best holiday wishes to all of you.

Posted

<___< pointless fab posts arent gonna really add anything, if there's nothing worthwhile to say I dont see why people should be posting..

And sadly there's not alot of Amane footage lately so yeah its not surprising seeing the thread like this <___>

either way here's a random question, when Amane is in OD does his drill meter stay fixed at lvl3 till its over? like, if u do a 6D and hold it while in OD will the meter stay fixed or will it start going up and -eventually- overheat?

Coz if its fixed I can see some nasty setups like setting a drill *opponent blocks*, you activate OD and put a 6D on their head for like 10 seconds of nasty chip 0__o

Posted (edited)
<___< pointless fab posts arent gonna really add anything, if there's nothing worthwhile to say I dont see why people should be posting..

And sadly there's not alot of Amane footage lately so yeah its not surprising seeing the thread like this <___>

either way here's a random question, when Amane is in OD does his drill meter stay fixed at lvl3 till its over? like, if u do a 6D and hold it while in OD will the meter stay fixed or will it start going up and -eventually- overheat?

Coz if its fixed I can see some nasty setups like setting a drill *opponent blocks*, you activate OD and put a 6D on their head for like 10 seconds of nasty chip 0__o

1. You're right, we're not gonna talk... for just talking, it's a bit pointless. I check this thread daily and try to update whenever I can to make it more active, but I can't make out discussion topics out of thin air lol

2. Drill level still increases, but it feels like it goes down so fast that you don't really have to bother overheating unless you do like... 6D or a super. Rewatch this combo http://www.youtube.com/watch?v=6JODfdqU204 . You can see that there's like less than half a second in between OD activation and the next attack and by then the drill meter went down surprisingly fast.

Though you could be surprised, in recent footage (http://youtu.be/y89HBit_DDc?t=3m34s), Shadow goes from level 1 to overheat with 6D in an attempt to finish off the other guy. Usually, you'd favor stopping around beginning of level 3 or so, but this time he just goes raw for the whole thing and it looks like 2.5k of chip (or their whole barrier) Shit's pretty nuts even if it's not 10 seconds of level 3 in OD, but that'd be dumb let's face it.

Edited by DerQ
Posted

We are all right, lol

I really want to know when Arcsys gonna tell the release date, the release season at least. Sometimes, I am really disappointed by some japanese FG companies. I understand that arcades mean a lot for them, arcades gives them the right test of their game and they also give some hype for people seeing some footage and allow them to sell well their products.

But for us, it is terrible. For all the games firstly released in Arcades, Japanese players always have one step ahead from us (SSF4, VF5, BB, P4A, GG, Tekken 6...). And all games firstly released in arcades, except from SSF4 and BBCT, didn't sell that well on consoles. I don't have anything against the arcades release first, but the gap between that and the console release doesn't have to be like 6 months! Otherwise it seems like we already know everything about a game we never touched but that we really want to.

4 months ago, thay said that they already made 30% of the game for the console version on PS3, so hopefully they announce something after holidays.

Posted

Well it certainly looks as if Shadow may do what always does.....jump to another once hype sort of dies down. People have evolved and each character is getting better while Amane at this point is progressing rather slowly. I am just waiting for new tech because 2k combos at every whim isn't cutting it even if he has the chip.

Posted
Well it certainly looks as if Shadow may do what always does.....jump to another once hype sort of dies down. People have evolved and each character is getting better while Amane at this point is progressing rather slowly. I am just waiting for new tech because 2k combos at every whim isn't cutting it even if he has the chip.

Everybody else seems to be pulling mostly 2k's though, so Amane still seems pretty solid? Correct me if I'm wrong; haven't been keeping up since winter break.

Posted

For a simple BNB 2K damage is "Ok" But I Only think Amane will suffer in the matchup department. Tao, Hazama and Valk especally.

Posted (edited)

His mobility is good enough so im not too worried about that tbh, i feel like he'll be able to hold his own there.

im more concerned about characters like Mu/Nu/ragna/litchi where it seems like theyll be able to just go ham and Amane doesnt really have much to make them respect him..

And characters with free escapes off the drill>6D setup.. Leveling the drill guage will be a pain in those matchups..

Whats the biggest damage we've seen from Amane w/o CH?

I still havent seen any "optimized" combos with the lvl3 drills yet, there's definitely alot of potential there.

I really cant wait to lab with Amane to find all sorts of setups and nasty combos, hopefully with reset potential into a blocked drill for sexy chip damage.

Edited by Eternal Blaze
Posted
I still havent seen any "optimized" combos with the lvl3 drills yet, there's definitely alot of potential there.

No full combos yet, but we've seen hints at combo routes. In corner you get wall bounce off j.6D (from a good distance) so we know there's stuff to do from it. Mid screen, you can fabhop from j.6D into 6C I believe. so 2D into j.6D into full combo is an easy 4k anywhere, we just have yet to see it :(

Posted

The most with lvl3 drill I have seen is 4K I think I seen 5K I'm not too sure because we haven't seen full combos yet like DerQ said but there is potential.

Posted
His mobility is good enough so im not too worried about that tbh, i feel like he'll be able to hold his own there.

im more concerned about characters like Mu/Nu/ragna/litchi where it seems like theyll be able to just go ham and Amane doesnt really have much to make them respect him..

And characters with free escapes off the drill>6D setup.. Leveling the drill guage will be a pain in those matchups..

Whats the biggest damage we've seen from Amane w/o CH?

I still havent seen any "optimized" combos with the lvl3 drills yet, there's definitely alot of potential there.

I really cant wait to lab with Amane to find all sorts of setups and nasty combos, hopefully with reset potential into a blocked drill for sexy chip damage.

The fact that he is not hitting hardly any optimal combos is the problem. If more damage was found it then those that can go ham on him will be less of a threat because we would be able to shift the moment ith good damage instead of j.AAAAA in 2k or less

Posted (edited)
The fact that he is not hitting hardly any optimal combos is the problem. If more damage was found it then those that can go ham on him will be less of a threat because we would be able to shift the moment ith good damage instead of j.AAAAA in 2k or less

Are you serious? Those you are talking are hit confirm. all his midsreen combos with C moves are at least 2,5K damage. Maybe, you haven't watched last Amane videos. The combos without C moves like jB> 2A> 2B>5B >3C> 236C; ~2K. This is pretty standard in BBCP except some combos on crouching characters,like Jin combos.

BTW Now, people like Shadow are sacrifying their combos for the 6D oki. Like this, CH 6A> 5B> 5C> 6C> 5B > 236D - B and then 6D. This is the oki, hard for your opponent to get

out and at the end you get Drill level 3. This is where the game begins and your opponent start holding back.

I will definitely use this kind oki for the Drill more than adding 1k to my damage. With the Drill lvl 3, I don't need a combo but that you block or get hit and you're done. The Drill lvl 3 combo do at least 4K without any super but it is easy to get overheated and all your Drill lvl 3 get wasted. Amane doesn't have any problem with damage, do you see how many times Shadow comes back with him? His problem is his lack of meterless reversal, the pressure locks him down like no other character in the game. I am working on my defense right now without bursting and reversing. That is what you should worry about!!! Peace.

Edited by FatalCounter
Posted
Like 5k with lvl3 drill. Maybe 3.1k off something like a 5c starter. Don't think we've seen much CT use during combos either.

I was kinda wondering why CTs aren't used more often in his combos. I mean the few times we've seen them used has lead to big damage so I'm not too sure why more players aren't using it more frequently.

It might have something to do with scaling that we're unaware of, since iirc it's only been used in combos with a really good starter (like FC 6B).

Posted
Are you serious? Those you are talking are hit confirm. all his midsreen combos with C moves are at least 2,5K damage. Maybe, you haven't watched last Amane videos. The combos without C moves like jB> 2A> 2B>5B >3C> 236C; ~2K. This is pretty standard in BBCP except some combos on crouching characters,like Jin combos.

BTW Now, people like Shadow are sacrifying their combos for the 6D oki. Like this, CH 6A> 5B> 5C> 6C> 5B > 236D - B and then 6D. This is the oki, hard for your opponent to get

out and at the end you get Drill level 3. This is where the game begins and your opponent start holding back.

I will definitely use this kind oki for the Drill more than adding 1k to my damage. With the Drill lvl 3, I don't need a combo but that you block or get hit and you're done. The Drill lvl 3 combo do at least 4K without any super but it is easy to get overheated and all your Drill lvl 3 get wasted. Amane doesn't have any problem with damage, do you see how many times Shadow comes back with him? His problem is his lack of meterless reversal, the pressure locks him down like no other character in the game. I am working on my defense right now without bursting and reversing. That is what you should worry about!!! Peace.

I understand sacrifice for oki but at the same time I have to believe that there are optimal combos that lead to that same oki setup without the decrease of damage.

Posted
I was kinda wondering why CTs aren't used more often in his combos. I mean the few times we've seen them used has lead to big damage so I'm not too sure why more players aren't using it more frequently.

It might have something to do with scaling that we're unaware of, since iirc it's only been used in combos with a really good starter (like FC 6B).

CTs seems to have 2 uses, simple combo extender for a pretty big chunk of damage or an easy reset into 6D. I think they've just been valuating the option of keeping 50 meter for a reversal or counter assault much more. Also it leads to new opportunity for damage. Say for instance you land a gekiren in midscreen, rapid it and you get a full combo off of it while you normally don't. Another little trick is the idea of using 5D rapid 5D near the end of rounds for like 20%+ chip to seal a round.

50 meter only seems more conservative because it gives you both defensive options and offensive options. I'd weight the extra defensive option heavily in the balance considering it's the only viable one in pressure that Amane has. Also, if you plan on using CT in combos to reset into 6D off the emergency tech, keep in mind that you can just hit 5B and force them into a hariken drill for the same setup off the same starting combo, but less the meter.

I guess the option of having that free extension is still good to have, but given the current evolution and time spent with the game, it'll probably shine later on. It's one of those things that seem like up ahead on how the game will evolve, but not one that's needed right away. At least my take on it. I'll still do some CT combos because they look dope.

Posted

Yeah at the current time Amane is better off saving the meter to get people off of him..

Doubt that CT will be an integral part of his gameplay

Do 5C/6C whiff on crouching opponents? 6C im pretty sure it doed but im curios about 5C

Also do we know if theyre whiff cancellable into anything? Probably not..

Amane isnt popular anymore it seems, there isnt much footage of him lately =(

Posted
Do 5C/6C whiff on crouching opponents? 6C im pretty sure it doed but im curios about 5C

Also do we know if theyre whiff cancellable into anything? Probably not..

Amane isnt popular anymore it seems, there isnt much footage of him lately =(

5C and 6C whiffs on crouching guaranteed. But you can start with 2C and gatling into 5C, so it's not all bad.

Also, keep in mind the arcade mentality, if you win you pay less to keep playing. Even Shadow who's been amazing with the character does not win consistently in videos and he's top 3. Why work and pay more money when I can play a character that will give me more wins?

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